RimWorld

RimWorld

41 ratings
DEPRECATED: Medical Alerts For Animals
   
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Mod, 1.0
File Size
Posted
Updated
404.532 KB
23 Oct, 2018 @ 9:55am
17 Nov, 2018 @ 5:03am
2 Change Notes ( view )

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DEPRECATED: Medical Alerts For Animals

Description
Note: This is now part of Animals Logic as per my own Pull Request. Therefore, this mod has now been deprecated.

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Direct download from GitHub[github.com] (source[github.com])

Compatibility
Shouldn't conflict with any other mods. Can be safely added to and removed from ongoing savegames.

If you find any bugs, please link me to a full output log and give some basic information on how you triggered the bug; this is vital information for me to be able to fix said bugs.

Overview
Medical Alerts For Animals is a very simple quality-of-life (or QoL) mod that shows alerts on the right-hand side of the screen whenever animals need treatment (whether from injuries or diseases), rescuing, or whether they're on the brink of death either from critical blood loss or severe illnesses - just like with colonists in vanilla.

Why does this exist? - There have been several occasions where valuable or bonded animals died from conditions such as blood loss, without any notification or therefore knowledge of that problem happening in the first place, and since there surprisingly aren't any mods which add any such notifications, this now exists!

Credits
Marnador - for the RimWorld-style font

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due.
11 Comments
Skaffi 19 Apr, 2020 @ 6:02pm 
That's amazing, thank you very much, XeoNovaDan! There's a lot in that pack that I like - and I love that you can enable and disable everything individually.

Regarding the armour penetration bug fix, I'm slightly confused. Can you explain what the bug is, and how you fix it, a little more in depth? I think I understand it... Are only some some weapons for some reason disregarding quality and material's effect on armour penetration, while other melee weapons work as intended? Or is it the same for all melee weapons?
Thank you! :)

Also, thank you to Think3r! :)
XeoNovaDan  [author] 19 Apr, 2020 @ 10:08am 
I've now made this part of Tiny Tweaks
Think3r 19 Apr, 2020 @ 6:34am 
@Skaffy, the Janitor You can disable all features of Animals Logic in the mod settings.
Skaffi 8 Apr, 2020 @ 12:44pm 
Does anyone know if this still works for 1.1, or does it cause bugs?
I'd rather not have the extra functionality of Animals Logic.

Thanks! :)
Freverof 16 Feb, 2020 @ 10:00pm 
Thanks for sharing
K'Braid 7 Dec, 2018 @ 5:06am 
congrats on getting your mod included in Animals Logic!
XeoNovaDan  [author] 2 Dec, 2018 @ 3:39pm 
NOTE: This is now part of Animals Logic as per my own Pull Request, so this mod has now been deprecated
Ele 23 Oct, 2018 @ 6:44pm 
Thank you. I'm still grieving over a frostbitten turtle I lost last year!
IceMaverick 23 Oct, 2018 @ 11:03am 
Hahah turns out that mental breaks are actually helpful sometimes then :P Thanks for adding yet another mod to my increasingly gigantic list.
XeoNovaDan  [author] 23 Oct, 2018 @ 11:01am 
@IceMaverick - The aforementioned fennec story was the final staw for my Mental Break: Make another goddamn mod, and this is what a +40 catharsis results in :P

Glad you approve of the idea too!