Starbound

Starbound

Not enough ratings
Battlefield: Bad Company Arsenal
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
9.411 MB
11 Oct, 2018 @ 1:37pm
5 Feb, 2019 @ 1:59pm
26 Change Notes ( view )

Subscribe to download
Battlefield: Bad Company Arsenal

In 1 collection by Cody
Starbound Mods
20 items
Description
Pulse rifles and laser guns will only get you so far in space. Nothing beats classic Bad Company-grade firepower.

What this mod does:

It adds all 30 guns from the first Battlefield: Bad Company (minus the "Find All Five" weapons from the multiplayer), with sounds recorded straight from the game and custom-made sprites.

The weapons can all be crafted from an all new crafting station called the Gold Crate, craftable from the Inventor's Table. All of them require Gold Bars, however the higher tiered weapons additionally require either Tungsten Bars, Titanium Bars, or Durasteel Bars, depending on the weapon and tier.

* (I consider having all weapons in the mod and having them be naturally obtainable beyond needing to use the console as a "1.0" worthy release, however I am still going to be doing balancing tweaks and editing things like sound volumes and perhaps sprites.)
62 Comments
Ferrilata_ 1 Jun, 2020 @ 12:02pm 
I'm just gonna check for a pulse... in his pockets...
Urban Samurai 3 Jun, 2019 @ 8:21am 
Why don't the AR's with grenade launchers have an alt fire?
Krittercon 5 Jan, 2019 @ 1:56am 
Also, might want to tone down the firerate overall. There seems to be issues with hit-registering with high-firerate weapons. The XM8 and the M16 has the same DPS but the M16 kills way faster.
Krittercon 5 Jan, 2019 @ 1:26am 
Howdy. Thanks for the great mod! Any prospects of adding a higher level variant of the M416? Also, the XM8 and the XM8C seems to have swapped stats, since I'm near certain the XM8C was supposed to fire faster.
SilverDrake17 3 Nov, 2018 @ 11:54am 
I am sorry it was just a stupid request from my friend, and being a man of my word, i posted it. Do not take it seriously. I apologize.
Cody  [author] 2 Nov, 2018 @ 9:09pm 
I can't adjust the damage per SHOT; I can only adjust the damage per SECOND (Starbound calculates the damage per shot based on the number provided for both the DPS and the number for the firing speed). But I just checked, the classic M95 actually does 93.5 damage per shot. The difference honestly isn't that noticeable, and the enhanced endgame one does even more damage than that.
SilverDrake17 2 Nov, 2018 @ 4:01pm 
In addition, I was asked by a friend who was observing me play to ask if you could adjust the M95 damage output to do 95 damage per shot. Because M95 doing 95 damage seemed the best to them. -_-
I apologize.
SilverDrake17 2 Nov, 2018 @ 3:59pm 
Love the update to upgrade weapons!
SilverDrake17 19 Oct, 2018 @ 1:44pm 
When i get to higher level planets, it can be a bit underpowered. But I have the Weapon Reinforcer mod, so I hopped it up a bit. But no matter what i love the sound.
Cody  [author] 18 Oct, 2018 @ 8:38pm 
Oh my. That's quite a delay.

Glad you're a fan of this mod, and the SPAS12 within it. I haven't used it too much; how does it perform from your perspective?