Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+The concept. The concept is amazing, and it's part of the reason why I played so much on it.
+Decent distance between pillars.
-On a technical note, the pillars aren't completely 90 degrees. Bots will get stuck
-The catwalks/bridges had some thought put into them and nothing else. They're not as bad as the stairs, but I have to at least talk about how bridges are situated, at times, directly above helipads
-the stairs. My only option on most stairs is to spam jump. fine for me, I'm always jumping anyways, but I know that the stairs need fixing.
-lastly, some helipads are situated in between pillars and halfway down the pillar.
The patches I would love to see (but I don't require of the author) are the stairs and the helipads. the buildings are fine, and the pillars are passable. thanks for the map OP, I'm playing on this map as I write this
*Gets shot by AI*
*Gets "knocked down"*
*Falls off the map*