RimWorld

RimWorld

531 ratings
Run and Hide
   
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Mod, 1.0
File Size
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150.461 KB
30 Oct, 2018 @ 7:47pm
1 Change Note ( view )

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Run and Hide

Description
Run and Hide solves the problem of colonists getting themselves killed by fleeing into unsafe places (i.e. away from the colony, into corners, etc.) by allowing the player to place a marker which designates a spot that the colonist can run to for safety. Colonists will flee to the nearest pre-placed bunker spot whenever they run into danger.

Compatible with every mod and can be installed on existing saves.
62 Comments
Сатаненко 7 Apr @ 4:39am 
А где комменты уже 4 года
Johnny Rico 22 Aug, 2021 @ 3:18am 
Update?
Muffl 9 Oct, 2020 @ 12:35am 
Jaxx - pshoooo 6 Sep, 2020 @ 10:39pm 
i imagine this is compatible with 1.2 as is, given how small of a mod it is, but, would be nice to have the flag updated at least so it shows up in searchlists
Slinger 15 Mar, 2020 @ 6:57am 
I wish this was placeable on top of storage i.s.o. taking up a tile.
Mlie 14 Mar, 2020 @ 1:06pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2022480344
Hope this helps anyone!
Holy Snail 12 Mar, 2020 @ 10:37pm 
@GodEmperor - Then just Draft them, and toss them into a safe area. Simple.
EvilNecroid 11 Mar, 2020 @ 10:22pm 
can this get updated already?
mtg 7 Mar, 2020 @ 4:33pm 
please update to 1.1
EmperorVolo 7 Mar, 2020 @ 2:54pm 
Really need this for 1.1 the absurdity that the default AI just keeps running til it dies instead of towards any area of help is just ridiculous this should be in the core game by default.