XCOM 2
RPG Overhaul - Pharmacist Class Specializations
29 Comments
AlphaShadow897 19 Jul, 2024 @ 3:49pm 
A note: if you're using the Proficiency Classes version of the Pharmacist with this specialization, RPGO Soldiers who equip the Stimgun will not be able to fire Venom Stims.
AranBlack 17 Jul, 2024 @ 8:48am 
I'm using this mod with the LWOTC and The RPGO Compactibility, and when a use the sting to stabilize a soldier, this make the soldier has actions even he or she is still unconscions, you cannot carry him or her, and any action you try with him or her does not work, someone now how to fix it?
Mr. Skibidi 20 Mar, 2023 @ 8:32pm 
I'm not sure how, but out of all the skills for pharmacist, the Savior perk is the only one that seems to have been omitted from selection. Even with a respec mod, it doesn't appear. Very sadge
Ferrsai 5 Sep, 2022 @ 11:43pm 
I'm trying to figure out how I can pack a stimgun and a servo skull from another mod. Is this something I should be able to figure out pretty easily, or is it more of a pain in the ass than it seems? My thought was to move one or the other to a utility slot or set the stimgun to be treated as a pistol so I could equip it in the pistol only slot. Any help you could offer will be appreciated, thanks.
Bearalaika 11 Aug, 2021 @ 11:13am 
Hey this is a minor thing, but I noticed the stimgun doesn't grant the stimulate ability from the original class mod.
Infiums 18 Feb, 2021 @ 5:07am 
I installed this mod mid-campaign and additional specs appeared in the game , but Stim Gun doesnt, is there any command to add it to inventory or it will only appear if i start new campaign?
bstar  [author] 14 Jan, 2020 @ 4:59pm 
Sounds to me like you're missing some of the required mods.
BrainySmurf 14 Jan, 2020 @ 3:21pm 
Just added this mid campaign and used rpgo_rebuildselectedsoldier. Only the pharmacist line shows up and it has only the savior perk. Same when I start a new campaign.
Daphne 7 Jul, 2019 @ 10:07am 
I see. Thanks for the information :)
bstar  [author] 7 Jul, 2019 @ 2:13am 
The Richard's Classes plugin is outdated, so that's why it has some strange prerequisites. Your best bet is making the changes yourself in the ini files.

And yes, you're right, the Stim Gun conflicts with the gremlin but it's not intended to be used together with one. As to why Favid (the author of the original Pharmacist class) decided against a revival stim I can't say for certain.
Daphne 7 Jul, 2019 @ 1:27am 
Quick question- Is this class lacking Revive intentional? I ask because that's very restricting if building a dedicated healing class(Need Gremlin, but that conflicts with the StimGun)... And because a skill from the Healing Darts line actually says it requires "Revive" which doesn't exist. I only get the classic Revival Protocol for Gremlins and it doesn't count as "Revive" so it's not that.
bstar  [author] 10 Jun, 2019 @ 4:01pm 
I'm glad you like the mods, I didn't intend to be mean, but posting the same comment multiple times doesn't really help.

This mod should not conflict in any way with other mods made for RPGO (you can find all of the mods made directly for RPGO in the collection in the link at the top of RPG Overhaul's description.

Psi Overhaul, was not made for RPGO so I can not guarantee compatibility. If your game is crashing, please try following the tips in this thread: https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
alberto_adm 10 Jun, 2019 @ 3:06pm 
@bstar

First of all, it is not Span. Never was. I like your MODs and RATE them all, I put in MY FAVORITES.
Unfortunately I have little experience with modding, and in the case of RPGO it's the first time I'm using them. I can not enjoy it all as I like it and I came to ask for help.

I'm not trying to get in the way, just with doubts.

My intention is not to be unconvincing, I really like your work.

Good week.
bstar  [author] 7 Jun, 2019 @ 5:09pm 
No, it does not conflict with other RPGO mods. No idea about the Psi Overhaul as I don't use it. Please stop spamming this on all my mods.
alberto_adm 7 Jun, 2019 @ 4:57pm 
@bstar , this MOD conflicts with others RPGO class overhaul? For me is crash with Psi Overhaul.
bstar  [author] 14 Jan, 2019 @ 3:53am 
The same way you would install any other mods in a running campaign. However, the specializations a soldier has access to are determined at the moment of creation so in order for your existing soldier to be able to use newly added specializations, you have to "rebuild" them. Musashi recently added a whole bunch of custom console commands to the main RPG Overhaul mod that let you do that. Check out this thread 's section on console commands for more information.
Aaewen 13 Jan, 2019 @ 10:22pm 
Thanks bstar. I am trying to figure out how to install this mid campaign :)
bstar  [author] 17 Dec, 2018 @ 5:22am 
@tomomi1922 In 99.99% of cases, if a mod has prerequisites, you need the prerequisite's prerequisites too.
Aaewen 16 Dec, 2018 @ 5:44pm 
Should I also install [WOTC] Extended Perk Pack? It is required for the base [WOTC] Pharmacist Class
Black 9 Dec, 2018 @ 12:31am 
@bstar Reading through I just realised, aren't Steadfast and Warning Shot added in other specialisations already. I think it's the Tank class?
Vertigo322 12 Nov, 2018 @ 5:48am 
@bstar Ah perfect. I just wanted to be sure that not having the class's requirements didn't do something funky to the class themselves in RPGO. But as long as simply having the class mod installed works, wonderful! Now to figure out why I'm still getting other non soldier class promotions..
bstar  [author] 12 Nov, 2018 @ 1:50am 
@Vertigo Neither New Promotiom Screeb By Default or GTS Only Classes (I think that's what it's called) are required to use the RPGO plugins. The classes themselves, if listed as requirements, are required though. I know, it's a bit confusing. Maybe I should update the description...
Vertigo322 11 Nov, 2018 @ 8:26pm 
So question. I'm really existed to try using this class, I love the idea of the three new skill trees. But the Pharmacist Class that is a required mod for this one, itself has a required mod that is the New Promotion Screen by Default. A mod that is already packaged into the base RPG Overhaul mod, and in the description of RPGO it says to disable the New Promotion Screen by Default. So will this cause issues with the Pharmacist class if I don't subscribe to the Promotion Screen mod? Should I subscribe but uncheck it from the mod launcher list? I also had a similar question for K's Officer class and a required mod for it. Any help would be appricated.
Milf-Hunter 30 Oct, 2018 @ 1:52am 
can sum1 make a unique stimgun ? vissualy i mean? ty
tran.bronstein 29 Oct, 2018 @ 10:00am 
I also see this class is centered on the all important Stim Gun so it is definitely a worthwhile addition for RPGO regardless. I will try it tonight.
tran.bronstein 29 Oct, 2018 @ 8:34am 
Thanks man. Awesome work picking up and taking off with what Musashi started. Even with what's already available my.mind is boggled by the possible combos. The more the merrier.
bstar  [author] 29 Oct, 2018 @ 8:31am 
No, there's no need for a soldier class to use these perks first. But in this case, Favid made a complete and well thought-out class so I thought it would make the most sense to port it 1-to-1 for RPG Overhaul.

Stay tuned for more RPG Overhaul specializations using the Extended Perk Pack - I may have something in the works! :)
tran.bronstein 29 Oct, 2018 @ 8:25am 
bstar, does a soldier class using the new Extended Perk Pack have to be made first before you can throw those 65 new perks into RPGO? Or can you just add them straight into RPGO? Seems kind of redundant to me to have to download the EPP, hope somebody makes classes using every single new Perk, hope you cann convert all those classes assuming they are ever made, and then download the RPGO add-on for everyone.
Azure 28 Oct, 2018 @ 7:10pm 
that was a fast turn around