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Meat can be preserved by drying and smoking. Smoking meat takes a long time, but you can do a lot at once.
*Smoked meat is kept for 35 days. It is classified as unprocessed meat, so it can be used in all recipes that use meat, such as meals and feeds.
* Smoking pits are campfires modified to use less wood, burn more slowly; produce less heat; die out faster in the rain; and can smoke meat.
*A smokehouse allows you to smoke more meat at the same time, much more than a smoke pit.
PER "洛清衣" This is a very old mod maintained by many authors. I saw that it hadn't been updated for a version or two and decided to keep it alive. I will add it to my Vegetable Garden collection and keep it updated.
~Dismar
Variety:
- You can smoke vegetables.
-Can smoke human/insect meat into a meal. Cannot be used to prepare other meals.
- The Smoke Pit requires research on eating dried meat.
- The smokehouse requires dried meat and complex furniture to build.
continued----
The Special food properties are lost. And it won't count as that special food for Ideo buffs and losses its negative de-buffs.
The meats are coded this way. I spent way too long trying to find a fix for it.
So I just removed the smoked version for making meals.
~Dismar
变化:
- 可以烟熏蔬菜。
- 可以将人类/昆虫肉烟熏成一餐。不能用于制作其他餐点。
- 烟熏坑需要吃干肉的研究。
- 烟房需要吃干肉和复杂家具来建造。
肉类可以通过晾干和烟熏来保存。烟熏肉需要很长时间,但你可以同时做很多。
* 烟熏肉保存35天。它被分类为未加工的肉类,所以可以用于所有使用肉类的食谱,比如餐点和饲料。
* 烟熏坑是篝火,经过修改可以使用更少的木材,更慢地燃烧;产生的热量更少;在雨中更快熄灭;可以烟熏肉类。
* 烟房允许您同时烟熏更多的肉类,比烟熏坑要多得多。
-Minor coding changes
GoodGuy420 i regret added that to this mod. I have had tons of issues making that work correctly. but I will talk a look and see if it broke again. is it a Gene or a trait for the issue?
Blitzmo im planning on adding a smoker that uses the Processor Framework to auto make the smoked meat. I am just thinking about if I wanna make new art for it :)
Apologies ahead of time if its been discussed, i dont have a ton of time to sift through the comments here.
I'd have to see a list of food type mods o see what the conflict could be
I do not have the time to try them all individually to search for conflict I apologize, but Just thought I'd say it would be great if you could list the known conflicts -- I see a few in the comment section already
It just doesn't show up under production -- or really anywhere (meat smoker)
-Smoked Veg shelf life corrected
-Added a new sub category for smoked meats under Raw meats
--This fixes the Errors with Vampires and should fix the Ingredient issue as well.
Please update your recipes and stockpiles!
Dear Player : I do have plans of changing the smoker to use Framework pretty soon.
How do you think about using SYR framework for the smoking proces?
Ps: Any chance on working with Zal from Zal's Smoked Meat in the future to update the graphics of this mod?
It's a tried and true mod but being able to properly rotate the building would be nice.
I have found no bugs in the day of testing I have done.
Errors may happen as other mods are updated. And features for new version ie.. new coding may not be there as the coding changes can be missed.
Please let me know if you find core coding that needs updating in my mod and I'll put it in!