Total War: ATTILA

Total War: ATTILA

377 ratings
Script AddOn for the Unofficial Attila Community Patch
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
1.338 MB
8 Oct, 2018 @ 10:47pm
1 Change Note ( view )

Subscribe to download
Script AddOn for the Unofficial Attila Community Patch

In 2 collections by TheOneWhoKnocks
Unofficial Attila Community Patch & AddOns
6 items
TheOneWhoKnocks' Mod Collection
11 items
Description
Welcome to the Script AddOn for the Unofficial Attila Community Patch!

This mod fixes a variety of issues with traits and ancillaries in the game. While it is designed to be used with the Unofficial Attila Community Patch it is not required and can be used on its own.

In Vanilla a lot of the ancillaries are tied to a specific culture as well as a faction's religion. What this means is that, for example, only factions belonging to the Desert Kingdoms culture group are able to gain Jewish, Eastern Christian or Semitic Pagan ancillaries. If you play as a Germanic tribe and switch to one of these religions, you will not be able to gain any of them, despite fulfilling the requirements. This mod fixes these issues by allowing all culture groups to gain these ancillaries, making it only depend on the faction's religion.

This mod also lets Western Germanic factions gain certain ancillaries they are elligible to gain through the script files but couldn't previously because of missing database entries.

In addition to that it makes the "Respectful" religious traits available to Eastern Christian, Jewish, Semitic Pagan and Slavic Pagan factions, for which the code to spawn these traits hadn't been implemented.



Why is this an AddOn and not in the Main Patch?

To fix these issue I had to edit the "export_ancillaries.lua" and "export_triggers.lua" files of which there can only be one present in any game (similar to "startpos.esf"). This would have meant that the Community Patch would've suddenly become incompatible with a lot of the great character overhauls out there on the Workshop, which a lot of users wouldn't have wanted. That's why I decided to release it separately.

If you don't use any mods that change character traits and ancillaries and just want these issues fixed you can safely subscribe to this mod!

Full List of Changes:

Trait fixes:
  • enabled monotheist "Respectful" trait for Eastern Christian and Jewish factions
  • enabled polytheist "Respectful" trait for Semitic Pagan and Slavic Pagan factions

Fixed ancillaries being unable to spawn:
  • Ambachus (West Germanic Tribes)
  • Astrologer (West Germanic Tribes)
  • Astronomer (West Germanic Tribes)
  • Childhood Friend (West Germanic Tribes)
  • Godan's Inspirer
  • Hearth-Friend (West Germanic Tribes)
  • Sacrificial Dagger

Removed culture requirement of:

General:
  • African Turncoat (all but Axum)
  • Barbarian Turncoat (all but Barbarians)
  • Celtic Turncoat (all but Barbarians)
  • Eastern Turncoat (all but Easteners)
  • German Turncoat (all but Barbarians)
  • Sassanid Turncoat (all but Sassanid Empire)
Celtic Paganism:
  • Priest of Belenus (also removed region requirement)
  • Priest of Camulos (also removed region requirement)
  • Priest of Taranis (also removed region requirement)
  • Solar Wheel Amulet (all three versions)
Eastern Christianity:
  • Arab Priest (also Judaism)
  • Christian Scholar
  • Coptic Monk
  • Eremite
  • Hegoumenos
  • Kommos
Germanic Paganism:
  • Godan's Inspirer
  • Sacrificial Dagger
Judaism:
  • Arab Priest (also Eastern Christianity)
  • Dayan
  • Kohen
  • Levite
  • Mashgiach
  • Mohel
  • Pentateuch
  • Posek
  • Rosh Yeshiva
  • Shechita
  • Sofer
  • Temple Guard (also Zoroastrianism)
Semitic Paganism:
  • Anunnaki Cultist
  • Geomancer
  • Priestess of Anahit
  • Priest of Aramazd
  • Priest of Bel
Slavic Paganism:
  • Axe of Perun
  • Disciple of Mokosh
  • Prophet of Thunder
  • Servant of Veles
  • Wolf Whisperer
Zoroastrianism:
  • Acolyte of Zarathustra
  • Barsom
  • Temple Guard (also Judaism)
  • Varsa



Compatibility:

This mod is not compatible with mods that change the spawning conditions of ancillaries and character traits as well as mods that add new ancillaries or traits, because it changes the "export_ancillaries.lua" and "export_triggers.lua" files.

This mod is fully save game compatible! When removing this mod all ancillaries gained through this mod will be kept on your characters. However, when you try to swap them between characters they will disappear, if they are not part of your faction's culture in Vanilla.

While this mod is designed to be used in conjunction with the Unofficial Attila Community Patch it's not required and can be used on its own.

Special Thanks:

Special thanks goes to Magnar and his great tutorial series on Attila modding which can be found here:

Magnar's Tutorial Series

Questions:

If you have any questions regarding this mod, feel free to ask them here. ;)
25 Comments
Mistophoros Strategos 22 Oct, 2023 @ 1:34am 
Still missing religious edicts after converting state religion
domaschovec 24 Aug, 2021 @ 5:06am 
how to bring back to life the destroyed factions of migrants, vandals of the Alans, where they can be restored, in which provinces?
Mars 2 May, 2021 @ 5:38am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2474508892

Happened again. Its called benevolent swindler. Cannot equip still. Thoughts?
Mars 22 Apr, 2021 @ 5:28pm 
Hey I've noticed at least twice now that one of my generals "received" an ancillary for embezzling funds (usually the turn after a successful embezzlement) however it doesn't show up for me to actually use. I only receive the notification for it. Was this cut content from base game or something? And could you add it in this mod? I'll get you the name of it if I see it again, I should have screenshot it.
Vanders 5 Mar, 2021 @ 10:17pm 
Hi, thanks for the mod. Is this still up to date?
TheOneWhoKnocks  [author] 17 Jun, 2020 @ 2:04pm 
@littleShepherd: Yes, that should be possible, but it would require adding a line into one of the main script files to load in the additional MAGA content.
Sheph 18 May, 2020 @ 4:21pm 
Hello. Any updates here? Can we add in MAGA somehow? I tried and it failed.
Sargon Of Amerish 19 Jan, 2020 @ 11:11pm 
Would placing this at the top of the load order prevent potential conflicts with other mods?
Nekcarb 13 Dec, 2019 @ 6:27pm 
Hello, thank you for the great work! Is this compatible with "A Reduced Bastard Version of Family Tree & Marriage more realistic" ? Radious? Thanks!
Argante 4 Jan, 2019 @ 5:39am 
Thank you, Good Work!