RimWorld

RimWorld

Beyond the End of the World
40 Comments
Latex Santa 27 Jul @ 10:16pm 
@horologium
Thanks for making a spiritual successor to this mod.
horologium  [author] 27 Jul @ 6:58pm 
The spiritual successor to this mod now lives on in 1.6 through Between the Stars
Latex Santa 21 Jul @ 1:12pm 
@horologium
It would be really cool if it could come back.
We'll await its return patiently.
horologium  [author] 16 Jul @ 7:37pm 
sorry for the late reply. This mod was, in my own opinion, very poorly made. I am considering rewriting the mod with a new look and feel for 1.6, but I am not sure if I will have the time schedule to do so.
Kizzycocoa 13 Apr, 2024 @ 5:18am 
Will you be updating this for 1.5?
vid494 2 Apr, 2022 @ 2:17pm 
Just like to add i have the entire research done and still no recepie in the RMC
vid494 2 Apr, 2022 @ 1:55pm 
Hi, I know this has been discussed before, but i can't find where to make the Shadow of a Crystal drug. I have made clones, just dont know where to turn them into the drug. Any help would be appreciated
Andros 24 Jun, 2021 @ 6:05pm 
Greetings.
This mod is giving me an error related to the psychic lance.
hugslog: {LINK REMOVED}

According to help I got on discord, I deleted the recipe for that lance (line 125 in the Buildings_BeyondProduction.xml) which "solved" the issue. Accoding to the troubleshootter, this may be solved by updating 1528846044\1.2\Defs\RecipeDefs\BTEOTWRecipes.xml by adding the proper recipe. OR something like this, I think.
Demonlord09 17 May, 2021 @ 11:42am 
The update has made the recipe to make the consumable show up in the bench, so I'd say it worked.

Also, I never knew what happened when a condenser exploded. Turns out it left me some useful stuff. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2490202371
horologium  [author] 16 May, 2021 @ 9:13pm 
My apologies I originally misread your comment, the shards have an additional branch of research before you can combine them into the final product which is consumable. I did notice royalty do something so I have updated this mod with the fix.
Demonlord09 16 May, 2021 @ 2:16pm 
Then unless there's some special way to use them, mine must be bugged. The only option I get when right clicking on it with a pawn selected is to merge it with another stack, or just the gray box saying there are no stacks to merge it with.
horologium  [author] 16 May, 2021 @ 9:55am 
They are consumables that provide a costly buff similar to luciferium
Demonlord09 11 May, 2021 @ 6:08pm 
What are the Crystal Shard (clone) supposed to be for? They don't seem to be used for anything.
horologium  [author] 26 Sep, 2020 @ 11:51am 
Updated, check change notes
Honor bestowed update had some conflicts which should not be a problem anymore.
horologium  [author] 19 Sep, 2020 @ 9:48am 
Ever since I upgraded to 1.2 I've been noticing my research is also broken until I used a mod reorganizing research. The error is about Lists being exceeded IIRC so it most likely is mod incompatability (but seems to trend towards having too many 'tabs' on t he research window but I can't really determine further than that)
horologium  [author] 6 Mar, 2020 @ 10:54am 
It should be, the additional research table this one adds can research any technology
Axiom 5 Mar, 2020 @ 9:08pm 
Do you know if this would be compatible with Dub's Random Research?
I AM TRANSCENDENT 26 Feb, 2020 @ 2:49am 
Just a heads up, the game updated to 1.1. If you are able to, please update this mod to be compatible with the latest version of Rimworld. Thank you and have a great day.
horologium  [author] 19 Sep, 2019 @ 4:16pm 
Yes it does
test 19 Sep, 2019 @ 1:40am 
Does this mod time fragment material?
horologium  [author] 29 Jun, 2019 @ 10:16am 
The rate is low yes however the items made from those are pretty powerful so I felt like a "sinking investment" would make it worth while
adalast 29 Jun, 2019 @ 8:47am 
I have most of the research. It seems that the Rift Matter Condenser randomly spits out time fragments. The rate feels really low though considering it is a /10 material.
horologium  [author] 28 Jun, 2019 @ 8:20pm 
Further research will unlock the bills
adalast 28 Jun, 2019 @ 8:02pm 
So I seem to be missing the bills on my Rift Matter Condenser. Am I missing something?
I AM TRANSCENDENT 10 Jun, 2019 @ 8:38am 
What does "Rift opened" event do? A rift opened in my colony, and now I'm afraid my colony will be doomed by it. They are just tribals, if enemies come out of the rift, my colony will surely perish.
horologium  [author] 15 Dec, 2018 @ 8:09pm 
The answer will reveal itself in time..
juenbuen 15 Dec, 2018 @ 12:51pm 
What can I do with the cloned crystal shard?
As far as I can see there is no use for it...
tg9 30 Nov, 2018 @ 4:40pm 
*facepalm* X2 X2 :steamfacepalm::steamfacepalm: :steamfacepalm::steamfacepalm:
horologium  [author] 26 Nov, 2018 @ 11:13am 
Something must have changed when I went to 1.0, I'll see if I can replicate the issue
juenbuen 26 Nov, 2018 @ 9:29am 
The workseat seems to be in the middle of the bench, may that be a problem?
When having no regular research benches my pawns still don't use this mod's variant :(
horologium  [author] 25 Nov, 2018 @ 11:11am 
Works like a normal research bench. Pawns may prioritize vanilla benches over this one however.
juenbuen 25 Nov, 2018 @ 8:37am 
How do I get my pawns to use the research table in this mod?
lux3y 10 Nov, 2018 @ 10:25pm 
What's with the quantum abberation skill, it is annoying when having this mod that 95% of pawns come with this trait. Can you add the option to disable this or allow us to lower the frequency of them showing up?
horologium  [author] 23 Oct, 2018 @ 1:28pm 
***Story Update***

This update brings more depth to your advanced technologies, unlocking fragments of a story whenever you research beyond convention. Good luck! :emofdr:
Latex Santa 19 Oct, 2018 @ 11:08am 
@Horologium Sounds fun! I'll be trying this out.
horologium  [author] 18 Oct, 2018 @ 8:37am 
*And more :emofdr:
horologium  [author] 18 Oct, 2018 @ 8:37am 
Weapons that can 1-shot essentially. Still will require lots of farming and reserach after the event
Necromexer 17 Oct, 2018 @ 9:49pm 
I'm curious about the "Rare event that opens the gateway to ultimate power" // Now I've yet to see a Thanos mod but uh.. That sounds interesting; however, Seeing as this is a colony simulator "Ultimate power" could be refering to electricity - could you hint at what this ultimate power does? Wouldn't mind getting a ring of power :dos2ring: and dominating all races on the rimworld
Latex Santa 17 Oct, 2018 @ 3:29am 
Sounds interesting. I would greatly appreciate it if you could give us more details about the mod in the description. Thank you for updating to 1.0. Cheers!
Emperor 13 Oct, 2018 @ 1:47pm 
I will take a look!