RimWorld

RimWorld

DEPRECATED: Medical Alerts For Animals
11 Comments
Skaffi 19 Apr, 2020 @ 6:02pm 
That's amazing, thank you very much, XeoNovaDan! There's a lot in that pack that I like - and I love that you can enable and disable everything individually.

Regarding the armour penetration bug fix, I'm slightly confused. Can you explain what the bug is, and how you fix it, a little more in depth? I think I understand it... Are only some some weapons for some reason disregarding quality and material's effect on armour penetration, while other melee weapons work as intended? Or is it the same for all melee weapons?
Thank you! :)

Also, thank you to Think3r! :)
XeoNovaDan  [author] 19 Apr, 2020 @ 10:08am 
I've now made this part of Tiny Tweaks
Think3r 19 Apr, 2020 @ 6:34am 
@Skaffy, the Janitor You can disable all features of Animals Logic in the mod settings.
Skaffi 8 Apr, 2020 @ 12:44pm 
Does anyone know if this still works for 1.1, or does it cause bugs?
I'd rather not have the extra functionality of Animals Logic.

Thanks! :)
Freverof 16 Feb, 2020 @ 10:00pm 
Thanks for sharing
K'Braid 7 Dec, 2018 @ 5:06am 
congrats on getting your mod included in Animals Logic!
XeoNovaDan  [author] 2 Dec, 2018 @ 3:39pm 
NOTE: This is now part of Animals Logic as per my own Pull Request, so this mod has now been deprecated
Ele 23 Oct, 2018 @ 6:44pm 
Thank you. I'm still grieving over a frostbitten turtle I lost last year!
IceMaverick 23 Oct, 2018 @ 11:03am 
Hahah turns out that mental breaks are actually helpful sometimes then :P Thanks for adding yet another mod to my increasingly gigantic list.
XeoNovaDan  [author] 23 Oct, 2018 @ 11:01am 
@IceMaverick - The aforementioned fennec story was the final staw for my Mental Break: Make another goddamn mod, and this is what a +40 catharsis results in :P

Glad you approve of the idea too!
IceMaverick 23 Oct, 2018 @ 10:55am 
Cheers for the mod idea. I didn't realize I wanted something to fix this until I read the description and thought "Huh, I guess that does happen to me"