Divinity: Original Sin 2

Divinity: Original Sin 2

268 ratings
Wolf Pack (DE)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
919.367 KB
13 Oct, 2018 @ 3:38am
16 Oct, 2018 @ 7:10pm
5 Change Notes ( view )

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Wolf Pack (DE)

Description
This mod is intended to simulate Lone Wolf play with a larger party size in Definitive Edition.

What this mod does for all player characters:
  • Max AP per turn increased to 8
  • AP per turn increased to 6
  • Attribute Points per level up increased to 4
  • Ability Points per level up increased to 2
  • Note: A dead character will get their extra Ability Point on resurrecting.

What this mod does not do:
  • Does not retroactively affect any previous levels earned if added to a playthrough (It does affect any additional levels gained).
  • Does not add any points during character creation (only on subsequent level ups).
  • Does not add the vitality and armor boosts from Lone Wolf.
  • Does not require a talent
  • Does not modify existing talents.
  • Does not change the attribute/ability cap (like pre-DE Lone Wolf did).
  • Does not limit points put into Polymorph.

This means that it stacks with Lone Wolf and can be used with Glass Cannon. I've considered disabling these talents and rejected the idea. You're already going to be OP using this and I'm not your daddy. Play how you want.

Known issues:
  • Occasionally will display incorrect attribute/ability/talent points on level up. You will see double the expected points, but the correct amount of points are available and will self-correct on spending a point. This is a display bug only. Example: You will see 8 attribute points, then on spending a point you have 3 more to spend (the correct amount of 4 total being available).
  • Not compatible with the included 8AP Gift update. However this mod already increases max AP to 8, so just don't use that one. (You will have 8AP maximum, but only start each turn with 4AP if you have both enabled.)



Also available on Nexus Mods[www.nexusmods.com]
92 Comments
维伦上将 22 Jan @ 9:49pm 
it will also work with npc,so......
Alastair Cross 30 Aug, 2023 @ 7:24pm 
Works perfectly for me if I just put it at the bottom of the load order. Even with a full combat overhaul mod above it
Spoon  [author] 27 Apr, 2023 @ 11:41am 
Definitive Edition (not Deutsch)
tipsy 19 Apr, 2023 @ 6:13am 
its in gemran
AUF DER HEIDE KJANdjukbajnb daiubdn iusahgdia oidwahdiuawfajuwgdfuainudhagwyuid:staredown:
THE BIG TUNA KAHUNA 9 May, 2021 @ 11:49am 
add your mods by importance and if your first battle still isnt 8 max ap, 6 ap, then youll start by adding each important mod one by one until youve got the mix that is compatible with this one... thats what i've be doing
Polar Bear 28 Apr, 2021 @ 12:31pm 
I have it at the end of my mod list and no gift bags have ever been enabled, and it doesn't work. I know this is 2021 and this mod is 3 years old, but it should and it doesn't. ;~;
THE BIG TUNA KAHUNA 20 Apr, 2021 @ 2:26am 
Hey gonna run it with no other mods, im pretty sure i didnt benefit from it modless either though. and it was at the bottom of both playthroughs. If the author says it works it must be me then.
Spoon  [author] 1 Apr, 2021 @ 9:06am 
>This mod is intended to simulate Lone Wolf play with a larger party size in Definitive Edition.
>Does not modify existing talents.
KARMERICAN 14 Mar, 2021 @ 8:26am 
upon recruiting third squad-mate the lone wolf bonuses were removed?
Dreden 6 Mar, 2021 @ 10:51am 
It was working fine until the party hit level 7, then suddenly one party member could get 4 attributes, and the other 3 members could only do +2???