Space Engineers

Space Engineers

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Phalanx CIWS / C-RAM (old vers)
   
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Type: Blueprint
File Size
Posted
Updated
1.216 MB
2 Oct, 2018 @ 2:58pm
3 Oct, 2018 @ 1:52am
2 Change Notes ( view )

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Phalanx CIWS / C-RAM (old vers)

In 1 collection by OctoBooze
OctoMoose's defense industry
7 items
Description
Check for vanilla conversion instructions!

Seeing the emergence of homing missiles and fantastic guided missile/torpedo scripts, you're gonna need some form of defense against that. And here where the Close-In Weapons System steps in to guard your base from all that evil.

I found that regular Gatling turrets lacked the oomphf to kick large block torpedoes to the teeth, so I looked up a way to manufacture a better solution that didn't require me to spam my base full of basic turrets. This model is just that, a full all in one defense package that can be pasted near a base, or cut from its stand and inserted into a ship as pictures shown above.

Combat tested as hard as I could and found no flaws yet, tracking is quick and exceptionally accurate thanks to Whip's slaved turret script, and the modded cannon provides the much needed power. All guided by a Designator block. Best of all, no clang! Reloading is needed like the real thing and can be done from the rear of ammo drum.
The whole reason it even uses modded designator is to keep the system as easy to paste as possible. Any vanilla turret will work just as fine, but needs to be located in the ship elsewhere.
Works with any modded weapon as long as you follow instructions

INSTALLATION

The modded version provided is copy paste ready, if for some reason it does not automatically guard you, be sure to punch the hard reset button on the back of the turret to try the easy fix.
When pasting, you'll need to include the large rotor base too since it's named and in use in a group required by the script, so just using the small pieces isn't quite enough.

1) Cut what you don't need for your style of installation location & Copy
2) Paste

VANILLA CONVERSION/INSTALLATION

If you just like the looks and don't care for effectiveness:

1) swap out the main weapon to default small ship gatling
2) Place or rename a turret on your ship (vanilla turret) into something with "Designator" in it.
3) Cut what you don't need and copypaste on your ship
4) Look up "Rotor Elevation", "Rotor Azimuth", "Gatling gun" & "Designator" and group them into "Turret Group [name here]

The system uses Whip's amazing turret script, and full guide can be found there (link in sidebar). I'll try to keep my intro on it simple
-Current settings have accurate limits to the turret's elevation, however these can be adjusted in "Rotor Elevation" should your ship get in the way of the motion, same for "Rotor Azimuth".
-Current settings will default the weapon pointing in one spot after firing, so be sure to orient the system while installing.

HOX!!!!
-If you're installing more than 1 of these on a ship, be sure to change the "Turret Group CIWS" name to different ones per turret. Recommend "Turret Group PortCIWS" or "Turret Group StarboardCIWS" etc... and shutting down all but 1 Programmable block.
-If you're using a vanilla version or you want to cut down on PCU, be sure to know that you don't need a designator for each turret, it can be shared by many as long as it is in each turret group.

Should anyone know how to hook up a soundblock to a gun, IE make it broadcast sound while gun is firing, let me know. Struggling with that. Feedback is most welcome and improvements can be made.

Enjoy!
5 Comments
OctoBooze  [author] 21 Dec, 2018 @ 12:44am 
The turret assembly is made out of small blocks which need something to attach to large blocks... Try to include the rotor from the bottom in your copy pasting and paste in a way that the large block rotor connects to your build. Beyond that I can't help
Commie Needs Cummies 20 Dec, 2018 @ 3:07pm 
how can i atach it to my ship? im having it just turn red and it clips through blocks? any help @OctoMoose
OctoBooze  [author] 12 Dec, 2018 @ 7:32am 
@Uncboog Hello!

Thank you for the kind words

I've been away traveling so pardon me for the late reply. The script that the turret uses allows you to set limits to the turret ie:how far it can turn in which direction and how high/low it can adjust. I'd recommend taking a look at Whip's script (linked in required mods) on how to do that as it is laid out in easy steps there. I myself can't make it any smarter than it already is unfortunately. It may take some time to adjust each turret but you should be able to set sufficient safeguards to stop turrets from shooting your own ship.
uncboog 3 Dec, 2018 @ 2:23pm 
Hello friend,

I would like to firstly say am having awesome fun playing about with this mod, the tracking, damage, rate of fire is awesome, makes for real good game play, but the the only flaw i have uncovered is the lack of line of sight, once these puppies start there tracking the cut up the enemy fast but they also cut up me, :(, i have been testing them with a atmospheric large scale industrial ship, so far enemy light fighters zero damage thanks to the shield mod, but self damage is high, so is it possible to add a line of sight tracking like the laser antenna uses?? or is that down to the script that does the tracking???

again thanks for this awesome mod :):)
Alpha-5 11 Oct, 2018 @ 7:00am 
Damn it it I was just about to build that.... It looks great!