Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[DEPRECATED] Non-geographic Pantheons moved to Religious Beliefs
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
12.427 KB
24 Oct, 2018 @ 1:22pm
22 Feb, 2019 @ 5:10am
2 Change Notes ( view )

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[DEPRECATED] Non-geographic Pantheons moved to Religious Beliefs

Description
DEPRECATED
I'm no longer maintaining this mod and likely won't even respond to comments here. Consider my flagship mod: DB's Civ VI Gold.




Moving the following from Pantheons...
To Follower Beliefs: City Patron Goddess, Fertility Rites, and Religious Settlements
To Founder Beliefs: God of Healing, God of the Forge, and God of War
To Enhancer Beliefs: Divine Spark, Goddess of the Harvest, and Monument to the Gods

I like the designers' principle of making the map more relevant to your nation in Civilization 6. Since every civilization gets one exclusive pantheon (regardless of whether they are going for a religion or not), I like a dynamic where you choose your kind of turf and then it defines who you are. When the listed beliefs are moved out of the Pantheon, it makes each civilization choose something more "earthy".

Let me also suggest my popular Olympic Pantheons mod... which gives bigger turf rewards than the normal pantheons. This mod is designed to work with that one. Olympic Pantheons will get rid of these beliefs entirely... but this mod keeps them around as religious beliefs.
3 Comments
watsface 5 Jul, 2020 @ 9:55am 
Does this work with NF?
DB  [author] 22 Feb, 2019 @ 5:11am 
done
matt3721 19 Feb, 2019 @ 10:05pm 
will this be updated for GS?