Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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VNSU-Cua Viet
   
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MAPS: Supremacy
Tags: Map
File Size
Posted
Updated
413.309 MB
22 Oct, 2018 @ 12:36pm
13 Nov, 2019 @ 3:00pm
8 Change Notes ( view )

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VNSU-Cua Viet

Description
The ARVN 1st Division and local Viet Cong forces fight for control over the white sandy beaches of the Cua Viet along with its picturesque rice farms and villages, in northern Quang Tri Province. Players will find themselves in a large, immersive, painstakingly hand-crafted landscape that features new props and landmarks. In addition, there's a new gameplay feature that changes how Supremacy is played with teams now able to spawn on their most forward captured objectives, creating more tug-of-war battles and a feeling of progression as both teams fight their way through the map with the goal of encircling their enemy home base.

Forward Spawning

For those interested, this is how the spawn system works for Supremacy in this map. The spawns are tied-in with the objective links, so your most furthest objective that is still connected to your Home Base will have a spawn attached. This spawn has a volume around it that will deactivate the spawn if an enemy troop enters, and the spawn will fallback to your second most furthest objective and so on. When the enemy leave the volume and you still control that objective it will reactivate the spawn again. This ensures that objectives are contested over in a fair way and not impossible to take.

Each team still has a spawn at their Home Base which is activate throughout the whole game, just in case they need to defend it or they have no other spawn options. This is a back up spawn only to be used in certain circumstances while the forward spawns keep players in the action.

Forward spawns are dangerous, and it's something players will have to learn to use wisely. They are susceptible to air and artillery attack just like squad leader or tunnel spawns.

Direct Download Version 7: https://www.dropbox.com/s/uyv8bvss4big2uu/VNSU_CuaViet_V7.rar?dl=0

Screenshots: https://www.artstation.com/artwork/XBedza
48 Comments
gfrmbr 7 Jun @ 5:47am 
so they added this in the game ?
PsychoPigeon  [author] 13 Nov, 2019 @ 3:23pm 
Updated to v7:
- recooked since it's been awhile.
- lowered VC respawn timer to 20s from 25s.
:partyhat: 17 Jul, 2019 @ 3:54pm 
Probably my favorite map too, hope to see it in more servers. :greatwhite:
Sarge Mimpson 1 Jul, 2019 @ 2:16pm 
does this map still work with the recent updates?
Edward Heffron 16 May, 2019 @ 8:38am 
imo this is the best map in whole game, amazing job
that's how vietnam should look like.
PsychoPigeon  [author] 9 Mar, 2019 @ 5:44am 
Updated to v6:
- Reduced capture time of objectives
- Added 2 mobile DsHKs on the left side of the map
- Added 1 RPG role
:partyhat: 6 Mar, 2019 @ 10:19pm 
NOICE MAP MATE
PsychoPigeon  [author] 26 Feb, 2019 @ 7:38am 
Not from what I can see, SU maps generally don't make good TE conversions. I wanted a good map that let Hueys fly around and land, making it TE just restricts that completely.
Surplus L Force 26 Jan, 2019 @ 1:01am 
By the way great map, I hope that is map will be added in the game eventually
Surplus L Force 21 Jan, 2019 @ 10:33am 
If I am not mistaken tunnels spotted by loach can be seen only by cobra pilot not infantry. But you might need to check that.