RimWorld

RimWorld

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Weapon Tech 1.0
   
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Mod, 1.0
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5.854 MB
19 Oct, 2018 @ 12:31pm
8 Jul, 2019 @ 4:36pm
13 Change Notes ( view )

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Weapon Tech 1.0

Description

Weapon Tech 1.1





Weapon Tech replaces and expands the vanilla weapon research, with a larger emphasis on chronological progression. This means starting with smoothbore muzzle-loaders, and finishing with state-of-the-art gauss weapons. Also featured are composite vests, mannable turrets, and bonus weapons; guns that can only be bought or scavenged, much like the Megascreen Television and Telescope.

Weapons have been split into 5 primary research topics, with 8 side topics
  • Gunpowder - Matchlock Pistol, Matchlock Arquebus - Smithy/Machining Table

  • Breech-Loading - Double-Barreled Shotgun, Breech-Loading Rifle - Smithy/Machining Table

  • Repeating Actions - Revolver, Pump-Action Shotgun, Lever-Action Rifle, Bolt-Action Rifle - Smithy/Machining Table

  • Self-Loading Actions - Semi-Automatic Pistol, Submachine Gun, Automatic Shotgun, Assault Rifle, Battle Rifle, Light Machine Gun - Machining Table

  • Magnetically Assisted Projectiles - Gauss Pistol, Gauss Rifle, Gauss Machine Gun, Gauss Sniper - Fabrication Bench

  • Optics - Bolt-Action Sniper - Smithy/Machining Table

  • Fuses - Frag Grenades, Molotov Cocktails - Smithy/Machining Table

  • Grenade Launchers - Grenade Launcher, Incendiary Launcher - Smithy/Machining Table

  • Smart Munitions - Smart Launcher - Machining Table

  • Solid Rocket Motors - Disposable Launcher - Machining Table

  • NNEMP - EMP grenades, - Machining Table

  • Multibarrel Weapons - Gatling Gun - Security Tab

  • Brushless Motors - Minigun - Machining Table



"Can you make the bonus weapons craftable?"
Nope.

"Is this compatible with X mod?"
Weapon Tech uses a patch to edit a few vanilla research topics, the Stranger in Black, the Orbital Combat Trader, and the base Def for grenades. However, all ThingDefs found in BaseWeapons, RangedIndustrial, and RangedSpacer have been completely overwritten, as well as the Gunsmithing, Blowback Operation, Gas Operation, Precision Rifling, Multibarrel Weapons, and Charged Shot ResearchProjectDefs. So if you still don't know if it'll work, load them up together and find out.

"Will you make a patch for X?"
Current mods that I have made integrated patches for are are Turret Extensions, Dual Wield, and Combat Training.

Otherwise, I don't plan on making any patches for mods that I don't use (i.e. Combat Extended).

"Is there a spreadsheet available?"
Nope.

"Could you add an options menu?"
Unfortunately not, as I have a very limited understanding of C#. If that changes in the future, then maybe.



Real-world Weapon Comparison List[pastebin.com]

German Translation by Trunken

Japanese Translation by アキトンコツ

Spanish Translation by CANALETA

Rimworld Font[ludeon.com] by Marnador.



Update 8
  • Added Service Carbine.
  • Added Smart Launcher.
  • Added 5 rare weapons.
  • Added Mounted Anti-Tank Rifle.
  • Added Smart Munitions research topic.
  • Reworded craftable weapon descriptions to better describe their capabilities, as opposed to their history.
  • Fixed the Polymer Submachine Gun incorrectly using assault rifle sounds.
  • Reduced ammunition count for the GMG.
  • Reduced cost to rearm GMG.
  • Added new sounds for pretty much all weapons.
  • Redesigned and rebalanced the Composite Vest.
  • Updated texture for the Matchlock Arquebus, Matchlock Pistol, Breech-Loading Rifle, Double-Barrelled Shotgun, Revolver, Lever-Action Rifle, Bolt-Action Sniper, Automatic Shotgun, Battle Rifle, Service Pistol, Machine Pistol, Personalised Bullpup PDW, Vintage Submachine Gun, Weighted Bullpup Carbine, Large Lever-Action Rifle, Sporting Rifle, Service Rifle, Prototype Rifle, Compact Light Machine Gun, Vintage General-Purpose Machine Gun, General-Purpose Machine Gun, Breech-Loading Sniper, and Special Purpose Rifle.
  • Added patches for [XND] Turret Extensions, Dual Wield, and Combat Training.



CC BY-NC-SA 4.0 [creativecommons.org]
Popular Discussions View All (1)
40
11 Feb, 2020 @ 1:58pm
PINNED: Please report any bugs or errors here!
Janson
272 Comments
dingo 28 Jul, 2021 @ 8:28am 
i miss this mod.
Wild colonial boy 2 Jan, 2021 @ 3:10pm 
No
StierlitZ 25 Jul, 2020 @ 3:11am 
is this CE compatible?
Ralathar44 21 Mar, 2020 @ 10:23pm 
I hate to say it but battle rifle might be too good. Great at all ranges except close, good armor pen, good damage. Is there a downside I'm missing?
Thundercraft 29 Feb, 2020 @ 10:10pm 
@ Janson [author] wrote:
"1.1 update here. Fudged the whole "multiversion" feature, didn't realise it was a thing."

Actually, it is appreciated that you released separate versions. This "multiversion" thing has downsides. For one, those of us who prefer to stick with 1.0 until more mods update and who prefer the DRM-free version to the Steam version are unable to use 1.1 multiversion mods, even if they claim support for 1.0. That's because the Steam version of 1.0 got an update to fix a critical red issue with the multiversion feature, but DRM users seem largely out of luck.
LuigiTheKuk 29 Feb, 2020 @ 12:29pm 
Hey, I've got the 1.1 version from that link but if this page is still technically only the 1.0 version, just make sure to take 1.1 out of the top of this page's description. Could be pretty confusing
Gozer 26 Feb, 2020 @ 5:07pm 
awesome! thanks
Janson  [author] 26 Feb, 2020 @ 8:57am 
1.1 update here. Fudged the whole "multiversion" feature, didn't realise it was a thing.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2005456121
Gozer 26 Feb, 2020 @ 1:41am 
yep, 1.1 compatibility would be great.
Awesome weapon mod that adds ton of variability. And the fact that you can't craft most of the weapons and have to rely on RNG to give you something good (through traders / quests / loot), instead of just spam-crafting is awesome.