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"1.1 update here. Fudged the whole "multiversion" feature, didn't realise it was a thing."
Actually, it is appreciated that you released separate versions. This "multiversion" thing has downsides. For one, those of us who prefer to stick with 1.0 until more mods update and who prefer the DRM-free version to the Steam version are unable to use 1.1 multiversion mods, even if they claim support for 1.0. That's because the Steam version of 1.0 got an update to fix a critical red issue with the multiversion feature, but DRM users seem largely out of luck.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2005456121
Awesome weapon mod that adds ton of variability. And the fact that you can't craft most of the weapons and have to rely on RNG to give you something good (through traders / quests / loot), instead of just spam-crafting is awesome.
I'm not sure how to help you with this, sorry
That should have worked. Perhaps there's a slight error that was made as you were changing things? Is the gun itself inside of the game or does it not show up anywhere?
Apologies, but what you've done should have worked, from what I can tell. Moving the weapon into a different section shouldn't have any effect at all, it's just to make it easier to find things in the text editor. The only issue I can think of is that maybe the Repeating Actions research hasn't been unlocked while you're testing? If that's not the problem, I would ask you copy and paste what you've done onto pastebin or something similar so I can have a butchers.
If you know how to edit files then it's really easy to make it to where you can craft all the weapons
If you're talking about weapons having similar names to other modded weapons then that's an easy, if a bit tedious, thing to fix. All you have to do is change the label of each weapon in the xml file that has all of the stats