Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Chandler Workshop
   
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File Size
Posted
Updated
22.451 MB
21 Oct, 2018 @ 11:06pm
7 Nov, 2020 @ 12:58pm
17 Change Notes ( view )

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Chandler Workshop

In 2 collections by eien no shikaku 永遠の刺客
LIF Forest Village - eien no shikaku - new industry buildings
33 items
LIF Forest Village - eien no shikaku TRAVELERS INN connected mods
15 items
Description
This mod introduces to the core game new industry building - Chandler Workshop, new resources and new recipes such as candles, cinnamon candles, cloves candles. Fully random decorated and furnished. Ideal for large or small settlements. Blends perfectly with other modded buildings. Designed as mod connected. It needs to be placed in your Mods List according to specific load order. Candles as a trade ware for export.

NEW BUILDING
Chandler Workshop. Fully random decorated and furnished. 2 workers.

Chandler Workshop with fence. Building footprint 16x16.
Chandler Workshop without fence. Building footprint 10x8.

NEW RESOURCES
Beeswax, cinnamon, cloves, candles.
Beeswax produced from honey. Candles produced from beeswax.
Cinnamon and cloves available by DISCOVERY. Grow in Orchards.

NEW RECIPES
Beeswax, candles, cinnamon candles, cloves candles.

OPTIONS
New resource - beeswax soap, more valuable than cheap tallow soap.
Building without fence - for players old saves when Chandler Workshop MOD offered only one building.

LOAD ORDER
According to connected mods, please read notes added to Recommended Mods List https://www.dropbox.com/s/8mgypdz1jd0o87r/Life%20is%20feudal%20-%20mod%20order.xlsx?dl=0


Hope you’ll enjoy it and if you do please rate it! :)

Should you have any question, please contact me via chat or mail: eiennoshikakufv@gmail.com or report your issue directly at mod site, thank you.

For additional help and latest news, you can also join our supporting game and mods group:
https://steamhost.cn/steamcommunity_com/groups/forestvillagegameandmodssupport

Guide on how to activate mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1897463097
Popular Discussions View All (2)
0
14 Mar, 2021 @ 5:25am
PINNED: Bugs report
eien no shikaku 永遠の刺客
28 Comments
+The_Doctor+ 16 Feb, 2023 @ 7:01pm 
the candler work shop is not adding to my profession list as an option to assign workers to it. what am I doing wrong here?
eien no shikaku 永遠の刺客  [author] 5 Jan, 2023 @ 11:22am 
This mod introduces to the core game new industry building - Chandler Workshop, new resources and new recipes such as candles, cinnamon candles, cloves candles. Fully random decorated and furnished. Ideal for large or small settlements. Blends perfectly with other modded buildings. Designed as mod connected. It needs to be placed in your Mods List according to specific load order. Candles as a trade ware for export.
Magnus Atticus 4 Jan, 2023 @ 12:43pm 
Hi! Can someone tell me why produce candle? it is a herb category as I know. That means healers can use it? Is there any way to use it as a good for confort feeling, like alcohol, and workers can level up the mood when use it? But peoples should carry in the house to level up confort. or something like that. Is ther any idea how to change the mod?Thanks!
eien no shikaku 永遠の刺客  [author] 24 Jan, 2022 @ 4:17am 
That's right. Please read mod description.

NEW BUILDING
Chandler Workshop. Fully random decorated and furnished. 2 workers.

Chandler Workshop with fence. Building footprint 16x16.
Chandler Workshop without fence. Building footprint 10x8.
eien no shikaku 永遠の刺客  [author] 7 Nov, 2020 @ 1:00pm 
Hi there, latest mod's update includes:
1. More randomized decorations + new ones.
2. More toned down roof.
3. New stoned foundation.
4. New indoor and outdoor redesign.
5. New lights setting.
6. New, improved textures for roof and walls.
7. Workshop with fence and without it as a stand-alone building (option for no fence remains for compatibility with players old saves files) but now you can build both without the need of switching option.
8. Workshop with fences - new outhouse for decorations + smaller footprint (from 18x18 to 16x16).
9. Optimized building cost.
10. Added connection with lumber and daub when those materials are present in the game.
eien no shikaku 永遠の刺客  [author] 16 Oct, 2020 @ 6:22am 
Everything that increase work for villagers can interfere with game balance. I don't mind adding candles but it's another task and as for the death rate with candles it could be smaller but still it should be added.
alexUnder 16 Oct, 2020 @ 6:20am 
Ok. No prob. What you say is logic. I was simply thinking how to make FL better. Next time maybe :)
eien no shikaku 永遠の刺客  [author] 16 Oct, 2020 @ 6:12am 
But that would add the need to transport candles to mine so less efficient workers in mining (because they would waste time for transport goods when they could mine) and another thing - death rate in mines is because mining in MA in general was dangerous and not because of lack of other resources.
alexUnder 16 Oct, 2020 @ 6:09am 
Yup. The most obvious thing is that you can't mine at all without candles. The less hardcore option is that with candles there will be no death in mines anymore. What do you think? Bad ideas?
eien no shikaku 永遠の刺客  [author] 16 Oct, 2020 @ 6:06am 
Hi, like using candles when mining different ores?