RimWorld

RimWorld

Better Pawn Control
1,274 Comments
Standalone Cat 2 hours ago 
I'm not sure if my change will preserve the full functionality of the mod, but the basic functions seem to be working.
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Не уверен, что мои изменение сохранит полную функциональность мода, но основные функции, кажется, что должны работать.
Standalone Cat 2 hours ago 
Hi guys, I made a 1.6 compatible version of this mod (I removed the forced tick after changing the schedule, it started causing errors in this version).

The Russian translation is also fully completed in this version.

https://github.com/kalekhin/BetterPawnControl/tree/1.6-fix
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Привет ребят, сделал совместимую с 1.6 версию данного мода (удалил принудительный тик после смены расписания, это стало вызывать ошибки в данной версии).

Так же в данной версии полностью завершен русский перевод.

https://github.com/kalekhin/BetterPawnControl/tree/1.6-fix
Sup 2 hours ago 
Really waiting for this
LEOTARD 2 hours ago 
most important mod in my collection, ty sir
Happy_Kobold_Merchant 4 hours ago 
Thanks for working on the update! And take you time and don't stress :) We appreciate your contributions
The Aesthesian 6 hours ago 
It's wild to me that this is Lightwave's only Workshop item, and it's one of the top 5 must have mods for Rimworld. Thank you for your work! :GhostLoveEyes:
Mutley 10 hours ago 
Os desenvolvedores deveriam te pagar pelo seu trabalho. Obrigado
Sneaky_Koala 14 hours ago 
"Mods like this are so necessary for the game I'm amazed that Ludeon hasn't paid you to put it in the base game. Thanks for the hard work!"

You must be new. They steal ideas and put them into the main game (sorry to go against the hivemind around this game). But yes - modders creating great works like this one are the real heros. Without mods there are many better games around doing the same thing base game to base game.
ShaggyRecluse 14 hours ago 
This mods been with me for so long that the 1.6 update has ruined my marriage.
Yoku 16 hours ago 
thank you so much for working on an update. Rimworld is not playable without it!
bashnako 17 hours ago 
No idea how to play the game without Better Pawn Control 1.6 , please update it
Mutley 11 Jul @ 5:40pm 
Obrigado pelo seu trabalho. Leve o tempo necessário. :steamthumbsup:
NSN 11 Jul @ 11:21am 
only now can you feel how incomplete the game is without this mod
GuyDing22 11 Jul @ 10:33am 
Mods like this are so necessary for the game I'm amazed that Ludeon hasn't paid you to put it in the base game. Thanks for the hard work!
The Pallid Knight 11 Jul @ 9:35am 
thanks for your hard work, mod updating is a thankless job lol
SP4RTAN 11 Jul @ 9:33am 
Never used this mod for a long time, now it's hard to play without it lol.
Crazy Dog 11 Jul @ 9:32am 
Only love for you!
Lightwave  [author] 11 Jul @ 7:47am 
Yup, working on it.
FinalGGG 11 Jul @ 7:35am 
Waiting for 1.6:steamthumbsup:
Lightwave  [author] 10 Jul @ 2:03am 
Yes there will be 1.6, please be patient
Standalone Cat 6 Jul @ 4:42am 
TOP MOD :steamthumbsup:. Waiting for 1.6 version :))
Evono 5 Jul @ 5:05pm 
is 1.6 planned please?
Porcyon 2 Jul @ 5:53pm 
Hello, any plans for a 1.6 update? I didn't realize how much I would miss this!
Crazy Dog 29 Jun @ 9:40am 
MVP Mod
Eran 28 Jun @ 10:15pm 
I used this mod for so FREAKING LONG that I forgot it wasn't vanilla. Recently nuked my modlist like an idiot and didn't take notes of what mods I had. Played heck re-finding this. I was about to resort to Reddit.

Under-rated mod.
ゆきんこ 25 Jun @ 6:07am 
1.6 pls
MountSwolmore 23 Jun @ 7:24am 
I've never had a colony with kids before and now I've noticed that a mom is complaining about her crying baby because BPC keeps resetting Care to 3 instead of 1. The game is getting near unplayable because I spend half an hour tuning their work and then they run out of food because everyone would rather mine. Then I spend another half hour fixing their jobs and then items rot outside because no one wants to haul anymore.
MountSwolmore 23 Jun @ 5:45am 
I've tried 3 different mods that break out the jobs into sub tasks and I've removed anything that sets jobs. BPC resets entire columns like Rest or Patient to 3. However, some columns it only impacts things set to 4 or individuals. Haul+ I'll have some set to 1-3, but anyone set to 4 is cleared. I have single colonist that I want to cut for a Gauranlen tree but cooking keeps getting set to 1 even though I constantly set it back to 2, but seems to be the only specific instance I've noticed.
XDelphi 19 Jun @ 3:49am 
Oh gosh, BPC and Complex Jobs incompatibility is very sad news indeed as choosing between the two is not something I hoped to do, BPC has been my rock since day one. I’ve just done an entire playthrough (5Y+) with them together with minimal issues in terms of policies for schedules/zones, general work tasks (priorities etc) though I have experienced some issues with resetting of drug types, food type etc which I managed to workaround by setting them in the pawn’s HUD menu instead (where it stuck). That said, I did add Complex Jobs into the mix a little later so SOME were setup in policies already, but I was constantly tweaking work types, priorities and schedules with no issue. I totally appreciate the devs decision to not look further into it (if they haven’t already and deemed it not viable) but hope that ^ issues are the extent of the incompatibility cause if so I can live with that for the many other benefits they bring.
大番薯之怒 18 Jun @ 9:21am 
1.6~ Please
Pastafiend 17 Jun @ 11:16pm 
Please update for 1.6!
VouLT  [author] 16 Jun @ 2:22pm 
[FSF] Complex Jobs Mod added to the incompatibility list
VoiD 8 Jun @ 5:12pm 
It seems like it conflicts with all mods that expand the work tab, reseting all values when the tab is closed.
Phiolin 6 Jun @ 6:23am 
There is an issue between BPC and [FSF] Complex Jobs. Wenn BPC is active, job priorities will no longer be saved and will reset as soon as the panel is closed.
Disabling either BPC or [FSF] Complex Jobs resolves the issue. Would be great if this interaction can be fixed. :)
SFU|YortusMugwortus 26 May @ 6:17pm 
I deleted BPC and it all works now. I have too many mods to pinpoint the incompatibility.
VouLT  [author] 25 May @ 4:04am 
Those "tab stuck", or "reset", are very likely mod incompatibility with other mods. If are able to find which mod causes the error it would be great. Don't assume the error is triggered after the new mod is added.
SFU|YortusMugwortus 24 May @ 4:40pm 
Assign tab stuck open; all the other tabs open and close as intended.
BaloneyOs 18 May @ 6:56pm 
I experienced work priorities being occasionally randomly reset as well, but also many priorities become unchangable after that happens. Relaunching the game seems to fix the problem, but hard to tell what the cause is.
Golbs 13 May @ 4:27pm 
I am also experiencing work priorities being reset at random which i'm assuming is due to this mod due to others describing the same. I'll disable it for now to see if this is the case.
King Matt 👑 9 May @ 6:21am 
Could never play without this! I have been using it since 1.2.
Thank you so much!
big fella 22 Apr @ 3:50am 
great feature
VouLT  [author] 22 Apr @ 3:28am 
@SketchyGalore It has been there for years. You're the first to point it out! It's a feature now!
SketchyGalore 21 Apr @ 10:01am 
The key binding menu says "Toogle emergency alert". This isn't an error report, I just like the word toogle. :Quack_Quack_Boom:
RAAMPEAK 19 Apr @ 11:03am 
probably because of pawnmorph i guess but it worked before
RAAMPEAK 19 Apr @ 9:18am 
social tab is stuck
big fella 18 Apr @ 11:19pm 
Making a save without the mod, and then re-enabling the mod resolved it, but it's not very convenient should it happen a lot.
big fella 18 Apr @ 10:52pm 
Making changes to the work tab, assign tab, and schedule tab are all reset when i close/reopen the tab.
Lobster君 13 Apr @ 4:39am 
Could not load reference to Verse.WorkTypeDef named Rescuing
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)


Found this error while loading with Achtung!, something related to the Rescuing work type.
Spectral_Ace 8 Apr @ 8:03am 
Btw, if anyone is having weird issues with the mod, I have found that putting it at the bottom of my modlist fixes all my issues. Don't know if that's just me, but maybe it will help if you've forgotten over the course of changing your modlist, since most mods that try to integrate other mods within them tend to need to be loaded after so that things don't go wonky. Arof's Work Tab - Temp still does not seem supported, but the one by DomB seems to work and is suggested by Arof when using BPC until they provide compat for Arof's version.
EchoAlien 6 Apr @ 7:59pm 
I saw multiple people talking about a compatibility issue on arof's version of WorktTab causing issues with 'remembering' priorities when having work settings changed, and then closing and reopening the tab, but no one else appears to have mentioned it, so I'll mention it. Would it be possible to make this compatible with that one?

Work Tab 1.5 Temp: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2552065963

I saw arof mention that the compatibility patch doesn't include theirs but that they don't want to mess with the original ID's, and the other unofficial version of the mod they suggested which shares the original ID has a lot of people in the comments expressing various concerns with functionality issues, so I'd like to stay on this one if I can.

If you would be willing/able to make it compatible, that would be appreciated!