Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

68 ratings
VNTE-DaLat
   
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Tags: Map
File Size
Posted
Updated
157.705 MB
28 Oct, 2018 @ 2:41pm
14 May, 2019 @ 11:03pm
12 Change Notes ( view )

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VNTE-DaLat

Description
Experience temperate Da Lat, in the Central Highlands of Vietnam. With its year-round cool weather, Da Lat experiences daily rainfall that creates a thick mist which envelops the slopes and forests.
Because of its cool, comfortable weather, French colonists built their villas here to relax during vacations, as well as growing it into a tourist resort.

During the Tet Offensive, fierce battles raged from January 31 to February 9, 1968 between ARVN MPs and Viet Cong. Re-live one of these battles and try a change of scenery by duking it out through rubber tree forests and pines, old run-down French estates, siege the great Pongour Falls re-imagined in RS2 as a battleground, thrash through an occupied Resort property, then a tug-of-war battle between each side following the railway tracks across a massive metal bridge
with metal scrap welded into defenses, then meeting at the end at a Railway Station known for being abandoned and booby-trapped during the war.

Loach helicopter map.

ARVN attack vs VC defend.

This map attempts a horseshoe shape progression path to save optimization as well as keeping the action and the togetherness of the environment close! If it is too narrow, always leave feedback on how to improve it all.

This map is based in Tuyen Doc region for Campaign Mode.
Popular Discussions View All (2)
8
30 Dec, 2018 @ 11:19am
Bug Reports
IceFuse
7
20 Nov, 2021 @ 8:49pm
Suggestions/Feedback
IceFuse
35 Comments
PeePeeStorm01 12 Jun, 2022 @ 1:02pm 
don't flank right side or you'll just run into a giant cliff. 1/10
Gao the Acapnotic 20 Nov, 2021 @ 8:46pm 
Stood out to me enough that I had to come here and comment on it.
By far one of the most beautiful looking custom maps i've seen yet, looks like a classical chinese painting, great sniping and counter sniping opportunities, as well as creative points and cheeky spots.
Only problem is it's terribly unbalanced, the attackers have nowhere near enough tickets considering how onesided most points are (specially the middle ones), it should be at least 200 lead tickets to attackers and even then an unorganized team would still fail to take it consistently.
With that patched it has potential for being one of my favorite maps in the game!
Chumbucket 11 Jul, 2021 @ 5:44pm 
The ticket balance on this map is awful. Attackers start with barely a 10 point ticket lead. Needs to be at least ~30-40 for it to be fair.
C4ShopLifter 23 Jun, 2019 @ 10:15am 
IceFuse,

Appreciate it! Yeah you could cut down on the tickets as well too, and should be looked at it. However, keep in mind that will still shorten games, and make it difficult to get to the final objective (which looks awesome!).

I've played this map only twice. But both times it ended similarly. One we ran out of time at F with maybe 60-80 tickets on each side. The other we ran out of time after capping F... maybe had 1 minute remaining? I think it was like 10-30 tickets.

Anyways, its a fun map! Would recommend some balancing action :).
IceFuse  [author] 22 Jun, 2019 @ 11:49am 
@danielb204 Thanks for the feedback, I will look into that in this coming balance update this weekend or cut down tickets slightly to adjust for time but I may add more time the next update after when I see match results.
C4ShopLifter 22 Jun, 2019 @ 3:23am 
Can we get more time on this map? Every time I play it we run out of time. Needs another 5-7 minutes.
[PBS] Powerbits 10 May, 2019 @ 11:05pm 
Hi m8,

We are getting purple ground textures on the map, due to the new patch.
Its temp removed from our servers.
Let me know when recooked pls
IceFuse  [author] 9 May, 2019 @ 3:45pm 
@[FOR] Reason - various layout changes to help F and H balance, i should update the change notes but you can also find them on the modding discord
[FOR] Reason 7 May, 2019 @ 7:30pm 
I love your work IceFuse and I'm curious, what was changed in your new update?
IceFuse  [author] 9 Feb, 2019 @ 12:39pm 
@0Duian I've got another new map coming in the works! All of these maps are subject to be rotated for new ones anyways