Divinity: Original Sin 2

Divinity: Original Sin 2

Wolf Pack (DE)
92 Comments
维伦上将 22 Jan @ 9:49pm 
it will also work with npc,so......
Alastair Cross 30 Aug, 2023 @ 7:24pm 
Works perfectly for me if I just put it at the bottom of the load order. Even with a full combat overhaul mod above it
Spoon  [author] 27 Apr, 2023 @ 11:41am 
Definitive Edition (not Deutsch)
tipsy 19 Apr, 2023 @ 6:13am 
its in gemran
AUF DER HEIDE KJANdjukbajnb daiubdn iusahgdia oidwahdiuawfajuwgdfuainudhagwyuid:staredown:
THE BIG TUNA KAHUNA 9 May, 2021 @ 11:49am 
add your mods by importance and if your first battle still isnt 8 max ap, 6 ap, then youll start by adding each important mod one by one until youve got the mix that is compatible with this one... thats what i've be doing
Polar Bear 28 Apr, 2021 @ 12:31pm 
I have it at the end of my mod list and no gift bags have ever been enabled, and it doesn't work. I know this is 2021 and this mod is 3 years old, but it should and it doesn't. ;~;
THE BIG TUNA KAHUNA 20 Apr, 2021 @ 2:26am 
Hey gonna run it with no other mods, im pretty sure i didnt benefit from it modless either though. and it was at the bottom of both playthroughs. If the author says it works it must be me then.
Spoon  [author] 1 Apr, 2021 @ 9:06am 
>This mod is intended to simulate Lone Wolf play with a larger party size in Definitive Edition.
>Does not modify existing talents.
KARMERICAN 14 Mar, 2021 @ 8:26am 
upon recruiting third squad-mate the lone wolf bonuses were removed?
Dreden 6 Mar, 2021 @ 10:51am 
It was working fine until the party hit level 7, then suddenly one party member could get 4 attributes, and the other 3 members could only do +2???
Nythrost 11 Feb, 2021 @ 3:50pm 
Doesn't work for me. I put it at the end of my mod list, turned off the 8 AP from the Magic Bag, even turned off all my mods except this one, but it still doesn't work :/
Spoon  [author] 14 Aug, 2020 @ 1:55pm 
Still works. You have an issue with mod load order. Put this mod at the bottom of your list and make sure it's enabled.
- 5 Jul, 2020 @ 9:04am 
So this doesnt work tbh. Me and two friends playing with this mod and no double points. Update?
SilentT1ger 2 Jul, 2020 @ 11:28am 
i feel like basic units also have 6AP now. is that possible?
Spoon  [author] 8 Jun, 2020 @ 11:07am 
@OhMyCAT.cL yes
OhMyCAT.cL 1 Jun, 2020 @ 11:01pm 
Actually working ?
Spoon  [author] 19 May, 2020 @ 7:42am 
If you have the 8 AP Gift Update on, it overwrites the extra 2 AP you start a turn with.
Revlis 15 May, 2020 @ 2:35pm 
worked yesterday but seems to have stopped when I loaded up today, don't have the increased action points
Hew 12 Apr, 2020 @ 4:28pm 
@Spoon Thank you and it does work with Divine War
Spoon  [author] 12 Apr, 2020 @ 3:28pm 
I've never used or tested this with the Divine War mod. I suggest you try it and adjust the load order and see for yourself if you're interested in both mods.
Spoon  [author] 12 Apr, 2020 @ 3:25pm 
"Attribute Points per level up increased to 4"
It does not double the effectiveness of points. It gives you double the points.
Hew 10 Apr, 2020 @ 12:28pm 
Also is it suppose to give count 1 ability point as 2 like lone wolf? because it doesn't seem to be working if it is.
Hew 9 Apr, 2020 @ 3:19pm 
Does this mod work with the Divine war?
Spoon  [author] 11 Mar, 2020 @ 8:24am 
I will add a note that it isn't compatible to the mod description.
Fractured 9 Mar, 2020 @ 9:05am 
@Spoon I think it was the official 8 AP gift package thing? I reverted back to the mod version, and everything works fine now /shrug.
Spoon  [author] 9 Mar, 2020 @ 8:19am 
Fractured, you may be running other mods that are overwriting the settings on zone change.
Fractured 8 Mar, 2020 @ 7:14am 
For me the mod worked great....at first. But once I was out of the tutorial, it stopped working. No crashing or anything, just like I never had it added in the first place.
Spoon  [author] 7 Mar, 2020 @ 2:07pm 
Could you be more specific as to what your issue is? The mod works with any size party and on all difficulties. You may want to double check the mod description for what the mod does and doesn't do to make sure the mod isn't working as intended. You don't actually need to use the Lone Wolf talent.
Spookyscully 7 Mar, 2020 @ 1:22pm 
We tried to use it with a party of four, and it wouldn't allow us to keep it?
Spoon  [author] 5 Mar, 2020 @ 11:57am 
There's already a link at the bottom to the Nexus Mods site where you can download it. The mod works on all difficulties. I'm not sure what your issue is.
Spookyscully 26 Feb, 2020 @ 12:06pm 
Could you possibly edit this so that you could use it on other difficulties?
GaneshaStriker66 22 Feb, 2020 @ 1:14pm 
hey the mod doesnt appear in the mod folders could you add a link that lets me download the mod ?
Pyrefly 17 Feb, 2020 @ 11:06pm 
Hi @Spoon. So I did a lot of testing and finally figured out that what people are experiencing with your mod not providing the 6 AP every turn is actually because of the 8 AP points Gift Bag feature. As soon as I turned that off, your mod worked perfectly. Just thought I'd share.
Spoon  [author] 9 Dec, 2019 @ 8:27am 
It only adds points on leveling up. So it will not retroactively add points to an existing save.

Also, I'm assuming there is another mod editting the AP information on area transition in Professor Spank It's game.
PotatoAim2k1 22 Oct, 2019 @ 2:34pm 
I started a modded playthrough since the game screwed me on my un-modded one, but I've noticed that this mod seems to stop working at times when it comes to the starting AP and AP recovery

When transitioning into a new area, the starting AP and recovery AP both revert to 4 points. If I quite, deactivate the mod, then reactivate it and go back into the game, both options are back at 6 AP. It's very strange.
Daimyo 12 Aug, 2019 @ 4:30pm 
How does this work with existing saves? Does it add additional points if character is already over level 10? Also what about when removing the mod? Thanks!
ZKaagelnaodsa 21 Jul, 2019 @ 7:53pm 
Ah, I misunderstood what that issue meant. I thought it was going to end up looking like the reverse, giving you less but correcting and giving you more. Not the other way around.
Spoon  [author] 12 Jul, 2019 @ 2:00pm 
The mod works fine, anyone who says it doesn't has another mod running that conflicts and overwrites the changes. The issue ZKaagelnaodsa is discussing is what's listed under Known issues.
ZKaagelnaodsa 10 Jul, 2019 @ 7:19pm 
An issue I've noticed is when I leveled it showed the extra stats, but when I spent them it took them away and gave me the normal amount of stats. So, I had four, and when I spent them it removed them from my stats and then gave me 2 to spend. Also, it's not giving any bonuses to AP and the like during combat.
SoulKee 30 Jun, 2019 @ 11:06am 
it working well, not custom chara but origin chara
yam. 22 Jun, 2019 @ 3:53pm 
The mod doesn't seem to be working, and causes the game to crash during character creation!
Pigeon Man 20 Jun, 2019 @ 4:42pm 
Doesn't seem to work anymore
FӨЯGӨƬƬΣП MIЯЯӨЯ 9 Jun, 2019 @ 11:45am 
it dosn't appear in the load order
Pawmee 7 May, 2019 @ 8:01pm 
for me it works good mod :)
Hasolti 22 Apr, 2019 @ 7:34am 
@Spoon Can you update the mod pls ?
Dawnhammer 16 Apr, 2019 @ 12:42pm 
@Spoon Are you planing on updating this moddown the line? It sadly stopped working a month or so ago.
SharkSide 3 Apr, 2019 @ 4:16pm 
This doesn't work anymore sadly.
Yikes 31 Mar, 2019 @ 8:57pm 
This is honestly really nice for builds that requires literally every combat stat in the game (looking at you, void touched conjurer and priest class)
Am i a joke to you? 27 Mar, 2019 @ 10:18am 
buut why? isnt the whole point of lone wolf just to counteract the fact that you have only 2 chars? i mean this is straight up cheating...
Carl99 24 Mar, 2019 @ 6:35am 
Is there a version of this mod that just adds the extra AP/max AP. All the other mods that do that seem to be broken atm.