Age of Empires II (2013)

Age of Empires II (2013)

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Ozhara's Full Texture Pack V4 - Cold Edition
   
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New Workshop General: Graphics, Terrain
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6.889 MB
22 Jun, 2013 @ 4:44pm
19 Dec, 2015 @ 4:20am
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Ozhara's Full Texture Pack V4 - Cold Edition

In 1 collection by Ozhara
Ozhara's (Full) Texture Packs
43 items
Description
Do you like your games a bit less saturated / with a cold touch?

This is the Cold Edition of my full texture pack V4, as requested by Mr Sandman.
The 'normal' version can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=153265246

All textures have less saturation than the 'normal' V4 textures.
This effect only affects the terrain, cliffs, mines and trees, so all other gameobjects have their normal saturation!

To make the comparision screens, I changed the saturation after taking them.

Because of that the shown differences can slightly differ from the real ingame experience!

Some textures are based on ones I found in other mods:
- Farms: based on Mike's Real Farms - V2 / based on Shayne's ST farm texture

Thanks for sharing all these great textures.
46 Comments
Ozhara  [author] 8 Jun, 2015 @ 10:15pm 
Just go to the collection linked beneath the preview screens. It contains all my 'default' terrain packs. (I grouped most of my stuff in themed collections so you can find similar mods more easy.)
[D_c_M] ProfeCadena 8 Jun, 2015 @ 6:02pm 
:O Where cai get warm? :P
r0ybt 4 Feb, 2014 @ 7:34pm 
Hi Ozhara!

"The snow layer ignore the landscape beneath it" if I understand correctly, that's that's what I mean, the ground seems way too overlapped and lose aspect to snow and takes a dim shape, texture snow one looks good.

No problem, maybe express which I was wrong, English is not my native language either.

Greetings!
Ozhara  [author] 4 Feb, 2014 @ 5:16am 
I think I got what you mean.

The snow layer ignores the landscape beneath it.
Currently it's the needed terrain as used seperately and a part of the snow terrain copied above it. In the first versions (like the linked one) I used a different snow terrain, and the mask for the snow layer on mixed terrains was different, but technical nothing changed.

So I suppose you miss some 'terrain structure' from the terrain beeing visible in the snow layer so it looks more like the snow actually covering the land instead of the snow layer beeing from a complete seperate terrain floating above the terrain?
(I did something like this in my grim & gritty terrain pack with the snow, but just partly in case you want to take a look.)

If that is your point - that's definatelly something I will have a look at for my next v6.
And I can do an 'expansion' mod for this one too if you want.

If I missunderstood your point, can you explain it again/in a different way? English isn't my native language. :)
r0ybt 4 Feb, 2014 @ 4:58am 
Regards estimated again, I'm glad I serve my observation.

I feel that all land which possess a complement of snow have a strange texture that is appreciated, so no snow alone, which feels pretty good, the texture is taken in combination with others. I think it takes the form not intended to represent, some solid, that in proportion to the excellent textures having your mod, and you manufacture in general, so it is not complemented by the realistic quality of the other land is white, but not as a land where there is snow, all in relation to the high quality of other lands.

Try looking for the mod that I said, my apologies, I'm still adapting to the model of steam so I am somewhat novice in managing the site, is this the one that tells me? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=143213564
Ozhara  [author] 3 Feb, 2014 @ 11:36pm 
Hi RabeAOE,

thanks a lot for the critical feedback! That's exactly what I need to be able to further improve my terrain packs. :)

For the buildings and units: This is possible, but pretty time consuming for AoE is limited to exactly 256 predefined colors and the player colors have each xact rgb values. The time consuming is the second, for converting an image doesn't mean colors actuaööy present in AoEs color palette aren't changed. Therefore I didn't change them (until now).

For the terrains: what about the old snow terrain I used in v2+3?. I could to a mod just changing the snow, you could subscribe to after this one. What I don't understand is - when you don't like snow-dirt, what about the other snow mixes/plain dirt? The snow-dirt mix contains nothing beside the snow layer all mixes use and the plain dirt. Can youo explain this a bit more, so I can take it better into account for v6 I'm working on?
r0ybt 3 Feb, 2014 @ 9:03pm 
Excellent work, very faint, soothing textures as a quiet winter afternoon, very elegant mod, recommended to those who like subtle tones. remain warmly but in only two aspects, first, fantastic it would be if the colors of units and buildings have a color tone slightly lower that adapts to the color of the environment (is that perhaps not due, it is only one observation) and, second, the texture of "snow, dirty" and "snow base" unrealistic encounter, and child paintings, I do not like their appearance at all.

MOD recommended, is very nice. :AOEKnight:
95demonearth 20 Aug, 2013 @ 8:43pm 
Thank you. I don't mind the buildings not having snow just like the whole winter theme. Thanks again.
Ozhara  [author] 19 Aug, 2013 @ 10:23pm 
Yes, I published a winter pack, that emulates winter on all map/terrain types. But keep in mind, it only changes the visuals, so non-snow maps will have no ice terrain and no snow on buildings:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=156247702

This pack contains snowy terrains, forests, mines, cliffs, mountains, rocks and berry bushes. No other game objects are changed.
95demonearth 19 Aug, 2013 @ 6:42pm 
Is there one that is like "Winter Cold Mountainous"? Not just unsaturating but actually changing it to a bleak winter?