Killing Floor 2

Killing Floor 2

33 ratings
No Weapon Despawn
   
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Maps and Mods: Mutators, Weapons
File Size
Posted
4.071 KB
17 Oct, 2018 @ 3:09pm
1 Change Note ( view )

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No Weapon Despawn

Description
This mutator simply disables weapon despawning.

This will derank your server -- any XP or stats gained while using this mutator will not be saved.


Usage

To run this mutator, add the following to your game parameters:
?mutator=KFWeapDespawn.KFWeapDespawn

Important: if you use multiple mutators, the order in which you specify this mutator matters -- especially with RestrictPW. This mutator must be the first in your list of mutators.

As an example, this will not work:
open KF-Outpost?Game=KFGameContent.KFGameInfo_Survival?Difficulty=0?Length=0?Mutator=RPWmod.RestrictPW,KFWeapDespawn.KFWeapDespawn

However, using the following will work:
open KF-Outpost?Game=KFGameContent.KFGameInfo_Survival?Difficulty=0?Length=0?Mutator=KFWeapDespawn.KFWeapDespawn,RPWmod.RestrictPW


Server Owners:
You should first subscribe to this item and start your Killing Floor 2, or restart your server. Navigate to
.../KillingFloor2/KFGame/Cache/1541524824/

Inside you will find a file called KFWeapDespawn.u -- move KFWeapDespawn.u to the following directory on your server:
.../KFGame/BrewedPC/Script/


Examples:

Burning Paris, Survival, Hell on Earth, Long, No Weapon Despawn Mutator
open KF-BurningParis?Game=KFGameContent.KFGameInfo_Survival?Difficulty=3?Length=2?Mutator=KFWeapDespawn.KFWeapDespawn

Outpost, Zedternal, Hell on Earth, No Weapon Despawn Mutator
open KF-Outpost?Game=Zedternal.WMGameInfo_Endless?Difficulty=3?Mutator=KFWeapDespawn.KFWeapDespawn

Outpost, Survival, Easy, Short, No Weapon Despawn Mutator, RestrictPW mutator
open KF-Outpost?Game=KFGameContent.KFGameInfo_Survival?Difficulty=0?Length=0?Mutator=KFWeapDespawn.KFWeapDespawn,RPWmod.RestrictPW
4 Comments
Demani 22 May, 2022 @ 6:45am 
I don't know if you still support it, but it seem the mutator prevent doshs and sawblades from disappearing, there are situations (as in zedternal gamemode) where they can't be picked up on the map because they can get out of reach which tank performances for players and increase server loads quite a lot. Do you think you could set them as exceptions so they aren't impacted by the mutator, or just give them a 300 secs lifespan. By default sawblades disappear after 180 secs and doshs usually after 120 secs.
Mythical 20 Dec, 2020 @ 3:48pm 
Still works great :D
ElGrandTanaka 7 Sep, 2019 @ 11:07pm 
very good!
Juken 29 Oct, 2018 @ 5:08pm 
Okay, this is epic.