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RPG Overhaul - Pharmacist Class Specializations
   
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28 Oct, 2018 @ 5:37pm
17 Jun, 2020 @ 3:39pm
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RPG Overhaul - Pharmacist Class Specializations

Description
Features
This specialization pack adds 3 additional specializations from Favid's brand new and awesome Pharmacist Class mod to Musashi's fantastic mod RPG Overhaul. These specializations and the associated "Stimgun" secondary weapon come with 23 perks which were not previously available in RPG Overhaul.

The Stimgun secondary weapon is available to any soldier from the start of the campaign and grants the user two perks, both of which can be enhanced with other perks from the specializations.

Stimgun perks
Perk
Description
Recovery Stim
Fire a dart at an ally that applies a medikit heal. Also grants Stabilize Stim, allowing you to stabilize an ally who is bleeding out. Does not end the turn when used as a first action.
Venom Stim
Fire a dart that poisons the target. Deals no damage but is guaranteed to hit. Does not end the turn when used as a first action.


Specializations
Pharmacist
Rank
Perk
Description
Corporal
Survivor
Guarantees you will always bleed out on your first death on a mission, and reduces your wound recovery time.
Sergeant
Steadfast
Grants immunity to disorientation, mind control, and panic.
Lieutenant
Over the Counter
Gain 2 additional Recovery Stim uses.
Captain
Quick Stims
Activate this before using a Stim, and your next Stim will not cost an action.
Major
Savior
All healing abilities (including Recovery Stims and Combat Clinic) heal 4 additional hit points.
Colonel
Lingering Effects
Recovery Stims also grant health regeneration for a few turns.
Brigadier
Combat Clinic
Fire a Recovery Stim at all allies that you can see.


Assistant
Rank
Perk
Description
Corporal
Dedication
Free action. Activate to ignore reaction fire and gain a mobility bonus.
Sergeant
Maim
Fire a shot with your Assault Rifle that immobilizes the target for a turn.
Lieutenant
Nitro Stimulant
Fire a dart at an ally granting them bonus critical chance and mobility.
Captain
Predator
Grants an aim and critical chance bonus against flanked targets.
Major
Focus Stimulant
Fire a dart at an ally that grants them a large aim bonus.
Colonel
Flatline
Fire a shot with your primary weapon, dealing increased damage and applying rupture.
Brigadier
Cold Blooded
The first primary weapon shot you take against an enemy suffering from bleeding, poison, burning, or acid burning does not cost an action.

Dealer
Rank
Perk
Description
Corporal
Pins and Needles
Venom Stims do some guaranteed damage, which increases with Stim Gun tier.
Sergeant
Bloodlet
Standard shots with your primary weapon now cause Bleeding.
Lieutenant
Under the Counter
Gain 2 additional Venom Stim uses.
Captain
Neurotoxin
Venom Stims now also disorient the target.
Major
Increased Dosage
Poison applied by you deals more tick damage.
Colonel
Warning Shot
Fire your primary weapon just over the target's head, causing them to panic. This attack deals no damage.
Brigadier
Toxic Cloud
Grants a special dart that functions as a normal Venom Stim against the target, but also releases a large poison cloud in an area around them. Enemies in the area of effect take damage as if they were shot by a Venom Stim.

Known issues
  • None.

Thanks and Credits
Favid for making and giving me permission to use this great mod.
Musashi for making RPG Overhaul.
Xylthixlm for XModBase and some of the icons used for the Pharmacist class.
.vhs also for some of the icons used by the class.
Mister Gruffle for his fantastic XCOM 2 series which entertains me greatly and inspired me to start making mods.

The specializations have not yet been extensively tested in RPG Overhaul. They are therefore subject to change.
29 Comments
AlphaShadow897 19 Jul, 2024 @ 3:49pm 
A note: if you're using the Proficiency Classes version of the Pharmacist with this specialization, RPGO Soldiers who equip the Stimgun will not be able to fire Venom Stims.
AranBlack 17 Jul, 2024 @ 8:48am 
I'm using this mod with the LWOTC and The RPGO Compactibility, and when a use the sting to stabilize a soldier, this make the soldier has actions even he or she is still unconscions, you cannot carry him or her, and any action you try with him or her does not work, someone now how to fix it?
Mr. Skibidi 20 Mar, 2023 @ 8:32pm 
I'm not sure how, but out of all the skills for pharmacist, the Savior perk is the only one that seems to have been omitted from selection. Even with a respec mod, it doesn't appear. Very sadge
Ferrsai 5 Sep, 2022 @ 11:43pm 
I'm trying to figure out how I can pack a stimgun and a servo skull from another mod. Is this something I should be able to figure out pretty easily, or is it more of a pain in the ass than it seems? My thought was to move one or the other to a utility slot or set the stimgun to be treated as a pistol so I could equip it in the pistol only slot. Any help you could offer will be appreciated, thanks.
Bearalaika 11 Aug, 2021 @ 11:13am 
Hey this is a minor thing, but I noticed the stimgun doesn't grant the stimulate ability from the original class mod.
Infiums 18 Feb, 2021 @ 5:07am 
I installed this mod mid-campaign and additional specs appeared in the game , but Stim Gun doesnt, is there any command to add it to inventory or it will only appear if i start new campaign?
bstar  [author] 14 Jan, 2020 @ 4:59pm 
Sounds to me like you're missing some of the required mods.
BrainySmurf 14 Jan, 2020 @ 3:21pm 
Just added this mid campaign and used rpgo_rebuildselectedsoldier. Only the pharmacist line shows up and it has only the savior perk. Same when I start a new campaign.
Daphne 7 Jul, 2019 @ 10:07am 
I see. Thanks for the information :)
bstar  [author] 7 Jul, 2019 @ 2:13am 
The Richard's Classes plugin is outdated, so that's why it has some strange prerequisites. Your best bet is making the changes yourself in the ini files.

And yes, you're right, the Stim Gun conflicts with the gremlin but it's not intended to be used together with one. As to why Favid (the author of the original Pharmacist class) decided against a revival stim I can't say for certain.