Cities: Skylines

Cities: Skylines

203 ratings
Pedestrian and Bicycle pavement
   
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Assets: Road, Park Area
File Size
Posted
Updated
4.926 MB
28 Sep, 2018 @ 12:42am
25 Jan, 2019 @ 3:34am
2 Change Notes ( view )
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Pedestrian and Bicycle pavement

In 1 collection by Moch
Moch_Road & Path
12 items
Description
Pedestrian and Bicycle pavement by Moch

Pedestrians and bicycles pass through exclusive lanes.


NOTE:
With elevated and tunnel, I turned off auto removal.
Like a normal road, please destroy with a bulldozer.

In the winter map, the prop of the bike line ("Bike Middle") can not be used and it will not be displayed.

There is information that the MOD "Extra Landscaping Tools" interferes with path assets.
If you are using "Extra Landscaping Tools" and the paths are sinking, prease try to turn it off.
Although not perfect, I have also released a countermeasure asset.

Bug-avoidance version that makes a hole, here.
Pedestrian and Bicycle pavement - Follow Terrain version



Full scratch version, here!!
P and B pavement

My Cities:Skylines items
29 Comments
Lordwarblade 21 Sep, 2023 @ 7:52pm 
Unsubscribed this, as I don't seem to have anything that requires this to function.

I am now using the follow Terrain version exclusively.
Moch  [author] 16 Jul, 2021 @ 5:00am 
As I've answered in the past, I only use the assets provided in vanilla for this asset. Normally, such a bug should not occur, but it does in rare cases. I also know how to avoid it, and I have released a bug-avoidance version, so please use it.
Please investigate the compatibility with MOD by yourself.
VNDK8R 15 Jul, 2021 @ 2:12am 
Like others I am also getting an issue were on save reload, certain segments of this path sink into the ground. They appear to try re-surface but sink again. This action causes extreme in-game simulation lag and persists until all segments are found and removed. 'Refresing' them with MoveIt does not solve the sinking issue. They are required to be demolished and replaced. Could this be an incompatibility with MoveIt or FineRoadTools or RoadAnarchy perhaps?
dargno83 10 Feb, 2021 @ 11:45am 
Would love a version with the pedestrian paths on the sides and a bicycle path in the middle, or a bicycle path (green) with regular pavement next to it so you dont have to draw both next to each other... makes better bridges as well :)
Accept Cookies 4 Jan, 2021 @ 3:35am 
This is perfect, just what I needed.
Andy463 24 Jun, 2020 @ 2:20pm 
どうもありがとうございました、:steamhappy:
Moch  [author] 3 Jun, 2020 @ 1:43pm 
As a side note.
This game records 18km*18km of map in a 1081*1081 pixels image. This means that one pixel will receive an area of about 16m*16m. As you know, the game depicts a very smooth terrain. This is because the terrain engine smoothly connects the heights between the pixels.
I think that there is a bug hidden in that terrain engine, maybe.

余談ですが、このゲームでは18km*18kmのマップを、1081*1081ピクセルの画像に記録しています。これは、1ピクセルで約16m*16mの面積を表現することになります。ご存知のように、ゲーム内ではとても滑らかな地形が表現されています。これはピクセル間の高さを地形エンジンが滑らかにつないでいるからです。その地形エンジンにバグが潜んでいると想像しています。
Moch  [author] 3 Jun, 2020 @ 1:18pm 
マップによっては、そのような穴の開く現象が起きることは把握しています。
ただし、私の環境で再現するのが難しいです。近頃、その現象に出くわしていないのでバグが修正されたと思っていました。
この現象はゲーム本体のバグだと考えています。ゲーム内に用意されたものだけを使い、特殊なことは行っていないので。

そのバグの回避方法はわかっています。
一つ目の方法は、穴になってしまう部分の歩道を高架にしてやることです。
もう一つの方法はアセット内の設定を一つ変えることです。でも地上にある歩道の形が変わってしまう可能性があるので、このバグ回避版にアップデートしたくないのです。
なので、これは別のアセットとしてリリースしましょう。
Moch  [author] 3 Jun, 2020 @ 1:17pm 
(For the important content, I will also include the Japanese of my native language.)

I'm aware that some maps do that case.
However, it's hard to reproduce in my environment. I hadn't come across that phenomenon recently, so I thought the bug had been fixed.
I think this is a bug in the game itself. Because I only used what was provided in the game and didn't do anything special.

I know how to get around with that bug.
The first way is to elevate the part of path where the hole will be made.
Another way is to change one of the property settings in the asset. But I don't want to update to this bug-avoidance version because it could change the shape of the path on the ground.
So, I'm releasing this as a separate asset. Please wait a few days, Andy463.
Andy463 3 Jun, 2020 @ 7:59am 
This used to be one of my paths of choice until - like CrystalP below - it started leaving massive craters in the ground at around the same time - possibly the Sunset Bay DLC.
Sadly, when it made too many of my cities unplayable, I had no choice but to unsub. If I knew what caused this anomaly and could fix it, I would re-subscribe.
However, I have subscribed to the improved version so all is not lost (but I do prefer the look of this one).