Space Engineers

Space Engineers

Phalanx CIWS / C-RAM (old vers)
5 Comments
OctoBooze  [author] 21 Dec, 2018 @ 12:44am 
The turret assembly is made out of small blocks which need something to attach to large blocks... Try to include the rotor from the bottom in your copy pasting and paste in a way that the large block rotor connects to your build. Beyond that I can't help
Commie Needs Cummies 20 Dec, 2018 @ 3:07pm 
how can i atach it to my ship? im having it just turn red and it clips through blocks? any help @OctoMoose
OctoBooze  [author] 12 Dec, 2018 @ 7:32am 
@Uncboog Hello!

Thank you for the kind words

I've been away traveling so pardon me for the late reply. The script that the turret uses allows you to set limits to the turret ie:how far it can turn in which direction and how high/low it can adjust. I'd recommend taking a look at Whip's script (linked in required mods) on how to do that as it is laid out in easy steps there. I myself can't make it any smarter than it already is unfortunately. It may take some time to adjust each turret but you should be able to set sufficient safeguards to stop turrets from shooting your own ship.
uncboog 3 Dec, 2018 @ 2:23pm 
Hello friend,

I would like to firstly say am having awesome fun playing about with this mod, the tracking, damage, rate of fire is awesome, makes for real good game play, but the the only flaw i have uncovered is the lack of line of sight, once these puppies start there tracking the cut up the enemy fast but they also cut up me, :(, i have been testing them with a atmospheric large scale industrial ship, so far enemy light fighters zero damage thanks to the shield mod, but self damage is high, so is it possible to add a line of sight tracking like the laser antenna uses?? or is that down to the script that does the tracking???

again thanks for this awesome mod :):)
Alpha-5 11 Oct, 2018 @ 7:00am 
Damn it it I was just about to build that.... It looks great!