RimWorld

RimWorld

651 ratings
Smoked meat
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
947.776 KB
18 Oct, 2018 @ 9:38pm
11 Jun @ 5:02pm
26 Change Notes ( view )

Subscribe to download
Smoked meat

In 3 collections by dismarzero
Tammabanana's Revived Mods
3 items
Vegetable Garden Project 1.1
25 items
Revived Mods by dismar
6 items
Description
This is a very old mod that has been taken care of by many authors. I seen that it has not received an update in a version or two and have to decided to keep it alive. I will add it to my collection of the Vegetable garden and keep it up to date.
~Dismar


Changes:
-Can smoke vegetables.
-Can Smoke Human/Insect meat into a meal. Cannot be used to make other meals.
-Smoke pit requires Pemmican research.
-Smoke House requires Pemmican and Complex Furniture to build.

Later two were added for balance purposes.

Meat can be preserved by drying and smoking it. Smoking meat takes a long time, but you can make a lot simultaneously.

* Smoked meat lasts 35 days.. It's categorized under MeatRaw, so that it can be used in all recipes that use meat, like meals and kibble.
* The Smoked Meat recipe excludes itself as a possible ingredient, and disables human+insect meat from the ingredients used by default.
* The smokepit is the campfire, modified to use less wood, and more slowly; create much less heat; die faster in the rain; smoke meat.
* The smokehouse allows you to smoke much more meat simultaneously than the smokepit does.

* The smokehouse looks funky when you rotate it. Sorry. I'm not artist enough to fix this. Panggul_mas's version sets it non-rotatable, but I think sometimes the lay of the land makes that inconvenient, and have sacrificed beauty for function.
* I've made the delay agent on smokehouse-building the requirement for lots of construction materials instead of a Research prerequisite. You can usually get enough stone from deconstructing ruins.

-Most food recipes in the game you get a 25% bonus in output of Nutrition. These recipes are a 1:1 input / output. With a small bonus to mood and longer shelf life.

The original smokehouse author is Panggul_mas
https://ludeon.com/forums/index.php?topic=20387.0

A16,17 versions made Tammabanana
can be found on,
https://github.com/Tammabanana/Smoked-Meat/releases
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=930862857

Orange_Mushroom's B18 version :
https://ludeon.com/forums/index.php?topic=41511
Steam:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1315736571




Old versions of my mod:

I do keep the last stable version of each version of the game on my Nexus mods page. And 1.0 and older mod downloads can be found on my Dropbox / Forum / Nexus accounts.

Forum:
Forum Download Link[ludeon.com]
Dropbox 1.0 version
DropBox Download Link[www.dropbox.com]
Nexus mods:
Nexus Mods Download Link[www.nexusmods.com]
Steam News and Credits For my mods:
Vegetable Garden 1.0 / 1.1 Collection On Steam

Wanna support the mod? Buy me a Coffee! [ko-fi.com]
282 Comments
cyu4770 17 Jun @ 8:25am 
@dismarzero - thank you for replying!! Much appreciated
dismarzero  [author] 16 Jun @ 8:19pm 
yes i believe there is a small chance like with all food
cyu4770 15 Jun @ 11:40pm 
Can colonists get food poisoning from smoked foods? :o
cyu4770 15 Jun @ 2:11pm 
thank you for keeping this one updated!! i needed a simple meat preservation mod for my medieval playthrough :)
dismarzero  [author] 11 Jun @ 5:02pm 
1.6 beta update!
Liath Shadow 27 Jan @ 9:54pm 
Something went wrong with the smoked meat classification, it is showing as 'simple meal' now, rather than 'raw meat'
Timou 23 Jul, 2024 @ 11:28pm 
Can you please change the textures of smoked stuff! Or tell me how to do it becouse it looks realy ugly in 2024
Kimsola 8 Jul, 2024 @ 1:02am 
Hello you wonderful man. I have a question. Smoke things don't count as a meal. Even though I have over 300 smoked meat in the game, there is still a Low food alarm. Is there any way to fix it?
Barry 24 Jun, 2024 @ 2:24pm 
-------
Meat can be preserved by drying and smoking. Smoking meat takes a long time, but you can do a lot at once.

*Smoked meat is kept for 35 days. It is classified as unprocessed meat, so it can be used in all recipes that use meat, such as meals and feeds.
* Smoking pits are campfires modified to use less wood, burn more slowly; produce less heat; die out faster in the rain; and can smoke meat.
*A smokehouse allows you to smoke more meat at the same time, much more than a smoke pit.
Barry 24 Jun, 2024 @ 2:24pm 
@dismarzero (not taking credit for translation as I used google translate)

PER "洛清衣" This is a very old mod maintained by many authors. I saw that it hadn't been updated for a version or two and decided to keep it alive. I will add it to my Vegetable Garden collection and keep it updated.
~Dismar

Variety:
- You can smoke vegetables.
-Can smoke human/insect meat into a meal. Cannot be used to prepare other meals.
- The Smoke Pit requires research on eating dried meat.
- The smokehouse requires dried meat and complex furniture to build.
continued----