Cities: Skylines

Cities: Skylines

Pedestrian and Bicycle pavement
29 Comments
Lordwarblade 21 Sep, 2023 @ 7:52pm 
Unsubscribed this, as I don't seem to have anything that requires this to function.

I am now using the follow Terrain version exclusively.
Moch  [author] 16 Jul, 2021 @ 5:00am 
As I've answered in the past, I only use the assets provided in vanilla for this asset. Normally, such a bug should not occur, but it does in rare cases. I also know how to avoid it, and I have released a bug-avoidance version, so please use it.
Please investigate the compatibility with MOD by yourself.
VNDK8R 15 Jul, 2021 @ 2:12am 
Like others I am also getting an issue were on save reload, certain segments of this path sink into the ground. They appear to try re-surface but sink again. This action causes extreme in-game simulation lag and persists until all segments are found and removed. 'Refresing' them with MoveIt does not solve the sinking issue. They are required to be demolished and replaced. Could this be an incompatibility with MoveIt or FineRoadTools or RoadAnarchy perhaps?
dargno83 10 Feb, 2021 @ 11:45am 
Would love a version with the pedestrian paths on the sides and a bicycle path in the middle, or a bicycle path (green) with regular pavement next to it so you dont have to draw both next to each other... makes better bridges as well :)
Accept Cookies 4 Jan, 2021 @ 3:35am 
This is perfect, just what I needed.
Andy463 24 Jun, 2020 @ 2:20pm 
どうもありがとうございました、:steamhappy:
Moch  [author] 3 Jun, 2020 @ 1:43pm 
As a side note.
This game records 18km*18km of map in a 1081*1081 pixels image. This means that one pixel will receive an area of about 16m*16m. As you know, the game depicts a very smooth terrain. This is because the terrain engine smoothly connects the heights between the pixels.
I think that there is a bug hidden in that terrain engine, maybe.

余談ですが、このゲームでは18km*18kmのマップを、1081*1081ピクセルの画像に記録しています。これは、1ピクセルで約16m*16mの面積を表現することになります。ご存知のように、ゲーム内ではとても滑らかな地形が表現されています。これはピクセル間の高さを地形エンジンが滑らかにつないでいるからです。その地形エンジンにバグが潜んでいると想像しています。
Moch  [author] 3 Jun, 2020 @ 1:18pm 
マップによっては、そのような穴の開く現象が起きることは把握しています。
ただし、私の環境で再現するのが難しいです。近頃、その現象に出くわしていないのでバグが修正されたと思っていました。
この現象はゲーム本体のバグだと考えています。ゲーム内に用意されたものだけを使い、特殊なことは行っていないので。

そのバグの回避方法はわかっています。
一つ目の方法は、穴になってしまう部分の歩道を高架にしてやることです。
もう一つの方法はアセット内の設定を一つ変えることです。でも地上にある歩道の形が変わってしまう可能性があるので、このバグ回避版にアップデートしたくないのです。
なので、これは別のアセットとしてリリースしましょう。
Moch  [author] 3 Jun, 2020 @ 1:17pm 
(For the important content, I will also include the Japanese of my native language.)

I'm aware that some maps do that case.
However, it's hard to reproduce in my environment. I hadn't come across that phenomenon recently, so I thought the bug had been fixed.
I think this is a bug in the game itself. Because I only used what was provided in the game and didn't do anything special.

I know how to get around with that bug.
The first way is to elevate the part of path where the hole will be made.
Another way is to change one of the property settings in the asset. But I don't want to update to this bug-avoidance version because it could change the shape of the path on the ground.
So, I'm releasing this as a separate asset. Please wait a few days, Andy463.
Andy463 3 Jun, 2020 @ 7:59am 
This used to be one of my paths of choice until - like CrystalP below - it started leaving massive craters in the ground at around the same time - possibly the Sunset Bay DLC.
Sadly, when it made too many of my cities unplayable, I had no choice but to unsub. If I knew what caused this anomaly and could fix it, I would re-subscribe.
However, I have subscribed to the improved version so all is not lost (but I do prefer the look of this one).
Moch  [author] 15 May, 2020 @ 9:36am 
@rmvanmeeuwen
With pedestrians on both sides, 4 lanes are needed. It's very difficult to get four lanes on the narrow pavement path (especially the slope to the tunnel).
So, it came to this form.
Robertos 15 May, 2020 @ 6:26am 
Looks a bit strange to me (Dutch): I would expect pedestrian on each side and the bicycles in the middle
CrystalP 10 Apr, 2020 @ 9:29am 
This no longer works for me, it leaves large craters in the ground.
macluk 13 May, 2019 @ 11:04am 
oh my... even i walk faster ;)
It is a mistery. You must have added some nice touch to it ;)
Moch  [author] 12 May, 2019 @ 10:00pm 
@makuchluk
There is nothing secret about it.

Speed Limit is set to Lane, and it is used to calculate route selection.
The vanilla paved path has a Speed Limit of 0.4 on the ground, 0.5 on the elevated, and 1 on the bicycle path.
For this asset, pedestrians are assigned a Speed Limit of 0.4, and bicycles are assigned 0.7.
Placing this asset side-by-side with the vanilla elevated pedestrian path and bicycle path will use the more vanilla route. Meybe...

I want to provide useful assets. But, I do not want to make it a cheat item that breaks the game balance. So I set Speed Limit not to exceed Vanilla.

If there is still something attractive, it is a mystery.???
macluk 10 May, 2019 @ 1:56am 
What's the secret of this path?? There's absolutely something wondrous about it - i have tested it with game path (vanilla and parklife) and some others - and as one of the guys making videos noticed - this path really draws citizens - it's the longest route out of 4 i have prepared and still, only this one is chosen by citizens to march.

Tell us :) What's the secret of it besides nice markings ;)
Guren Gaaze 7 Mar, 2019 @ 2:22pm 
I see. Thanks for information. (Didn't mean any offence if you took any. I know I might been a tiny bit insulted if my own idea were compared to another)
Moch  [author] 6 Mar, 2019 @ 11:35pm 
@Guren Gaaze
I learned about "pedestrian and bicycle path" for the first time in your comment.
When I made what I wanted, it became similar.
I have never used "pedestrian and bicycle path", so I do not know the detailed difference.
By analogy with the screenshots, it is probably a difference in the composition of lanes.
I was thinking mainly of pedestrians and made it with the feeling that the bicycle is borrowing the edge. It is more prominent in the improved version.
Guren Gaaze 5 Mar, 2019 @ 1:59pm 
Question: What is the difference with yours and this "pedestrian and bicycle path" (Which I believe came first, I may be wrong)
Your improved version looked interesting also. Mainly found out about it thanks to Sam Bur. And I have the path mod I listed here which I've found not that good. (Haven't used it alot)
Moch  [author] 31 Dec, 2018 @ 7:39am 
@vitalii201
Thank you for the screenshot.
I used this bike line from the default prop. This prop may be restricted not to be displayed on the snow map.
I'll look it up when I can get the time.
vitalii201 31 Dec, 2018 @ 3:22am 
@Moch, unfortunately, re-subscription did not help, on the map the road without lines: https://steamuserimages-a.akamaihd.net/ugc/939463588742910407/0A241989AC335FFB9CD092397CD535CF927731F3/
If interested, the same problem, on the winter maps, is still only with the id=920222783.
But do not worry! On the winter maps I build very rarely. I will take this error as a oddity.
Successes!
Moch  [author] 30 Dec, 2018 @ 9:00am 
@vitalii201
Try re-subscribing as it is a message that there is no data locally.
vitalii201 30 Dec, 2018 @ 8:17am 
@Moch, "After Dark" I have.
Moch  [author] 30 Dec, 2018 @ 8:11am 
hi,vitalii201
This message indicates that the asset in the Map data does not exist in the local game.
To solve this problem, we must make this asset available.
That is, introducing DLC "After Dark" and subscribing to this asset.
vitalii201 29 Dec, 2018 @ 5:09am 
On the winter map: https://i.imgur.com/bzKgmz5.png )
sgdcover 9 Oct, 2018 @ 2:28pm 
Thank you! Just what I needed.
Moch  [author] 3 Oct, 2018 @ 9:58am 
You are welcome,enjoy!
gay monkey richard nixon 1 Oct, 2018 @ 1:05am 
very nice i use this a lot thanks
gay monkey richard nixon 1 Oct, 2018 @ 1:04am 
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