Space Engineers

Space Engineers

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BROKEN - DO NOT USE - Powerful Batteries
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
1.134 MB
6 Oct, 2018 @ 6:28am
9 Jun, 2019 @ 12:45am
6 Change Notes ( view )

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BROKEN - DO NOT USE - Powerful Batteries

In 1 collection by Jtmzac
The Powerful Series
12 items
Description
The update at the end of April 2021 has cause significant issues with the powerful series and as they are no longer maintained do not use them.

If anyone wishes to fix them themselves, you are more than welcome. The whole series is just some text file edits using the same format as the base game configs.


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Adds x10 and x50 versions of:
Batteries


The powerful series of mods was designed to remove what I found was an overly limiting aspect of the games design balance, the volume requirements. So in order to rectify this, the mod series adds x10 and x50 versions of many base games blocks with the respective increase in build costs. This allows you to have thrusters, reactors, refinery etc. with 10 or 50 times the thrust, power output, refining speed etc. without needing the room to place 10 or 50 of the blocks.
16 Comments
Mr E 27 Apr, 2021 @ 7:01pm 
With the Wartime update or whatever it's called, the entire "Powerful" series has a conflict with the new consumables tab. installing this makes ammunition uncraftable only in large assemblers. Be warned before downloading this mod as even after uninstalling it, it does not fix the issue. You need a world wipe
chill7509 19 Apr, 2021 @ 4:27pm 
Hey can you set them up for Block progression please? the entire collection is showing the catagory but not the item. i asked a dev and he said you had to set it for block progression to find it in the tree.
E. Shaffer 16 Jan, 2021 @ 11:19pm 
By crafting them in the assembler.
Hubris423 2 Oct, 2020 @ 10:35am 
Its saying I need steel plate x10 to build the x10 battery... how do i get x10 plates?
Orion 6 Jul, 2020 @ 3:46pm 
@jtmzac You may want to say ΣF=ma because it is the sum of all forces acting on the body and not just one force. That means taking into account gravity, thrust, air resistance and/or the friction of the terrain.
[MM] Toasterific 9 Mar, 2020 @ 7:51am 
maybe you shouldn't add more component (the x10 & x50 components), instead just multiply the vanilla amount, no? because it is quite the hassle if you are on realistic / x3 inventory and u cant even take the necessary amount quickly :/ (i cant even pick up x50 power cell with x3 inventory)

Brigid the Mech Lady 6 Jan, 2020 @ 12:52am 
Update: Problem solved itself with a client restart
Brigid the Mech Lady 5 Jan, 2020 @ 12:23am 
I added a x10 battery to my small grid ship and now the atmo thrusters won't work. Any idea what might be causing this? The rest of the grid is still getting power, my gyros work, my cockpit tells me I have power, but I get no thrust.
Quicksilver Ninjato 8 Sep, 2019 @ 7:32am 
Thank you, I really like the way your various Powerful series of equipment has streamlined my base building efforts. I have not gotten around to building large ships yet but will have to look into mass to thrust calculations once I figure out how to even get the base numbers to use.
Jtmzac  [author] 7 Sep, 2019 @ 10:57pm 
You didn't do anything wrong, the x50 version is 50 times the mass so it will increase the total mass quite a bit for a small ship. As the ship becomes bigger its less of an issue since the change would be a smaller fraction of the overall mass.

I highly recommend doing some calculations for smaller ship design since they're a lot more sensitive to mass and total thrust but it depends on how much you like math. F = ma goes a long way in SE. Just don't forget thrusters are in only one direction.