Stellaris

Stellaris

75 ratings
Blue Traits 2.7.*
   
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262.850 KB
15 Oct, 2018 @ 9:14am
21 Oct, 2020 @ 5:26pm
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Blue Traits 2.7.*

Description
29 new species traits and 20 new robot traits.

If you like using robomodding or genemodding to specialize your pops, this mod is for you.

The "blue" traits like Very Strong, Venerable and Extremely Adaptive are my favorite ones in the game, so I added 17 more blue species traits to the game along with 12 "orange" ones. Each one is based on one of the milder vanilla starting traits, so most of the green and red traits now have a stronger variant. I also added 20 blue and orange robot traits.

The new traits have double the effect and point cost of the originals. Here's the full list of new traits.

I haven't replaced any files, so it should be compatible with everything else. I strongly recommend subscribing to a UI mod like 1080p UI Overhaul or Creation Interface if you're going for the biological ascension.

22 October 2020: Lithoid support and empire sprawl traits
21 Comments
Baligdur 3 Feb, 2021 @ 4:27am 
Doesn't work for me.
G0DS F3AR 3 Jan, 2020 @ 3:04pm 
Maybe change Genius to Prodigious...Sounds a bit better. Cool mod tho
Elidurden123 6 Dec, 2019 @ 4:53pm 
Would love an update for the lithoids.
Moh 25 Oct, 2019 @ 2:36am 
Might need an update for Lithoids - this and all other trait mods no longer show up when trying to use a Lithoid species, apparently because Lithoids are a different species 'class' - like how machines and biologicals are classified.
Alex Nevsky 17 Oct, 2019 @ 4:16am 
Dunno why everyone's asking for a 2.3 update it still works fine. Love the trait options.
123 19 Jun, 2019 @ 9:41am 
great mod, needs 2.3 tho :)
Kaiser Nhyla 13 Jun, 2019 @ 3:05pm 
Update for 2.3?
Bociu 8 Jun, 2019 @ 4:18am 
update pls ;P
FROZEN BERRIES 6 Jun, 2019 @ 5:54pm 
update or else
WolvesofZiu 17 Apr, 2019 @ 8:13pm 
What these called in the console command if want to add it them mid game?