RimWorld

RimWorld

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Monster Mash (B19)
   
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8 Oct, 2018 @ 5:56am
9 Oct, 2018 @ 2:19pm
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Monster Mash (B19)

Description
DESCRIPTION:
Version 2.0.1 - Fixed Inferno Beetle Shader and duplicate Bear Meat.
Version 2: Updated to B19

The RimWorlds contain a broad variety of Earthly and artificial animals, ranging from tiny squirrels to the extinct megasloth (megatherium), from chemically useful boomalopes to rogue bioweapons.
Yet, here in the lawless Rim, far beyond the reach of the shining cities and ethics review boards of the GlitterWorlds, many a mad scientist or budding entrepreneur has attempted to establish themselves as a new giant in the field of genetic manipulation. Regardless of how well their creations were received in the journals back home, the beasts they forged still roam, wild and untamed, in the wildernesses of the RimWorlds.

This mod aims to implement a (hopefully) large number of interesting, dangerous and exotic creatures to the game; some serious, some fanciful.

CURRENTLY IMPLEMENTED:
Carrion Crawler
A huge land snail that roams the arid shrublands in an unending quest for prey. This acid spitting, flesh eating beast is a beautiful native creature of some RimWorld's. It's shell makes for a fine furnishing to any room.

Inferno Beetle
A giant dendrevour (tree eater) that converts timber into chemfuel. Originally developed as a means of industrial espionage in the timbre industry, the creature was abandoned due to its powerful flaming spit.

Land Kraken
A small, soft bodied, and lethal predator. Reasonably easy to kill but extremely dangerous in melee combat, the land kraken is armed with eight bladed tentacles and a poisonous bite. Keep your distance... or else.

Polar Colossus
An immense bear-like cyborg, the result of illegal experimentation with Mechanoid technologies. This monstrous beast is armed with an integrated power-core and thermal lance. Rumor has it that the core can be extracted from the carcass of the beast and used as a self-sustaining heat source for a prolonged period.

Sanguine Drake
A large predatory lizard developed for military operations on arid and desert-like worlds. Tough to kill, ride-able (with Giddy-Up!), capable of transporting goods and a fierce fighter, they far surpass camels or horses. In addition to their formidable capabilities, they are able to fire blood from the capillaries around their eyes at ballistic speeds, inflicting a powerful anti-coagulant venom, both from the blood-spray and their bite.

OTHER FEATURES:
Full prosthetics suite for the Land Kraken while A Dog Said... is installed.
Monster Sighting (Event) - A random event that spawns a small number on Monsters on your colony map, regardless of normal biome-locking. They'll hang around for a few days and then leave again.
Thermal Core - A self-contained power supply and heat source that functions as the power core and heart of the cybernetic creature known as the Polar Colossus.
Variable Bleeding Rate - This small mechanical change means that blood pumping and certain hediffs can effect the rate at which colonists bleed out.

IN PROGRESS:
Reconfiguring the Thermal Lance from the Polar Colossus.

INSTALLATION AND COMPATIBILITY:
This mod automatically detects and adjusts for the presence of the following other mods:
A Dog Said... (Steam Workshop) (Forum[ludeon.com])
Giddy Up (Steam Workshop) (Forum[ludeon.com])

DOWNLOADS:
Ludeon Forums[ludeon.com]
1.0 on Steam Workshop
B18 on Steam Workshop

Monster Mash should be loaded after all of the mods that it depends on. So, if you have Combat Extended installed, the load order for those mods should be Core, Combat Extended, Monster Mash.
It should be safe to add this mod to existing save files, but changing mods mid game is always risky.
In theory, if no pawn, compoenent, or resource from this mod is anywhere on your map, it should be possible to remove it from an active game, but I wouldn't risk it.

This mod is intended to work alongside such great mods as the Animal Collab Project and the Megafauna mod. Similarity in creatures should be minimal.

BUGS AND LOCALIZATIONS:
Please report any bugs that you find, so that I may try and solve them. When reporting a bug, please provide the error log and mod list.
I only speak English, so I cannot make localizations for other languages. If you know how and speak those languages, please feel free to create localizations and I can incorporate them into the core mod (Credits will be given).

CREDITS:
A Dog Said... Animal Surgery, created and maintained by spoonshortage. A mod that provides Animal Prosthetics and operations systems. Some A Dog Said... definitions are used in my mod for compatibility purposes.
RangeAnimalFramework, created and maintained by BrokenValkyrie. A fantastic little framework that implements ranged attacks for animals.
Megafauna, created and maintained by Spino. A fantastic animal addition mod that acted both as the inspiration for my mod and an excellent template from which to learn.
ModCheck, created and maintained by Nightinggale. An extremely useful tool to allow quick, easy(ish) and conditional patching for compatibility purposes.
Variable Bleed Rate Framework, created by myself. An extremely small framework to create a standardized way of handling mods that alter bleed rates.

SPECIAL THANKS:
BrokenValkyrie has been particularly helpful in the creation and bug-fixing of this mod, specifically the compatibility elements for the Ranged Animal Framework.
wwWraith has provided ongoing technical support, including suggestion, code-checks, bug fixes and general advice.

LICENSE:
If you're a modpack maker and want to include Monster Mash or if you are a modder and want to use it as the basis of a derivative or similar mod, please feel free to do so. I only ask that you let me know about it and credit me where appropriate.
Popular Discussions View All (3)
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8 Oct, 2018 @ 6:04am
Bug Reports
ilikegoodfood
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8 Oct, 2018 @ 6:03am
Department for Quality Control (Balance Issues)
ilikegoodfood
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8 Oct, 2018 @ 6:03am
GeneLab (Suggestions)
ilikegoodfood
11 Comments
ilikegoodfood  [author] 17 Oct, 2018 @ 2:02pm 
Monster Mash for 1.0 is now out! The link is in the description.

Please be aware that I haven't updated the compatibility patches because the other mods haven't updated yet. When they do, there may be a small overlap where the patches cause error messages. It is unlikely, but it may happen. If it does, let me know.
ilikegoodfood  [author] 17 Oct, 2018 @ 6:32am 
Part 2: As for updating this mod to 1.0, that is something that I will when 1.0 is pushed out to everyone as the primary version. Now that I'm familiar with the update process, it should be much faster than the B19 update, probably only a few days, maybe less, maybe more.

On-top of that, I'm still looking for an artist [ludeon.com] to touch-up my textures. If and when that is done, I'll be updating the gallery and trying to get screen-shots with standardized dimensions.

Hope you all continue to enjoy my mod and thank you for your support, comments and ratings.
ilikegoodfood  [author] 17 Oct, 2018 @ 6:32am 
Part 1: Attempts to reconfigure the Thermal Lance seem to be leading me inexorably towards a massive side-project to create the necessary functionality to support those changes. You can follow my project on that in the help section [ludeon.com]. I should be fairly obvious... Although I'm not sure I'll be undertaking the project, I am trying to at least get a simple prototype, just so that I have a better grasp of the scale of the changes I'd need to make.
ilikegoodfood  [author] 14 Oct, 2018 @ 3:41am 
Thanks @Alex . That was my aim with the style of the art, but it is slightly lower quality. It's not as noticable on the creatures or backpacks, but the buildings are definately not up to scratch.
Alex 13 Oct, 2018 @ 2:07pm 
In my opinion, the art seems comparable to vanilla graphics, which is good otherwise the art styles just end up clashing. Not actually used it yet, gonna use it in my game now, but good going.
ilikegoodfood  [author] 10 Oct, 2018 @ 4:30am 
SEEKING ARTIST: Under advice from a subscriber, I have put out a request for an artist on the Ludeon Forums [ludeon.com].

If any of you visitors here are willing to take on the role, please join the conversation on Ludeon.
ilikegoodfood  [author] 10 Oct, 2018 @ 1:40am 
Well, that was both expected and a little disaapointing.
I soent many hours producing what is my best art to date and had thought that it was of comparable quality to the other animal mods out there. Not as high, granted, but I had hoped it was close enough.

I'll look into finding an artist at some point.
And thanks for making me aware that it's something people will turn away because of. I would have continued blissfully unaware otherwise.
DaemosZythaer 9 Oct, 2018 @ 4:29pm 
I think that your ideas are well thought out and this could be a fantastic mod but I would highly suggest you partner with another modder because the art needs a lot of help. I hope it improves and I mean this to be a positive message. Although i'll be unsubbing until it changes. Good luck.
ilikegoodfood  [author] 9 Oct, 2018 @ 1:33am 
Yes @Jack_Harardous . I was planning on making a new batch with standardised dimensions and such, but for now, here's the old gallery.
Hazardous 8 Oct, 2018 @ 7:08pm 
You gonna add screenshots?