Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

134 ratings
HoppityQ's Rebels Should Not Be Overpowered - The Greatest Fix Known To Mankind
   
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Tags: mod, Campaign
File Size
Posted
Updated
427.678 KB
30 Oct, 2018 @ 12:27am
30 Oct, 2018 @ 10:27am
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HoppityQ's Rebels Should Not Be Overpowered - The Greatest Fix Known To Mankind

Description
♥♥♥♥ rebels. How do ♥♥♥♥ do they even have 20 VETERAN UNITS?

This mod fixes that! They're 100% less ♥♥♥♥♥♥♥♥ rage inducing and more logical.
24 Comments
Aslan Ponto 9 May @ 3:58am 
Hi, I´m taking up modding and I want to do something related with slave rebellions. I´d like them to be as they are in your mod, with militia units mostly, but with bigger numbers (let´s say that 4 slave armies appear), would that be possible?
кавопивця 1 Jun, 2024 @ 2:26pm 
Is it possible that the mod causes a bug when there is no "malcontents leaving" bonus for public order? As a result, rebellions continue to happen every turn and I have multiple rebel armies at once.
ProjectDefQon1 15 Nov, 2021 @ 7:27pm 
if i were gay i ask you out for making the best mod for Rome 2 thanks man
Lotor13 24 Sep, 2021 @ 12:00am 
How does this mod "fix" that??

@Yumi
It would be good to shortly explain, what You did,
Hugh Bollocks 29 Apr, 2020 @ 6:38am 
Thanks.
tarexj 31 Dec, 2019 @ 11:58am 
Needs a new savegame? Because in the civil war i had the romans separatists had one evocati unit and 7 pretorians while i was still using hastatii/triarii/princeps
Yumi  [author] 12 Feb, 2019 @ 11:34pm 
Most likely not.
Jacko 12 Feb, 2019 @ 5:47pm 
I'm assuming this wouldn't be compatible with DeI?
Wasabi 31 Jan, 2019 @ 2:24am 
The gods smile upon you
sebau 31 Dec, 2018 @ 5:10pm 
Hoping this works, just saw a village go from 2 units to a full stack in one turn. Better equipment than my trained regulars, more experience and in just 1 friggin turn