Stellaris

Stellaris

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Terraforming Planet Killers
   
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39.931 KB
26 Oct, 2018 @ 7:32am
6 Jun, 2019 @ 6:49pm
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Terraforming Planet Killers

Description
This mod adds three new Planet-Killer Weapon options.

For empires with the Post-Apocalyptic civic, the new Biosphere Shredder weapon becomes available. This weapon utterly destroys the biosphere of the targeted planet, turning it into a Tomb World - perfect for your hardy species to colonise.

For machine empires, the new Nanitic Conversion Ray weapon becomes available. This weapon releases a cloud of nanites that converts the planet into a Machine World - utterly inhospitable for pesky organics, but ideal for your mechanical drones to exploit.

For hive minds, the new Psionic Assimilation Wave weapon becomes available. This weapon emits a concentrated psionic waveform that assimilates the planet into your gestalt consciousness as a Hive World - an environment that is actively hostile to populations other than your hive drones.

Obviously, this mod is not compatible with achievements. Apparently it's not fully compatible with the Planetary Diversity mod either - using these TPKs on planets from that mod will just result in Neutron Sweep behaviour (thanks to nosiwaste for pointing this out).

PS: If you find any bugs with this mod, let me know in the comments and I'll try and fix them. If anyone wants to modify or extend this mod, you are welcome to do so (just credit me as the original author of Terraforming Planet Killers).

Update (2018.12.10): Updated for v2.2.1 (Le Guin). Ecumenopolis and Hive worlds are now valid targets for the Biosphere Shredder and the Nanitic Conversion Ray. A future update will include an equivalent to the Nanitic Conversion Ray for making Hive Worlds.

Update (2019.02.01): Added the Psionic Assimilation Wave.
41 Comments
kinngrimm 30 Nov, 2021 @ 4:42pm 
is this still working? espicially together with Forgotten Queens?
Lambda  [author] 2 May, 2020 @ 5:38pm 
Download the mod and edit it to remove the bit in the code that checks for the civic.
Journeyman Prime 2 May, 2020 @ 2:55pm 
Any chance that this tech can become available to anyone?

Reason being I have an old, old saved empire that, through wonderful glitches and great care on my part, has been altered to force-spawn a Tomb World (and get tomb habitability) for its home planet. They don't have the civic obviously, and so can't get the tech.
Lambda  [author] 12 Apr, 2020 @ 5:07pm 
@Ryuichiro: That goes for any mod I make, but sure, i'll add it.
Ryuichiro 12 Apr, 2020 @ 8:46am 
If you are fine with it, could you add a disclaimer to your description that others can use your work to update or even extend it?
nosivaste 11 Apr, 2020 @ 2:26pm 
ah ok, sounds good :)
Lambda  [author] 11 Apr, 2020 @ 2:01pm 
@nosiwaste: It should be fixable, but I don't use the Planetary Diversity mod and I don't even really play Stellaris anymore due to Paradox being shit at fixing bugs. I might give it another look after I upgrade my computer in a couple of months, at which point I may bring all my mods back up to date.
nosivaste 10 Apr, 2020 @ 11:01pm 
@Lᴀᴅʏ Lᴀᴍʙᴅᴀᴅᴇʟᴛᴀ this does not work with planetary diversity, if the planet killer weapons are used on a planetary diversity planet, it will just act as a neutron sweep, can you fix this? :)
Earth Defence Force! 28 Mar, 2020 @ 1:57pm 
"Obviously, this mod is not compatible with achievements" It is when i use a trick up my sleeve.
Chillbane 22 Oct, 2019 @ 8:59am 
many thanks, i will activate it to double check :)