Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's Full Texture Pack V4 - Cold Edition
46 Comments
Ozhara  [author] 8 Jun, 2015 @ 10:15pm 
Just go to the collection linked beneath the preview screens. It contains all my 'default' terrain packs. (I grouped most of my stuff in themed collections so you can find similar mods more easy.)
[D_c_M] ProfeCadena 8 Jun, 2015 @ 6:02pm 
:O Where cai get warm? :P
r0ybt 4 Feb, 2014 @ 7:34pm 
Hi Ozhara!

"The snow layer ignore the landscape beneath it" if I understand correctly, that's that's what I mean, the ground seems way too overlapped and lose aspect to snow and takes a dim shape, texture snow one looks good.

No problem, maybe express which I was wrong, English is not my native language either.

Greetings!
Ozhara  [author] 4 Feb, 2014 @ 5:16am 
I think I got what you mean.

The snow layer ignores the landscape beneath it.
Currently it's the needed terrain as used seperately and a part of the snow terrain copied above it. In the first versions (like the linked one) I used a different snow terrain, and the mask for the snow layer on mixed terrains was different, but technical nothing changed.

So I suppose you miss some 'terrain structure' from the terrain beeing visible in the snow layer so it looks more like the snow actually covering the land instead of the snow layer beeing from a complete seperate terrain floating above the terrain?
(I did something like this in my grim & gritty terrain pack with the snow, but just partly in case you want to take a look.)

If that is your point - that's definatelly something I will have a look at for my next v6.
And I can do an 'expansion' mod for this one too if you want.

If I missunderstood your point, can you explain it again/in a different way? English isn't my native language. :)
r0ybt 4 Feb, 2014 @ 4:58am 
Regards estimated again, I'm glad I serve my observation.

I feel that all land which possess a complement of snow have a strange texture that is appreciated, so no snow alone, which feels pretty good, the texture is taken in combination with others. I think it takes the form not intended to represent, some solid, that in proportion to the excellent textures having your mod, and you manufacture in general, so it is not complemented by the realistic quality of the other land is white, but not as a land where there is snow, all in relation to the high quality of other lands.

Try looking for the mod that I said, my apologies, I'm still adapting to the model of steam so I am somewhat novice in managing the site, is this the one that tells me? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=143213564
Ozhara  [author] 3 Feb, 2014 @ 11:36pm 
Hi RabeAOE,

thanks a lot for the critical feedback! That's exactly what I need to be able to further improve my terrain packs. :)

For the buildings and units: This is possible, but pretty time consuming for AoE is limited to exactly 256 predefined colors and the player colors have each xact rgb values. The time consuming is the second, for converting an image doesn't mean colors actuaööy present in AoEs color palette aren't changed. Therefore I didn't change them (until now).

For the terrains: what about the old snow terrain I used in v2+3?. I could to a mod just changing the snow, you could subscribe to after this one. What I don't understand is - when you don't like snow-dirt, what about the other snow mixes/plain dirt? The snow-dirt mix contains nothing beside the snow layer all mixes use and the plain dirt. Can youo explain this a bit more, so I can take it better into account for v6 I'm working on?
r0ybt 3 Feb, 2014 @ 9:03pm 
Excellent work, very faint, soothing textures as a quiet winter afternoon, very elegant mod, recommended to those who like subtle tones. remain warmly but in only two aspects, first, fantastic it would be if the colors of units and buildings have a color tone slightly lower that adapts to the color of the environment (is that perhaps not due, it is only one observation) and, second, the texture of "snow, dirty" and "snow base" unrealistic encounter, and child paintings, I do not like their appearance at all.

MOD recommended, is very nice. :AOEKnight:
95demonearth 20 Aug, 2013 @ 8:43pm 
Thank you. I don't mind the buildings not having snow just like the whole winter theme. Thanks again.
Ozhara  [author] 19 Aug, 2013 @ 10:23pm 
Yes, I published a winter pack, that emulates winter on all map/terrain types. But keep in mind, it only changes the visuals, so non-snow maps will have no ice terrain and no snow on buildings:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=156247702

This pack contains snowy terrains, forests, mines, cliffs, mountains, rocks and berry bushes. No other game objects are changed.
95demonearth 19 Aug, 2013 @ 6:42pm 
Is there one that is like "Winter Cold Mountainous"? Not just unsaturating but actually changing it to a bleak winter?
Ozhara  [author] 22 Jul, 2013 @ 5:22am 
Carbsta 22 Jul, 2013 @ 5:20am 
do you do a warm version of you texture pack. I think that will look even better
Ozhara  [author] 20 Jul, 2013 @ 11:09am 
Danke. Schön das dir die Texturen gefallen.
SirMauzich 20 Jul, 2013 @ 11:02am 
Ozhara danke für deine Arbeit! Richtig awesome! ;)
Ozhara  [author] 19 Jul, 2013 @ 11:34pm 
Thank you very much!, Glad you like it.
bayoubandit 19 Jul, 2013 @ 8:34pm 
you raise the bar with every mod
isaacmq98 18 Jul, 2013 @ 10:39am 
reall cool
Ozhara  [author] 16 Jul, 2013 @ 10:43pm 
Thanks a lot for your kind words. Glad you like it!
Sigilum Sanctum 16 Jul, 2013 @ 4:58pm 
This pack is beautiful, I'll be keeping an eye on your work in the future. :]
Ozhara  [author] 15 Jul, 2013 @ 11:23am 
just hit the subscribe button.
william.ford.2011 15 Jul, 2013 @ 10:07am 
How do you install this? this looks amazaing
Ozhara  [author] 15 Jul, 2013 @ 8:01am 
Thank you very much, glad you like it.
Mxio 15 Jul, 2013 @ 7:24am 
Muy bueno, la verdad que excelente. Vale la pena descargarlo.
Ozhara  [author] 14 Jul, 2013 @ 1:02pm 
And a question. As the original has no wave effects, would you like to have my static water textures for this pack then? (you can have a look at them on my mods page, must be on one of the last two pages)
Ozhara  [author] 14 Jul, 2013 @ 12:57pm 
@[RG]mnimhiab
I do know now ho to do terrain, but it is a bit time consuming.^^
While I was asking, why the terrains base images weren't rotated like ingame what makes it very hard to produce something like plants that are looking good after rotating and strectching, in the original every terrains in built by a correctly rotated and stretched images, cut to 100 pieces. But that means I have to do these 100 pieces vor every single terrain (are 28) and to test it.

So for I recognized, terrains have a seperate drs file, I'll do the graphics.drs containing allt he other changed game objects first and then try to get the terrains ready as soon as possible (but don't count on them before next we. ;))
Bread Crumbs 14 Jul, 2013 @ 12:41pm 
Actually, just fixed that as well. I created a custom resolution 1.25 times that of my native and everything's set. Thanks for all the help!
Ozhara  [author] 14 Jul, 2013 @ 12:40pm 
Nor do I, but great to hear it functioned as a workaround.
Bread Crumbs 14 Jul, 2013 @ 12:35pm 
Alright, I got those rocks fixed. Thanks for naming your files in all caps, really helped identify them. Resolutions still odd though, but I have no idea what's causing that.
Ozhara  [author] 14 Jul, 2013 @ 12:29pm 
yeah, they really show the age of the game.^^
Although they aged better then a lot of early 3D ones and others. ;)
Maxi Taxi 14 Jul, 2013 @ 12:24pm 
thanks man :D because its a great game but its graphics are poop
Ozhara  [author] 14 Jul, 2013 @ 11:56am 
@[RG]mnimhiab
I'll do a graphics.drs for the game objects next week and implement terrain as well after looking up how that functions in the original. Will post a link then here in the comments.
Ozhara  [author] 14 Jul, 2013 @ 11:46am 
As far as I know, the system how terrains function is changed in the steam version beside steam allows terrains to use 32bit graphics instead of 8bit.

So trees/mines and all other game objects that still use slp files should be no problem for use with the original (but they have to be changed in the graphics.drs file for the original, so until someone merges them with other mods, this would prevent you from using them). For terrains I would have to have a look on how to implement them (it definately is possible).
Maxi Taxi 14 Jul, 2013 @ 11:10am 
hey i have age of empires 2 but not through steam, do you know any way O can get this for a non steam version and if so how to install it? thanks :) :tradingcard:
Bread Crumbs 8 Jul, 2013 @ 11:28am 
Ok, thanks. I'm a bit hopped up on painkillers right now so I'll take a shot at it later.
Ozhara  [author] 8 Jul, 2013 @ 2:28am 
It seems some objects are handeled differently by the workshop. If a mod adds files, such as scenarios or random maps, they aren't deleted while verifying the cache. So you will be able to use them after unsubscribing until you delete their files manually.

So for AoE checks your data/slp folder for replacing the graphics contained in the graphics.drs files with the ones in this folder, I think they should also be deleted by verifying...

If this doesn't happen for any reason, normally it can be fixed by manually deleting that slp files as well. In case of the mines that are the four files GOLDM_NN/N0.slp and STONM_NN/N0.slp.
Bread Crumbs 7 Jul, 2013 @ 11:29pm 
Hmm, this is awful strange. I did the old unsubscribe verify cache thing earlier today to check if my resolution changed, and for some reason only half of your texture pack was disabled. Rocks and gold are for some reason still updating, while everything else is vanilla?
Ozhara  [author] 7 Jul, 2013 @ 10:36pm 
No, as far as I know, there is only one mod available that changes the resolution. This one definately only changes the images used for terrain and some game objects.
Bread Crumbs 7 Jul, 2013 @ 1:36pm 
Nevermind... Figured it out. Great work on the graphics, by the way, but does it change the game's screen resolution? I swear my units are bigger.
Bread Crumbs 7 Jul, 2013 @ 12:46pm 
Are you kidding me? This pernamently replaces the old textures?? What if I wanted them back?
Dino_Spamoni 1 Jul, 2013 @ 9:43am 
Damn. That looks really good.
Ozhara  [author] 30 Jun, 2013 @ 8:44pm 
Yes it is as there are only graphics changed but no game mechanics.
philly_cheesesteak 30 Jun, 2013 @ 8:02pm 
Is it possible to play multiplayer with these?
Ozhara  [author] 28 Jun, 2013 @ 11:50pm 
@Blinx503
Glad you like my textures.
If you want to play in winter, have a look at my winter pack I published a few hours ago:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=156247702
Wet Stapler 28 Jun, 2013 @ 11:12pm 
This will really make the game look much different! I really did want the game to feel more cold, like winter wars.
Ozhara  [author] 23 Jun, 2013 @ 3:14am 
There are now the mines V4 included, cold water V3 and also the cold trees. Beside that all land textures, as I tried another approach for blending.
[DZ] Brook's-Dream-Maker 23 Jun, 2013 @ 3:04am 
Yay thanks, may I ask what changed in V4?