RimWorld

RimWorld

658 ratings
Smoked meat
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
947.776 KB
18 Oct, 2018 @ 9:38pm
11 Jun @ 5:02pm
26 Change Notes ( view )

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Smoked meat

In 3 collections by dismarzero
Tammabanana's Revived Mods
3 items
Vegetable Garden Project 1.1
25 items
Revived Mods by dismar
6 items
Description
This is a very old mod that has been taken care of by many authors. I seen that it has not received an update in a version or two and have to decided to keep it alive. I will add it to my collection of the Vegetable garden and keep it up to date.
~Dismar


Changes:
-Can smoke vegetables.
-Can Smoke Human/Insect meat into a meal. Cannot be used to make other meals.
-Smoke pit requires Pemmican research.
-Smoke House requires Pemmican and Complex Furniture to build.

Later two were added for balance purposes.

Meat can be preserved by drying and smoking it. Smoking meat takes a long time, but you can make a lot simultaneously.

* Smoked meat lasts 35 days.. It's categorized under MeatRaw, so that it can be used in all recipes that use meat, like meals and kibble.
* The Smoked Meat recipe excludes itself as a possible ingredient, and disables human+insect meat from the ingredients used by default.
* The smokepit is the campfire, modified to use less wood, and more slowly; create much less heat; die faster in the rain; smoke meat.
* The smokehouse allows you to smoke much more meat simultaneously than the smokepit does.

* The smokehouse looks funky when you rotate it. Sorry. I'm not artist enough to fix this. Panggul_mas's version sets it non-rotatable, but I think sometimes the lay of the land makes that inconvenient, and have sacrificed beauty for function.
* I've made the delay agent on smokehouse-building the requirement for lots of construction materials instead of a Research prerequisite. You can usually get enough stone from deconstructing ruins.

-Most food recipes in the game you get a 25% bonus in output of Nutrition. These recipes are a 1:1 input / output. With a small bonus to mood and longer shelf life.

The original smokehouse author is Panggul_mas
https://ludeon.com/forums/index.php?topic=20387.0

A16,17 versions made Tammabanana
can be found on,
https://github.com/Tammabanana/Smoked-Meat/releases
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=930862857

Orange_Mushroom's B18 version :
https://ludeon.com/forums/index.php?topic=41511
Steam:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1315736571




Old versions of my mod:

I do keep the last stable version of each version of the game on my Nexus mods page. And 1.0 and older mod downloads can be found on my Dropbox / Forum / Nexus accounts.

Forum:
Forum Download Link[ludeon.com]
Dropbox 1.0 version
DropBox Download Link[www.dropbox.com]
Nexus mods:
Nexus Mods Download Link[www.nexusmods.com]
Steam News and Credits For my mods:
Vegetable Garden 1.0 / 1.1 Collection On Steam

Wanna support the mod? Buy me a Coffee! [ko-fi.com]
294 Comments
Lorebot 24 Aug @ 9:42pm 
so if you use them as an ingredient they don't count as 'bad' anymore? That sucks. Any way you can think of to allow them to still be used to make Kibble?
dismarzero  [author] 24 Aug @ 6:55pm 
They lose the special food status if you reuse them in another recipe breaking the items. so they became meals.
Lorebot 24 Aug @ 6:09pm 
and I just thought of it, but maybe you could add Twisted meat to be smoked?
Lorebot 24 Aug @ 6:06pm 
Is there a reason that Smoked Meat is considered a Raw Food, but Smoked Human and Smoked Insect meat are both in the Meals category? I'm not sure if that's how this mod usually is or if that's another mod changing categories. It's inconvenient tho because it means you can't use smoked insect or human meat to make kibble.
Dj0z 20 Aug @ 2:40pm 
Oh, this mod is good on many levels.
dismarzero  [author] 17 Aug @ 9:20am 
Yes as Fish is a meat. But you will still get smoked meat not a smoked fish.
Ryuuoo_ 17 Aug @ 6:28am 
Can you smoke fish, with this?
CoronAronshear 31 Jul @ 7:56pm 
I appreciate the response! Apparently if the alien race's mod changes the color of the race's meat, the framework automatically makes a "human-like" meat for them with the same image as the human meat but a different color. These all count for the cannibal/non-cannibal conditions, as they really are identical. I'm not really sure how one would be able to identify all of those automatically, but in an ideal world they would be included in the smoked human meat. I thought that this was a thing some time ago, but I could be remembering a different mod from within the 1000+ hours I've played. So no worries.
dismarzero  [author] 30 Jul @ 7:59pm 
I made that change a year ago. The way recipes work the Thought of eating like Human meat does not carry over if you use the ingredient twice. Its in the Change notes with more details.

I'm not sure about the change to Alien races. I did not know that were being counted as Human meat :P
CoronAronshear 28 Jul @ 8:40pm 
Just realized that I hadn't used smoked human meat recipes in 1.5, as neither of my main colonies did such. I still feel this used to be a thing, but now I'm not sure that I'm not remembering it wrong. If so, please ignore my ramblings.