RimWorld

RimWorld

97 ratings
Extended Storage Extended (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
565.506 KB
4 Aug, 2021 @ 1:56pm
7 Apr, 2024 @ 4:59am
3 Change Notes ( view )

Subscribe to download
Extended Storage Extended (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of TerraggosaurusRexs mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1535875857

- The weapon-storages should now hold all weapons distributed between the sizes by the weapon-mass



[dsc.gg]
[github.com]


Extended Storage - now Extended!
About
================================================================
Expands the options for storing stuff by providing Extended Storage-derived buildings.

Contents
================================================================
There is a limit to Steam description readability and size. The breakdown or what building does what is available online at:

https://github.com/Terragg/Extended-Storage-Extended/blob/master/Docs/Contents.md

Dependancies
================================================================
Requires a working copy of Extended Storage:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731732064

Supports
================================================================
Combat Extended
Ammo storage in Pallets and Explosives Containers, based on type of ammo.

Hat-tip: jinlan

KNOWN ISSUES
================================================================

Meat Hooks: Disappearing corpses glitch
--------------------------------
A patch to fix a semi-related issue in Extended Storage now allows corpses to be built in a 'bugged' state when splurged. This bugged state is detected by the game and those corpses are immediately deleted. There is only one current workaround, do not adjust Meat Hook filters while there are corpses stored - allow pawns to remove all corpses before adjusting filters.

Weapons Racks: Only top weapon is right-click selectable
--------------------------------
Unlike Extended Storage Clothes racks, there is no supporting code to 'Equip' any weapon other than the one on the 'top' of the stack in the container building. The C# coding needed to implement is a bit beyond me at the moment, but I am making progress.

Thanks to
================================================================
scullywag, DrVanGogh, and others: Making and maintaining Extended Storage
typesgal: Stamper Font
Marnador: Rimword Font

Version
================================================================
This is version 0.6.1.0 and is for RimWorld 1.1.

Non-Steam Release URLs
================================================================
Latest Release https://github.com/Terragg/Extended-Storage-Extended/releases/latest on Github.
All Releases https://github.com/Terragg/Extended-Storage-Extended/releases/ on Github.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


7 Comments
Cage the hedgehog 18 Apr, 2024 @ 10:52am 
Would be nice to have a bin for toxic waste or just a general purpose container where i can set anything that i want.
Spacefacts 7 Oct, 2022 @ 12:23pm 
I can't seem to get the weapons racks to work properly, one of them is holding two proper, but that isn't close to the 9 items it says. I've set all allowed, deleted any other zones (no storage space), and set it to critical priority. Have any suggestions? Thanks!
Setvin 1 May, 2022 @ 6:36pm 
having an issue with "wooden weapons stack" the weapons on top of it are invisible, but its possible its because they are reskinned bows? I have 250 mods, which I consider "lite"

If it is not a known issue I can try to trace down the compatibility issue.

The item works as normal, no issue to game play function. Just annoying.
EliseArtemia 1 Jan, 2022 @ 9:39am 
Oh right my bad, my eyes just glazed over that bit in the description.
Mlie  [author] 31 Dec, 2021 @ 1:35pm 
@Silverlanzer1411 Please leave a link to the mod in the Requests-channel on the DIscord-server linked above. Would save me a lot of admin-time :)
EliseArtemia 31 Dec, 2021 @ 1:24pm 
This is great, but is there anyway you could update the "Nerf to Mechanoids for Combat Extended" mod

N7 hasn't updated it since 1.2, and without it the Centipedes have too much armor to really kill without using the ammo system, but I hate the ammo system so reducing them from 20mm to 16mm makes them way more manageable.
-=IF=- Olfson 5 Aug, 2021 @ 8:29am 
Thanks a lot, I missed this one :)