RimWorld

RimWorld

261 ratings
Thanks For All The Fish
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
410.905 KB
18 Oct, 2018 @ 9:31pm
25 Nov, 2022 @ 2:28pm
8 Change Notes ( view )

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Thanks For All The Fish

Description
Thanks For All The Fish

A simple fishing mod designed to provide a food supplement to colonies with access to water.

Adds a fishing sub-skill to Animal Handling which is used at FishingSpots (under the Production Tab) to fulfill fishing bills. Fish are like other animal corpses and can be butchered and cooked, though they do rot a little faster so freeze them within a day or so.

FishingSpots have a few basic restrictions. They must be placed in deep water. You can't place two within 10 squares of each other. And finally you need at least 5 squares of water (deep or shallow) to fish.

Fishing is sped up by the Animal Handling skill, and has a slow skill gain attached as a benefit for fishing all day.


Required Mods
- Hugs Lib


Mod [In]Compatability
- Incompatible with Rainbeau's Fishing, but it does a very similar thing so pick one :)

Current (Sometimes Crude) Translations
- English
- Française
- Deutsch
- 中文
- 한국어
- 日本語
- Polskie
- Portuguesa
- Pусский
- Español

Link me translation fixes/additions and I'll add them in.


FAQ

Aren't there other fishing mods already? Why make this one?

I found other fishing mods (at the time this was origianlly made) to either make the game significantly easier or to add a ridiculous number of items, buildings, and food types. This mod aims to be a balanced addition to the game. If you're low on food, or your crops got blighted, or a tornado ruined your harvest – you can do some fishing for a quick fix of your food problem. Additionally high animal handling skill can be applied to utilize specialized pawns and make a more reliable source of food for your colony. And it makes a great past time for hats while your sewing machine processes the rest of your leather.


Can I add this to an existing game?

Yes. But you might not be able to remove it once used in a save.


Can you change how long it takes to fish?

Yes. Go to the Mod Settings under Options and adjust any of the settings you feel should be different for your current colony.


Is this mod why my game is slow when I load 10000 raiders?

No. But it does lag if you also install Rainbeau's Fishing mod with this mod (uninstall one of the two to fix).


Can I live off just fishing?

Many coastal tribes have proven successful in doing just this throughout history. Most of those also weren't known for their wealth. Jokes aside a zero skill worker can fish ~11 times in a normal day, which can feed 2-3 people for a day if cooked. A 20 skill worker can feed about 8 people a day. This is quite a bit less efficient per unit of time than other food sources. Try a fishing-only run for a challenge.


What was that flying by my screen?

Translating... "Oh say, does that star-spangled banner yet wave. O'er the land of the free and the home of the brave?" ...
Popular Discussions View All (1)
2
28 May, 2019 @ 9:19pm
How to Mod the Mod
pyrce
105 Comments
The Bard of Hearts 11 Apr @ 2:55pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2941173785&searchtext=fish

basically the same thing with a few other optional things thrown in
Tanith Rhade 10 Apr @ 1:26pm 
1.5
Dr. Ben Carson 21 Jul, 2024 @ 8:36pm 
1.5 please
The Bard of Hearts 3 Jun, 2024 @ 7:53pm 
Been a while without response. So I figured I'd ask again. Is a 1.5 update of this mod in the plans?
The Bard of Hearts 13 May, 2024 @ 1:49pm 
Any chance for a 1.5 update?
Renix 14 Apr, 2024 @ 1:31am 
I had an ontick crash from this when using it in 1.5 on a propane lake map. https://pastebin.com/W4zw74DT
Kizzycocoa 13 Apr, 2024 @ 5:01am 
Will you be updating this for 1.5?
Uton 9 Apr, 2024 @ 11:07am 
Do any of you also have the problem that the fishing spot keeps "vanishing" from the spot where you placed it on a river?
Monkey Magic 7 Apr, 2024 @ 10:00am 
Seems to work fine enough (barring the pre-existing error I reported in the past) for 1.5. @Pyrce - lemme know if you intend on fixing the mod, and updating to 1.5, or have abandoned it. If the latter, I may rework it and fix the issue myself at a later date. Thanks
sirramyk 24 Dec, 2023 @ 9:54pm 
so long and thanks for all the fish