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try this mod instead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2022480344&searchtext=hide
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2022480344
Hope this helps anyone!
Verse.Log:Warning(String, Boolean)
AllYourBase.XmlSharedBaseDetection:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
And then on top of that you have to draft a pawn and manually send him to safety. Doesnt work.
It just doesnt work.
It's : Steam\SteamApps\workshop\content\294100\1552457762\Textures\Things\Building\Misc
Really, i like the mod and the idea is incredibly useful. but #me too would prefer a less eye-catching spot.
@Mr. Lance Hardwood, maybe you can share your version here in the workshop?
it looks a little weird having a tiny man on the floor. Especially in say a tribal colony.