RimWorld

RimWorld

31 ratings
Beyond the End of the World
   
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Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
6.066 MB
2 Oct, 2018 @ 1:28pm
5 Jul, 2021 @ 5:27pm
11 Change Notes ( view )

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Beyond the End of the World

Description
Hello, and welcome to BTEOTW! This is a mod that is intended to not only add more options for end-game play, but to add an atmosphere of ArchoTech technology on an Alien planet.


THIS MOD IS NOT SAVE COMPATIBLE
Meaning moreso you should not uninstall it during a save, however it is usually best to start a new game with this mod.

Main features being:
New research tree, with devastating recipes and weapons to unlock.
New facilities to produce exotic items, and some even new materials.
An event that opens the gateway to ultimate power.
Couple of styled floor types with new hazard tiles, show warning areas around turrets in style!
New medical breakthroughs for faster healing and recovery.
A few weapons, items, and buildings scattered in various tech levels to flesh out mid-game play! Including more batteries, semi-auto sniper rifles, etc.


______________________________________________________________________________________________
I've tried my best to make this mod compatible with as many other mods as possible, please report any incompatibilities with this mod and others.
Is not compatible with Combat Expanded

Please note that this mod is EOL. There are no future updates planned, but the mod will still work on all listed versions (newer 1.3 updates may change this). Thank you all for supporting this mod!

For any bug reports, feedback, etc, please head to my Discord Server[discord.gg]
I will respond faster if you post here, I'm not on rimworld steam workshop too much except to update my mods.
40 Comments
Latex Santa 27 Jul @ 10:16pm 
@horologium
Thanks for making a spiritual successor to this mod.
horologium  [author] 27 Jul @ 6:58pm 
The spiritual successor to this mod now lives on in 1.6 through Between the Stars
Latex Santa 21 Jul @ 1:12pm 
@horologium
It would be really cool if it could come back.
We'll await its return patiently.
horologium  [author] 16 Jul @ 7:37pm 
sorry for the late reply. This mod was, in my own opinion, very poorly made. I am considering rewriting the mod with a new look and feel for 1.6, but I am not sure if I will have the time schedule to do so.
Kizzycocoa 13 Apr, 2024 @ 5:18am 
Will you be updating this for 1.5?
vid494 2 Apr, 2022 @ 2:17pm 
Just like to add i have the entire research done and still no recepie in the RMC
vid494 2 Apr, 2022 @ 1:55pm 
Hi, I know this has been discussed before, but i can't find where to make the Shadow of a Crystal drug. I have made clones, just dont know where to turn them into the drug. Any help would be appreciated
Andros 24 Jun, 2021 @ 6:05pm 
Greetings.
This mod is giving me an error related to the psychic lance.
hugslog: {LINK REMOVED}

According to help I got on discord, I deleted the recipe for that lance (line 125 in the Buildings_BeyondProduction.xml) which "solved" the issue. Accoding to the troubleshootter, this may be solved by updating 1528846044\1.2\Defs\RecipeDefs\BTEOTWRecipes.xml by adding the proper recipe. OR something like this, I think.
Demonlord09 17 May, 2021 @ 11:42am 
The update has made the recipe to make the consumable show up in the bench, so I'd say it worked.

Also, I never knew what happened when a condenser exploded. Turns out it left me some useful stuff. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2490202371
horologium  [author] 16 May, 2021 @ 9:13pm 
My apologies I originally misread your comment, the shards have an additional branch of research before you can combine them into the final product which is consumable. I did notice royalty do something so I have updated this mod with the fix.