Space Engineers

Space Engineers

130 ratings
Cerberus [Vanilla] [Missile Destroyer]
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
4.435 MB
19 Oct, 2018 @ 11:54pm
1 Change Note ( view )

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Cerberus [Vanilla] [Missile Destroyer]

Description
Hi! New vanilla ship again!

This time is missile destroyer - Cerberus.

All heavy armor, 16 rotor turrets, 6 missile launcher.

BE CAREFUL WITH THE ROTOR TURRETS! MAKE SURE THEY ARE BACK TO INITIAL STATUS BEFORE YOU TURN THEM OFF! THIS IS VERY IMPORTANT!

I designed this ship mainly for wars in creative world. So no small turrets, only one large cargo container.

Special thanks to whiplash141, your code helped me a lot.

Hope you all have fun with this ship!
23 Comments
wrigley.bailey 13 Aug, 2022 @ 8:09am 
Hello! I also cannot get the missiles to fire. It is in a creative world, enemy ship belongs to space pirates, and it is 800 m away
Photon 3 Jan, 2022 @ 6:51am 
The missile guidance don't work, how should it be fixed?
Perturabo 19 Jan, 2021 @ 6:37am 
大佬你好,请教一下现在版本的导弹无法正常工作,应该如何解决
Goose 24 Jan, 2019 @ 4:12pm 
add this on the kirov airship and thats russia on steroids
Asch 11 Jan, 2019 @ 7:12am 
not server friendly due to the rotors
Anitram 27 Oct, 2018 @ 5:33am 
thebeautyofwars great, your creation is awesome. Its working but with little problems with turrets rear obtacles. I submit question about that in: https://steamhost.cn/steamcommunity_com/app/244850/discussions/0/1734343065615118419/
DropPodB  [author] 26 Oct, 2018 @ 1:44pm 
@Anitram : After you turn on the turrets, search for the "program [Turret]" in the control panel, turn this block off and on several times. I think this will solve the problem.
Anitram 26 Oct, 2018 @ 1:41pm 
@thebeautyofwars
You can see my problem with turrets:
https://youtu.be/4DKZlb1rJfY
DropPodB  [author] 26 Oct, 2018 @ 1:34pm 
@Anitram : I had only tested this ship in creative mode, maybe it's because of this?