RimWorld

RimWorld

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Psychology Imprisonment Patch
   
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Mod, 1.0
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167.427 KB
31 Oct, 2018 @ 5:24pm
19 Nov, 2018 @ 3:17pm
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Psychology Imprisonment Patch

Description
Makes it so that newly-recruited pawns don't get the "faction imprisoned me" -40 penalty to everyone in the colony, which made it nearly impossible for new recruits to form positive relationships. Pawns which were already part of the colony and then arrested still get it.

Non-Steam download available here.[github.com]

Why isn't this in Psychology?

I suggested it to The Word-Mule, and they said no. If they change their mind, the source code's available[github.com].
50 Comments
Nimrod 14 Apr, 2020 @ 10:39pm 
shame about the update :/
dninemfive  [author] 8 Mar, 2020 @ 3:44pm 
@Tanksy No. I'm not planning on using Psychology in 1.1, so I'm not going to spend the time updating this mod. I'm releasing it under the MIT license, though, so anyone who wants to update can.
Tanksy 8 Mar, 2020 @ 1:07pm 
Hi, is there a 1.1 version in the works?
Skele₊ 9 Jan, 2020 @ 11:41am 
Wish I could tweak this to be present but less so, or perhaps have it go away after a short time, like a conversation thingy
Mistletoe The Bard 5 Sep, 2019 @ 8:51pm 
Alright! Thanks for the reply~ I don't think they are bad, just sometimes they are not needed for cultist/evil types of RP colony. I don't plan to use it all the time, but I always just feel like there should be an option for it.
dninemfive  [author] 5 Sep, 2019 @ 1:42pm 
@Mistletoe The Bard Probably not. I personally like those penalties and am focusing on mods I want to use right now.
Mistletoe The Bard 4 Sep, 2019 @ 8:47pm 
Hey... I've been looking around but you seems to be the only guy who does this.. May you also make patch for psychology mod with no Selling Prisoner, Innocent Prisoner died penalty? And maybe a bit more minor penalty for harvesting organs. There isn't any mod out there can override the Psychology mod penalty on prisoner's parts for some reason, even loaded after Psychology mod. Sorry for asking this, but I really don't know much with codings.
deathbyego 18 Aug, 2019 @ 8:24pm 
Oh. Thank god I found this. I didn't even realize Psychology was doing this until 2 colonies ago. If you are actually making your own mod similar to that one, I'll be glad to use it. I love Psychology but there are certain aspect I hate. Like almost every aspect of its anxiety system. I'm fine with a pawn going Berserk because they ate late. But not developing anxiety because he missed his lunch hour.
dninemfive  [author] 21 Jul, 2019 @ 4:51pm 
@MatthewTh0 It's the latter. The picture is from an old version, I should probably update it but there's no ingame text now.