RimWorld

RimWorld

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Extended Storage Extended
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Mod, 1.1
File Size
Posted
Updated
1.634 MB
10 Oct, 2018 @ 9:53pm
5 Mar, 2020 @ 7:08am
7 Change Notes ( view )

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Extended Storage Extended

Description
Extended Storage - now Extended!
About
================================================================
Expands the options for storing stuff by providing Extended Storage-derived buildings.

Contents
================================================================
There is a limit to Steam description readability and size. The breakdown or what building does what is available online at:

https://github.com/Terragg/Extended-Storage-Extended/blob/master/Docs/Contents.md

Dependancies
================================================================
Requires a working copy of Extended Storage:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731732064

Supports
================================================================
Combat Extended
Ammo storage in Pallets and Explosives Containers, based on type of ammo.

Hat-tip: jinlan

KNOWN ISSUES
================================================================

Meat Hooks: Disappearing corpses glitch
--------------------------------
A patch to fix a semi-related issue in Extended Storage now allows corpses to be built in a 'bugged' state when splurged. This bugged state is detected by the game and those corpses are immediately deleted. There is only one current workaround, do not adjust Meat Hook filters while there are corpses stored - allow pawns to remove all corpses before adjusting filters.

Weapons Racks: Only top weapon is right-click selectable
--------------------------------
Unlike Extended Storage Clothes racks, there is no supporting code to 'Equip' any weapon other than the one on the 'top' of the stack in the container building. The C# coding needed to implement is a bit beyond me at the moment, but I am making progress.

Thanks to
================================================================
scullywag, DrVanGogh, and others: Making and maintaining Extended Storage
typesgal: Stamper Font
Marnador: Rimword Font

Version
================================================================
This is version 0.6.1.0 and is for RimWorld 1.1.

Non-Steam Release URLs
================================================================
Latest Release https://github.com/Terragg/Extended-Storage-Extended/releases/latest on Github.
All Releases https://github.com/Terragg/Extended-Storage-Extended/releases/ on Github.
Popular Discussions View All (4)
9
28 Nov, 2018 @ 9:53pm
Can you add <non-vanilla-weapon> to a WeaponsRack?
TerraggosaurusRex
7
20 Nov, 2018 @ 4:50am
Non-vanilla weapons rack for extended storage extended [particularly for tribal-medieval runs] (requires SIMPLE code editing)
Doc Cams
5
23 Oct, 2018 @ 9:11am
Ludeon link?
Jet
210 Comments
Mlie 4 Aug, 2021 @ 1:58pm 
ishKiia 17 Jul, 2021 @ 8:01am 
Please update! this is my favorite mod
DrownProofed 29 Jun, 2021 @ 4:29pm 
Nope
ouyin2000 24 Apr, 2021 @ 1:08pm 
Did this ever get updated to 1.2?
TerraggosaurusRex  [author] 21 Dec, 2020 @ 8:42am 
@IceSpirit: No worries, that happen to all of us. :steamsad: Meat Hooks need Smithing and Complex Furniture while Explosives needs the same and adds Stonecutting as a requirement as well. Default colonies usually have Complex Furniture unlocked automatically. Check the auto generated documentation [github.com] for a listing of the Prerequisites for all ESE buildings (you have it locally too in the mod package, but you'll need to dig through your Steam app directories to find it). GL,HF!
IceSpirit 18 Dec, 2020 @ 2:00pm 
Update:
It was my own stupidity. I entered dev mode and just finished all research, and the explosive container and metal meat hook are there now. I see the research that is needed for the explosive container, but I still don't see a specific research for the metal Meat hook. But at least I now know some sort of research unlocks it.
IceSpirit 18 Dec, 2020 @ 1:50pm 
Perhaps I phrased my report poorly. I don't mean that I can't make something due to lack of resources, I mean that I don't even get the option to build the object in the first place.
Currently I have the options to build the following, regardless of resources; food basket, fabric hamper, Hazmat storage, clothing rack, medicine cabinet, skip, tray rack, pallet, meat hangers (Tribal), feeding trough, weapons stack (tribal), and both Large and small weapons racks.
I do not have the options to even see the Explosives racks or the metal Meat Hooks (non-tribal).

I started with a default colony with the default starting research. I have tried looking for any sort of storage research and found none, if there is a research type, what is its name?
TerraggosaurusRex  [author] 18 Dec, 2020 @ 1:14pm 
@IceSpirit: Assuming you've done the vanilla Research required for either of them, try building any Metal normal Extended Storage building. If you can't, I would check that you have metals (Steel, Silver, Plasteel, etc) in a stockpile so the game recognizes you can build with them. Also if you have mods that change Metallic stuff or otherwise 'redefine' or 'tweak' those metals, you may need to disable them. If you can build a metal ES building, then its sounds more like a mod-order thing - try putting ESE immediately after ES. HTH.
IceSpirit 18 Dec, 2020 @ 11:03am 
For some reason I cannot construct Metal Meat Hooks or Explosive Storage containers. The dev tools shows that they exist, and I can spawn them without any errors, but I can't seem to construct them. Has anyone else experienced this issue?
TerraggosaurusRex  [author] 14 Aug, 2020 @ 9:37pm 
@Downtown81: The Extended Storage that is a required dependency has a Clothing Rack that handles all Apparel as is.