Life is Feudal: Forest Village

Life is Feudal: Forest Village

Chandler Workshop
28 Comments
+The_Doctor+ 16 Feb, 2023 @ 7:01pm 
the candler work shop is not adding to my profession list as an option to assign workers to it. what am I doing wrong here?
eien no shikaku 永遠の刺客  [author] 5 Jan, 2023 @ 11:22am 
This mod introduces to the core game new industry building - Chandler Workshop, new resources and new recipes such as candles, cinnamon candles, cloves candles. Fully random decorated and furnished. Ideal for large or small settlements. Blends perfectly with other modded buildings. Designed as mod connected. It needs to be placed in your Mods List according to specific load order. Candles as a trade ware for export.
Magnus Atticus 4 Jan, 2023 @ 12:43pm 
Hi! Can someone tell me why produce candle? it is a herb category as I know. That means healers can use it? Is there any way to use it as a good for confort feeling, like alcohol, and workers can level up the mood when use it? But peoples should carry in the house to level up confort. or something like that. Is ther any idea how to change the mod?Thanks!
eien no shikaku 永遠の刺客  [author] 24 Jan, 2022 @ 4:17am 
That's right. Please read mod description.

NEW BUILDING
Chandler Workshop. Fully random decorated and furnished. 2 workers.

Chandler Workshop with fence. Building footprint 16x16.
Chandler Workshop without fence. Building footprint 10x8.
eien no shikaku 永遠の刺客  [author] 7 Nov, 2020 @ 1:00pm 
Hi there, latest mod's update includes:
1. More randomized decorations + new ones.
2. More toned down roof.
3. New stoned foundation.
4. New indoor and outdoor redesign.
5. New lights setting.
6. New, improved textures for roof and walls.
7. Workshop with fence and without it as a stand-alone building (option for no fence remains for compatibility with players old saves files) but now you can build both without the need of switching option.
8. Workshop with fences - new outhouse for decorations + smaller footprint (from 18x18 to 16x16).
9. Optimized building cost.
10. Added connection with lumber and daub when those materials are present in the game.
eien no shikaku 永遠の刺客  [author] 16 Oct, 2020 @ 6:22am 
Everything that increase work for villagers can interfere with game balance. I don't mind adding candles but it's another task and as for the death rate with candles it could be smaller but still it should be added.
alexUnder 16 Oct, 2020 @ 6:20am 
Ok. No prob. What you say is logic. I was simply thinking how to make FL better. Next time maybe :)
eien no shikaku 永遠の刺客  [author] 16 Oct, 2020 @ 6:12am 
But that would add the need to transport candles to mine so less efficient workers in mining (because they would waste time for transport goods when they could mine) and another thing - death rate in mines is because mining in MA in general was dangerous and not because of lack of other resources.
alexUnder 16 Oct, 2020 @ 6:09am 
Yup. The most obvious thing is that you can't mine at all without candles. The less hardcore option is that with candles there will be no death in mines anymore. What do you think? Bad ideas?
eien no shikaku 永遠の刺客  [author] 16 Oct, 2020 @ 6:06am 
Hi, like using candles when mining different ores?
alexUnder 16 Oct, 2020 @ 5:50am 
Is this possible to use candles for better mining? I mean candles add some bonus to mining. I think you know where I came from :) It works this way in Banished (which I like less than Village)
shyram 19 Jun, 2020 @ 7:14am 
I really love your mods passion and details! You make this game less boring and with your mods game feels like almost finished, too bad it's from scam devs
eien no shikaku 永遠の刺客  [author] 14 Nov, 2019 @ 12:44pm 
@benbenimblie
Hello, I'm really sorry for you but it seems you mistook this mod with Butchers Shop / Smaller Butchers Shop. Tallow candles were made in MA at butchers shops, please read mod description at Butchers Shop / Smaller Butchers Shop MODs.

Please also read part about load order posted at this mod

LOAD ORDER
According to connected mods.
Recommended load order: https://www.dropbox.com/s/8mgypdz1jd0o87r/Life%20is%20feudal%20-%20mod%20order.xlsx?dl=0
BenBeNimble 13 Nov, 2019 @ 1:26pm 
I'm sorry but I'm not seeing how to produce tallow candles. It doesn't seem to be an option. Please let me know what I'm missing. Thanks
Gailegedde 27 May, 2019 @ 10:30pm 
best mod ever! :steamhappy:
eien no shikaku 永遠の刺客  [author] 4 Mar, 2019 @ 9:40pm 
Ercih I do not make mods that make game easier, I made milky sheep as part of middle ages history, sheep were used for milk then and game didn't include that but at the same time I balanced also other resources sheep give

You can'y use both mods as both of them are using the same code and I do not plan to take other modders mod and make them mine, it's right
von Manstein 4 Mar, 2019 @ 9:13pm 
and why dont include it in the same mod or i have any other can be use
eien no shikaku 永遠の刺客  [author] 4 Mar, 2019 @ 10:23am 
Erich, More Productive Animals is old not supported and not well balanced mod, I do not recommend it. My mod is balanced with core game mechanics.
von Manstein 4 Mar, 2019 @ 10:21am 
the talow has problem with more productive animals
eien no shikaku 永遠の刺客  [author] 11 Nov, 2018 @ 1:38pm 
NEW UPDATE: rebalanced recipes, fix for "Upgrades" mod implemented, upgraded demolishing process.
eien no shikaku 永遠の刺客  [author] 10 Nov, 2018 @ 4:28pm 
Anderspeter2, done.

NEW UPDATE : rebalanced recipes.
anderspeter2 10 Nov, 2018 @ 4:07pm 
could you lower the need for honey to make bee wax as it way to high for the output
eien no shikaku 永遠の刺客  [author] 1 Nov, 2018 @ 10:34am 
BelLenza, velas como um bom para venda
BeLLenza 1 Nov, 2018 @ 10:28am 
e as velas sereve para que no jogo?
eien no shikaku 永遠の刺客  [author] 31 Oct, 2018 @ 1:56pm 
BelLenza - canela e deuses são usados ​​para produzir velas
BeLLenza 30 Oct, 2018 @ 6:52pm 
para que serve canela e cravo?
eien no shikaku 永遠の刺客  [author] 28 Oct, 2018 @ 12:09pm 
bezbus - glad you like it :)
bezbus 28 Oct, 2018 @ 12:08pm 
Yes, I love new workshops that add new resources! Hoping mods will grow to match amount of mods as Banished!