Stellaris

Stellaris

Terraforming Planet Killers
41 Comments
kinngrimm 30 Nov, 2021 @ 4:42pm 
is this still working? espicially together with Forgotten Queens?
Lambda  [author] 2 May, 2020 @ 5:38pm 
Download the mod and edit it to remove the bit in the code that checks for the civic.
Journeyman Prime 2 May, 2020 @ 2:55pm 
Any chance that this tech can become available to anyone?

Reason being I have an old, old saved empire that, through wonderful glitches and great care on my part, has been altered to force-spawn a Tomb World (and get tomb habitability) for its home planet. They don't have the civic obviously, and so can't get the tech.
Lambda  [author] 12 Apr, 2020 @ 5:07pm 
@Ryuichiro: That goes for any mod I make, but sure, i'll add it.
Ryuichiro 12 Apr, 2020 @ 8:46am 
If you are fine with it, could you add a disclaimer to your description that others can use your work to update or even extend it?
nosivaste 11 Apr, 2020 @ 2:26pm 
ah ok, sounds good :)
Lambda  [author] 11 Apr, 2020 @ 2:01pm 
@nosiwaste: It should be fixable, but I don't use the Planetary Diversity mod and I don't even really play Stellaris anymore due to Paradox being shit at fixing bugs. I might give it another look after I upgrade my computer in a couple of months, at which point I may bring all my mods back up to date.
nosivaste 10 Apr, 2020 @ 11:01pm 
@Lᴀᴅʏ Lᴀᴍʙᴅᴀᴅᴇʟᴛᴀ this does not work with planetary diversity, if the planet killer weapons are used on a planetary diversity planet, it will just act as a neutron sweep, can you fix this? :)
Earth Defence Force! 28 Mar, 2020 @ 1:57pm 
"Obviously, this mod is not compatible with achievements" It is when i use a trick up my sleeve.
Chillbane 22 Oct, 2019 @ 8:59am 
many thanks, i will activate it to double check :)
Lambda  [author] 21 Oct, 2019 @ 3:01pm 
I don't really play Stellaris anymore, but I can't see why it wouldn't be unless they added some new planet types lately.
Chillbane 21 Oct, 2019 @ 11:59am 
Is this functional for 2.4+?
Lambda  [author] 2 Mar, 2019 @ 11:52pm 
@marky612: Should work on non-colonized habitables, yes.
marky612 2 Mar, 2019 @ 10:00pm 
Since I've yet to get it in my current game, can the bioshredder be used on owned non-colonized habitable worlds?
marky612 4 Feb, 2019 @ 10:04am 
THANK YOU!
Lambda  [author] 1 Feb, 2019 @ 12:00am 
Updated on 2019.02.01 with the Psionic Assimilation Wave planet killer.
marky612 1 Jan, 2019 @ 7:29am 
Once the Hive World one comes in I can really play a infection game!
Velaroz 15 Dec, 2018 @ 5:27pm 
Surprised one wasn't made for Gaia Worlds if you have the ascension perk for terraforming to them.
Lambda  [author] 9 Dec, 2018 @ 5:03pm 
Yeah, I will definitely add a new one for Hive Worlds to this mod, since they are the straight-up equivalent of Machine Worlds.
Ryuichiro 9 Dec, 2018 @ 8:23am 
Just found this and it's GREAT, thank you so much!
Could you add a 3. option for the new Hive Worlds?

If you don't have the time, tell me and I will make a sub mod by reworking your Nanitic Conversion Ray which you can then link in the description.
Desdaemonia 7 Dec, 2018 @ 5:32am 
I can't believe that isn't in vanilla. Well done.
Alderon Tyran 1 Nov, 2018 @ 7:38am 
I belive that it is fair to say that the biosphere shredder is not OP (since the same effect can be made by vanilla means with armageddon bombardment in the same time), however the nanitic Conversion Ray (NCR) I agree in it's current state may be "over powered" the solution to that though, I belive, would be to have the nanitic conversion ray cost exceptionally more in resources (energy/minerals) or require a rare resource. This would lead players away from building it, but leave it as an option for the more fluffy players.

Personally i love the idea of the NCR, andI'd love to make it balanced enough that my freinds wouldn't bulk at the idea of playing with this mod.
Siatru 1 Nov, 2018 @ 3:41am 
@Revan nothing wrong with being overpowered with this game's mods, honestly. As long as it's interesting.
Revan 31 Oct, 2018 @ 10:13am 
Building any kind of planet killer late game is overall not that expensive, but being able to terraform a planet in 2 minutes to a biome that pretty much only you can survive in and/or gives you a decent production boost is extremely overdoing it, late game or not. I think it'd be best if there was an extremely long fire period or something. That or maybe give an extreme relations modifier to all other empires, and I mean more extreme than the one you already get
Lambda  [author] 31 Oct, 2018 @ 12:37am 
Sure, maybe it could be considered overpowered, but I would argue that by the time you have the technology to build Colossi, it's a moot point.
The Great Whael 31 Oct, 2018 @ 12:11am 
Considering its all behind an exscusive asencion perk, and a bucnh of late game tech I would say its not that over powered.
Revan 30 Oct, 2018 @ 11:38am 
Isnt the ability to basically terraform planets at such a relatively low cost kind of super over-powered? Especially for Machine Worlds
Lambda  [author] 29 Oct, 2018 @ 10:26pm 
Meme like it's 1488: You can still Armageddon bomb them.
Dax 29 Oct, 2018 @ 3:40pm 
Can we get the option to shred native planets?
Certified Married Incel 29 Oct, 2018 @ 11:25am 
What about Fanatical Purifiers like myself who want to turn xenos' worlds into lifeless wastelands without the Post-Apocalyptic civic? :(
Shaun Canavi 29 Oct, 2018 @ 10:08am 
Excellent.
Lambda  [author] 29 Oct, 2018 @ 3:58am 
Aymeric: It *should* be possible to do that, but I'm not going to do it in this mod.
Aymeric 29 Oct, 2018 @ 2:05am 
Cool! Can you make a colossus size weapon that can turn a gaia world from instead of becoming a tomb world, it becomes the type of planet your empire's prime race can thrive on? even if it is only for xenophobe empires?
Lambda  [author] 28 Oct, 2018 @ 8:58pm 
@Eternal Doomsday, because post-apocalyptic civs get the Survivor trait, which means they don't mind settling on Tomb Worlds.
EteDec(Astral Overseer/Deci_Str) 28 Oct, 2018 @ 2:52am 
Why it must be Post-Apocalyptic for Shredder?

If they are not crazy, they likely ban nuclear things because they suffered heavily from it
Lambda  [author] 28 Oct, 2018 @ 2:03am 
akeean: This should be fixed in the latest version of my mod. Also made a few other fixes.
Lambda  [author] 27 Oct, 2018 @ 8:03pm 
akeean: Ok, I'll have a look at those interactions next time I'm at my PC.
akeean 27 Oct, 2018 @ 4:17pm 
tried using the machine world nanite dispersal on a fallen empires holy world... it fired, (got the collosus fired notification) but the planet remained a gaia, fallen empire did not react and my camera was thrown off the galaxy map, needed a reload to recover :-(

Happend twice in a row. Loads of mods, tho including Zenith of the Fallen empires and Fallen Empires Expanded (with compatability fixmod)
Nebelturm 27 Oct, 2018 @ 10:32am 
That's quite interesting!
Well done!
:Gifting:
Mish 26 Oct, 2018 @ 4:56pm 
rude
starfirejordan 26 Oct, 2018 @ 12:12pm 
ok then