XCOM 2
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[WOTC] Militia Overhaul
   
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652.926 KB
3 Nov, 2018 @ 8:45am
22 Feb, 2023 @ 9:14pm
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[WOTC] Militia Overhaul

In 1 collection by Alpha115
Alpha's Mod Collection
24 items
Description
So this mod was inspired by DerBK's A better militia mod. This mod is pretty similar in the sense that it overhauls the militia. Its not compatible with a better militia but this mod has all of the feature of this mod baked in.

What this mod does
1. It gives the standard militia soldiers loadouts. So far we have 4 loadouts.
Militia Unit 1
- Name: Basic Security
- AR does 2-4 damage, pierces 1 armor.
- 72 aim.
- 5 hp.
- Carries a flashbang.
- Can use Suppression and Hunker Down.

Militia Unit 2
- Name: Milita Heavy
- LMG does 3-6 damage, pierces 1 and shreds 1 armor.
- 70 aim.
- 6 hp, 1 armor
- Carries a frag Grenade.
- Can use Suppression and Hunker Down.
-These milita units moves slightly slower, due to their equipment.

Militia Unit 3
- Name: Veteran Militia
- Laser AR does 4-6 damage, pierces 2 armor, shreds 1 armor.
- 80 aim.
- 7 hp, 2 armor
- Carries a frag Grenade.
- Can use Suppression and Hunker Down.

Militia Unit 4
- Name: Veteran Heavy Militia
- Laser LMG does 5-7 damage, pierces 2 armor, shreds 1 armor.
- 75 aim.
- 8 hp, 2 armor
- Carries a plasma grenade.
- Can use Suppression and Hunker Down.
- These milita units moves slightly slower, due to their equipment.

2. The militia soldiers use the TLP weapon appearences for their guns.
3. Like A better milita you can potentially see higher tier militia soldiers in earlier haven assault missions.
4. Removed easy to hit from the militia.

I've worked hard to make sure this mod has no major bugs or errors. Its a great mod if you want the Resistance to have some kick to them.

Special thanks to rusty Dios for coding help, now the mod is compatible with [WOTC] Don't Pull That Trigger.
108 Comments
Shuri-Sama 23 Jun @ 11:37am 
yeah best militia mod i saw. wish that someday sb can make militia bases like in jagged alliance but at the current state this is really the best we can get by now.

i have a mod with additional missions (in some of them there r militias who helps u so they r not just some additional goals to get the aliens distracted, with this mod they r actual helpful ^^)
DanMan 17 Jan @ 4:19pm 
Great mod! Doing retaliation missions is always a chore but this makes it more entertaining as the militia can actually make a difference now.
GronkaDonk 30 Sep, 2023 @ 3:51pm 
if i wanted the militia to only be able to use certain weapons (for example, only weapons from imperial surplus) how would i go about doing that?
Unkind_Ocean208 28 Sep, 2023 @ 12:25pm 
question before I start an entire campaign to test this: do these guys have less aim then they used to? I didn't really like a better militia because they removed their aim and made their number one suppression which had an aim penalty so I want to know if this might be better.
Swanky 3 Feb, 2023 @ 9:21am 
Would it be possible to update the Resistance Soldier AI with a hunker down routine when they are on fire? Right now they completely ignore that and are subsequently killed by burning to a crisp.
Alpha115  [author] 22 Oct, 2022 @ 9:56am 
@RambelZambel No problem.
MaCC165 22 Oct, 2022 @ 2:37am 
thx for the fix
Alpha115  [author] 21 Oct, 2022 @ 4:57pm 
Fix wont help if you are already in a tactical mission sadly.
Alpha115  [author] 21 Oct, 2022 @ 4:57pm 
@RambelZambel Fixed.
MaCC165 21 Oct, 2022 @ 4:11am 
i think the last update from today broke retaliation, i played several new saves, with deleted config
no civis spawn except soldiers,civis are replaced with advent.
so only 6 civis in the counter
i disabled this mod and it gone. yesterday was all good