Divinity: Original Sin 2

Divinity: Original Sin 2

151 ratings
Skill Cap Remover(to 100)
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
1.523 KB
21 Oct, 2018 @ 6:20am
1 Change Note ( view )

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Skill Cap Remover(to 100)

Description
About:
This mod raises the Cap from skills, attributes, civil and combat to 100.

Warning:
Persuasion, Lucky Charm and/or Pickpocketing will break if you level them too high.

Pickpocketing should be safe to level up to 30. At 34 the amount of gold you can steal goes to 0 and at 36 it will reset itself to level 1 where it will be stuck for the rest of the playthrough.

Persuasion should be safe to level up to 10. I never experience the exact point of breaking but at level 10 it worked just fine for me.

Lucky Charm breaks at around level 50. At Level 50 it will reset itself to level 0. At the moment it is not clear if this will also effect the companions of the player.

If someone experience problems with Pickpocketing and Persuasion at a lower level then i have. Or any other bug that happens when leveling certain skills too high. Pls write it down into the comments so i can adjust the description.

Important: This has nothing to do with my mod, but with the game itself. There is some kind of limitation to how high Pickpocketing and Persuasion can level before they break. As for what I know at the moment is, that there is no solution on how to fix this, but if someone knows more one this subject pls write it in the comments.

Compatibility:
This mod is compatible with everything as long as it doesn't change the skill cap.
35 Comments
Aurora Kirin 18 Apr @ 3:13am 
Persuasion going past 10 is fine.
In a previous run I got it all the way to 100 with Lone Wolf and a different mod that increased caps. I could do anything and everyone stayed at 100 Attitude.
thearabianslayer22 11 Jan @ 12:22am 
hey when i made my stats all to 100 it started to heal my enemies is there a fix?
Hebrux 30 Aug, 2023 @ 8:33am 
I agree, just make them go to their limits before they break for each of them.
Freeasabird🕊 28 Aug, 2023 @ 1:38am 
Instead of making it all go to 100 why not just make it go up to the absolute limit without risking other peoples games. you say Pickpocketing can safely go up to 30 well set the max to 30 not 100. set lucky charm to 40 instead of 100. Persuasion 10. why set them all to 100 if theirs a soft limit that breaks your game if you exceed this limit?
DeepVoid  [author] 26 Jun, 2022 @ 3:28pm 
Sorry if haven't given an update for a long time. I did create a second version of the mod with the normal civil cap but I originally planed to do a playthrough with it to test it myself. But I lost interest in DOS2 at some point and never manage to test it. In the meanwhile I also got a new PC so all old files are lost. But recreating it shouldn't take too long. I have exams at the moment so I'm preoccupied. BUT if the interest is still here I would be ready to recreate the second version as a separate mod after my exams. I'm still not really in the mood to play DOS2, so I would be an untested release.

@Eclipse_Fall
No, as of my knowledge I now of no problems with a too high wits level
Eclipsed 26 Jun, 2022 @ 2:47pm 
Are there any known issues with making wits to high?
Venix Firiurx 23 Apr, 2022 @ 6:18am 
It would be much appreciated if you released this mod, but with a 10 civil cap or something cuz thievery scales with the npc levels to impossible heights, making pickpocketing not work as there is no way to get such levels of thievery. @DeepVoid
DeepVoid  [author] 16 Jul, 2020 @ 1:25pm 
A quick update regarding the requested update for lowering the civil cap. I decided to create a second version of this mod. The second version of this mod will be nearly exactly the same, except that the civil cap will be at 10 (as instead of 100). I decided to create a second mod, so that people who still want to play with the original version, can still do that. I’m still doing some testing, so expect the second version to be released on the workshop in the next few days.

@TheSemiSlayer I’m goint to think about it.
Animalrescueduo 12 Jul, 2020 @ 1:19pm 
Can you please post this to nexusmods?
DeepVoid  [author] 7 Jul, 2020 @ 12:55pm 
@Ṫℑᙢعᗾعℵᗫعℛ I will look into this. Maybe it isn't a bad idea scaling some of the civil abilities back, so at least some of the problems can be avoided.