Total War: ATTILA

Total War: ATTILA

Script AddOn for the Unofficial Attila Community Patch
25 Comments
Mistophoros Strategos 22 Oct, 2023 @ 1:34am 
Still missing religious edicts after converting state religion
domaschovec 24 Aug, 2021 @ 5:06am 
how to bring back to life the destroyed factions of migrants, vandals of the Alans, where they can be restored, in which provinces?
Mars 2 May, 2021 @ 5:38am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2474508892

Happened again. Its called benevolent swindler. Cannot equip still. Thoughts?
Mars 22 Apr, 2021 @ 5:28pm 
Hey I've noticed at least twice now that one of my generals "received" an ancillary for embezzling funds (usually the turn after a successful embezzlement) however it doesn't show up for me to actually use. I only receive the notification for it. Was this cut content from base game or something? And could you add it in this mod? I'll get you the name of it if I see it again, I should have screenshot it.
Vanders 5 Mar, 2021 @ 10:17pm 
Hi, thanks for the mod. Is this still up to date?
TheOneWhoKnocks  [author] 17 Jun, 2020 @ 2:04pm 
@littleShepherd: Yes, that should be possible, but it would require adding a line into one of the main script files to load in the additional MAGA content.
Sheph 18 May, 2020 @ 4:21pm 
Hello. Any updates here? Can we add in MAGA somehow? I tried and it failed.
Sargon Of Amerish 19 Jan, 2020 @ 11:11pm 
Would placing this at the top of the load order prevent potential conflicts with other mods?
Nekcarb 13 Dec, 2019 @ 6:27pm 
Hello, thank you for the great work! Is this compatible with "A Reduced Bastard Version of Family Tree & Marriage more realistic" ? Radious? Thanks!
Argante 4 Jan, 2019 @ 5:39am 
Thank you, Good Work!
TheOneWhoKnocks  [author] 4 Jan, 2019 @ 4:43am 
Yes, it is. Achievements are unaffected by mods in all Total War games. :)
Argante 4 Jan, 2019 @ 4:22am 
hi! is achievement compatible?
Athenaeus 26 Oct, 2018 @ 12:33pm 
Heh, i already add it, but i din't check this. Thank you for your work!
TheOneWhoKnocks  [author] 26 Oct, 2018 @ 10:59am 
Athenaeus 26 Oct, 2018 @ 8:40am 
Hi, can i know if you will fix the ''Tanukhid leader'' in this patch?
TheOneWhoKnocks  [author] 26 Oct, 2018 @ 5:26am 
You're welcome! I'm glad, you like the Community Patch. :)
AdamosTomatos 26 Oct, 2018 @ 5:01am 
Awesome! Thank you! I've tried the mod and it's really good!
TheOneWhoKnocks  [author] 26 Oct, 2018 @ 3:17am 
I checked the files and they are fully compatible! :)
AdamosTomatos 24 Oct, 2018 @ 11:35am 
Looks like a great mod! Is it compatible with radius total war mod?
Vlady the Impaler 17 Oct, 2018 @ 3:07am 
Thanks for the knockontips ! I'll give it a shot when I can :)
Boii Fan 16 Oct, 2018 @ 6:17am 
can the slavic wonder buildings be created by other factions if they convert to slavic paganism?
TheOneWhoKnocks  [author] 15 Oct, 2018 @ 7:28am 
@wistom: Yes, this mod is fully save game compatible. All ancillaries gained while using this mod will be kept when you remove it. However, if you try to swap them around they will disappear if they are not part of the faction's culture in Vanilla. I updated the description to reflect that.

@Hoegni: Yes, this would be possible! You'd have to add the database tables to add new ancillaries and enable the effects. Then you'd have to add spawn conditions for the new ancillaries into the script files.
wistom 11 Oct, 2018 @ 9:35pm 
Hi, silly question maybe but is it save compatible ?
ThePoshBarbarian 10 Oct, 2018 @ 2:58pm 
damn noice work m8 :steamhappy:
Vlady the Impaler 10 Oct, 2018 @ 10:45am 
Your mod gave me and idea, because switching to another religion in often impossible to do because of the quiet high condition of +50% culture influence.

Would it be possible to have conversion ancillaries to convert efficiently the population (own or others) on purpose ?
Like a group of fondators you hire: Druid Circle / Aesir Elder-Priestesses (german paganism) / Priests of Christ / Torah Scholars / etc...

With +15% conversion rate (I can't do the math here), but -20% tax rate or a brute -200 gold per turn if it's incrementable. It's start of an idea, if ur not interested I might try to work it on my own, it wld be my first mod ! :P