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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2118235660
all the different personality traits add so many variables, its a monumental task
what kinda mod you thinking about?
Those other things are even more in-depth. I'm considering making my own version of Psychology along with a big mod I've been thinking about, and I might incorporate your suggestions there if I even make that mod, but it's out of the scope of this one.
Why not make it random?
Some new colonists might resent, some might not...
What if a colonists pretends to be recruited only to escape later when recruited stealing things with them? or killing a colonist or a pet and then escaping off the map?
The error I get is in my post on page 5 of the Psychology bug thread. (Initially I thought it was caused by that mod.)
ive played a long time with the same mod loadout with the same colony and only these 6 mods have had an update between my last sessions. i dont know if my issues are being caused by your mod but i read somewhere that the harmony thing is used while modding and should be turned off when releasing an update.
hope this helps and if not, that it will help one of the other modders on my list.
cant even recruit via devmonde
LOG:
" Root level exception in OnGUI(): System.TypeLoadException: Could not load type 'Psychology.ThoughtDefOfPsychology' from assembly 'PsychologyImprisonmentPatch'.
at (wrapper dynamic-method) RimWorld.InteractionWorker_RecruitAttempt.DoRecruit_Patch2 (Verse.Pawn,Verse.Pawn,single,string&,string&,bool,bool) <0x0005d>
at RimWorld.InteractionWorker_RecruitAttempt.DoRecruit (Verse.Pawn,Verse.Pawn,single,bool) <0x0006e>
at Verse.Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__7B (Verse.Pawn) <0x00100>
at Verse.Dialog_DebugOptionLister/<DebugToolMapForPawns>c__AnonStorey0.<>m__0 () <0x001ef>
at Verse.DebugTool.DebugToolOnGUI () <0x00096>
at Verse.DebugTools.DebugToolsOnGUI () <0x0002f>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x00287>
at Verse.Root.OnGUI () <0x00112>
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI() "
JobDriver threw exception in initAction for pawn Skylar driver=JobDriver_ChatWithPrisoner (toilIndex=19) driver.job=(PrisonerAttemptRecruit (Job_2396834) A=Thing_Human833376) lastJobGiver=RimWorld.JobGiver_Work
System.TypeLoadException: Could not load type 'Psychology.ThoughtDefOfPsychology' from assembly 'PsychologyImprisonmentPatch'.
I have not added any new mods so not sure why it is suddenly erroring out now when ttrying to recruit.
[code] Could not execute post-long-event action. Exception: System.TypeInitializationException: An exception was thrown by the type initializer for PsychologyImprisonmentPatch.PsycImpriPatc ---> System.Reflection.AmbiguousMatchException: Ambiguous matching in method resolution
[/code]