XCOM 2
[WOTC] Militia Overhaul
108 Comments
Shuri-Sama 23 Jun @ 11:37am 
yeah best militia mod i saw. wish that someday sb can make militia bases like in jagged alliance but at the current state this is really the best we can get by now.

i have a mod with additional missions (in some of them there r militias who helps u so they r not just some additional goals to get the aliens distracted, with this mod they r actual helpful ^^)
DanMan 17 Jan @ 4:19pm 
Great mod! Doing retaliation missions is always a chore but this makes it more entertaining as the militia can actually make a difference now.
GronkaDonk 30 Sep, 2023 @ 3:51pm 
if i wanted the militia to only be able to use certain weapons (for example, only weapons from imperial surplus) how would i go about doing that?
Unkind_Ocean208 28 Sep, 2023 @ 12:25pm 
question before I start an entire campaign to test this: do these guys have less aim then they used to? I didn't really like a better militia because they removed their aim and made their number one suppression which had an aim penalty so I want to know if this might be better.
Swanky 3 Feb, 2023 @ 9:21am 
Would it be possible to update the Resistance Soldier AI with a hunker down routine when they are on fire? Right now they completely ignore that and are subsequently killed by burning to a crisp.
Alpha115  [author] 22 Oct, 2022 @ 9:56am 
@RambelZambel No problem.
MaCC165 22 Oct, 2022 @ 2:37am 
thx for the fix
Alpha115  [author] 21 Oct, 2022 @ 4:57pm 
Fix wont help if you are already in a tactical mission sadly.
Alpha115  [author] 21 Oct, 2022 @ 4:57pm 
@RambelZambel Fixed.
MaCC165 21 Oct, 2022 @ 4:11am 
i think the last update from today broke retaliation, i played several new saves, with deleted config
no civis spawn except soldiers,civis are replaced with advent.
so only 6 civis in the counter
i disabled this mod and it gone. yesterday was all good
Alpha115  [author] 20 Oct, 2022 @ 9:20pm 
@Indigodruid It should be fixed now.
Indigodruid 3 Oct, 2022 @ 3:02pm 
I believe a bug was introduced with the last update. When an extra soldier joins my crew (via "Volunteer Army"), they don't have any evac interface. This results in a failed mission on missions where evac is requited. The only way to resolve the mission is to sacrifice the unit resulting in a lower mission score. This was one of only two mods that had been changed since seeing this behavior and removing this mod resolved the issue.
Alpha115  [author] 6 Jun, 2022 @ 7:17am 
@khumak use [WOTC] Don't Pull That Trigger to avoid the latter issue.
khumak 8 Mar, 2022 @ 12:17am 
I like this mod, but it has definitely turned the Warlock into the most annoying of the Chosen. Just finished a retaliation mission where my reaper got MC and the militia shot her til she was bleeding out. Still won the mission and saved my reaper, but she's out of commission for awhile now. I did another one soon after that where I almost lost the mission because the warlock kept sending spectral zombies to blow up all the civilians. I actually find the second issue to be the bigger problem.
Ty 24 Jan, 2022 @ 1:35am 
I see the weapon range scale for the M5 militia's weapon and it looks like it was supposed to be a sniper, was the M5 militia supposed to be a sharpshooter that didn't get finished? I tried spawning one in manually but they just don't exist. That was a pretty cool idea if it was
poemedia 28 Nov, 2021 @ 8:55pm 
I have the same issue on retaliations, militia moving but not shooting at all. Any clue how to solve it?
Totoro 23 Nov, 2021 @ 9:23am 
+1. After last update militia moving but not shooting on retaliation mission :(
judcohan 22 Nov, 2021 @ 12:15pm 
I've just experienced the same problem (militia moving but not shooting on retaliation mission.)
ArmaFennica 19 Nov, 2021 @ 10:43am 
Oh, I forgot to add that yer mod is excellent! Truly well done and a thank ye.
ArmaFennica 19 Nov, 2021 @ 9:12am 
Same here, Militia will not engage the hostiles. They move and lose the second action point.
- uninstalled the game, all mods and then reinstalled everything. Still, Militia will not shoot.
coletrain644 12 Nov, 2021 @ 8:57pm 
@PSPSoldier534
This is happening to me too.
PSPSoldier534 12 Nov, 2021 @ 10:59am 
After this latest update, the militia on retaliation missions for me stopped attacking the enemy altogether. Maybe this was an isolated incident. I'll try to remember to report it if I play another retaliation mission and the militia don't attack again.
Dog 5 Nov, 2021 @ 12:20pm 
Can you add snipers please, and possibly specialists.
Larsen 4 Nov, 2021 @ 12:10pm 
@The Last Eagle
use the mod "[WOTC] Don't Pull That Trigger" to stop Militia from shotting mind controlled.
Иваныч 14 Oct, 2021 @ 12:31pm 
I warn you, with this mod, Militia can kill all your XCOM fighters. )
https://youtu.be/07YUeTSVbZo?t=2897
(Watch the mission to the end)
Rarky 19 Jul, 2021 @ 2:28am 
I've had the same issue where the Militia did not spawn at all on a modded map. I started playing on a Haven Assault mission located on a dam, and there were no Militia fighters at all.
Mouse Lover 12 May, 2021 @ 1:58am 
Is this mod compatible with mod maps?
Cause I had my Militia mission today in a modded map and they had NO one to defend them.
The clusters of civilians without protection became sheep locked with a wolf (easy targets).
modifieda4 10 Apr, 2021 @ 8:27am 
i looked through the comments, i didn't see if this mod is compatible with LWOTC. does anyone know? I've been using this great mod for regular wotc...
Alpha115  [author] 31 Mar, 2021 @ 7:37pm 
A slight tweak to the AR militia Unit 1 uses. Its 2-4 from 1-4.
ZiggyTouyeul 23 Mar, 2021 @ 1:08am 
May I inquire as to what has been changed in the latest update ?
khumak 1 Mar, 2021 @ 1:17pm 
I'm liking this mod quite a bit. The Militia don't seem as useless with this installed. I've only run into 2 issues with it so far. One is that they will sometimes grenade friendlies. The other is that they seem not to care if the aliens are on overwatch and will run around getting themselves killed instead of just staying where they are and shooting. I still find the AI from this mod better than vanilla for the militia though.
Tigermask809 24 Oct, 2020 @ 9:16pm 
Does this mod remove easytohit?
Deadput 15 Feb, 2020 @ 5:10pm 
Make sure your not using other mods that overhaul/edit the Militia AI.
Hyperdragon1701 13 Feb, 2020 @ 2:42am 
I think this mod is great, though i am having some wierd ai issues. The Militia essentially never moves and only fires at things that are directly in their line of sight even though they could get a better position and once there are no enemies they dont do anything, they dont move they dont even overwatch they just stand there akwardly for half a minute and then skip their turn.
Alpha115  [author] 22 Aug, 2019 @ 3:31pm 
Probably an incompatibility with Yellow alert which I never use.
Swanky 22 Aug, 2019 @ 2:44pm 
I am having weird interactions with this mod. Using Yellow Alert gameplay and ABAdvent and this mod has a good chance of bugging out Aliens when I'm using it. Deactivating this mod has them do regular things again.
3D Master 7 Jul, 2019 @ 1:53am 
Are this mode and Toned Down Militia compatible? Is it even necessary, or does this already tone down the militia?
Deadput 20 Jun, 2019 @ 10:39am 
Hi sorry to bother you directly.

Had a question if it would be alright to use your Militia overhaul mod as a base for a Militia mod including units such as the Long War 2 Resistance Mecs which I've posted a few pictures of in the modding discord, friendly lesser Skirmisher Troopers, Resistance Snipers, etc.
silverleaf1 13 Jun, 2019 @ 3:19am 
I saw that militia members with incendiary grenades were sometimes a bit careless in their use and killed some of the civilians.
Mr. Someguy 12 May, 2019 @ 8:03pm 
@Sartarius Point 1 is actually a problem in the base game. Aliens ignore Resistance members, even when they're in line of sight and taking damage from them.
Sartarius 25 Apr, 2019 @ 8:45pm 
While idea is great I can say that it needs some improvement
1. Every militia member is active on mission start. While it is not a huge issue strange things can happen due to this. You can safely pass turns and just watch militia do your job when pods are not discovered yet. Aliens wont hit militia but they are hit by them.
2. Strange behavior. Overwatch without cover. Chaotic movements.
Terran 25 Apr, 2019 @ 1:48pm 
Wow, that's awkward. I thought I had every DLC for the game because I bought that big pass when it released. Thanks.
Dragon32 25 Apr, 2019 @ 9:19am 
@Terran:
Right hand column, the box labelled "REQUIRED DLC. This item requires all of the following DLC"
Alpha115  [author] 25 Apr, 2019 @ 4:41am 
the TLP pack is an official DLC like WOTC. If you do not have it issues can occur.
Terran 24 Apr, 2019 @ 9:16pm 
Not sure what the TLP pack is, but I don't have any packs save a map parcel one installed I think. If that's it, then I'll try removing it and seeing if I can get this to work
Alpha115  [author] 24 Apr, 2019 @ 8:52pm 
do you have the TLP pack installed? that could be the issue for some of your issues.
Terran 24 Apr, 2019 @ 7:02pm 
This mod must be incompatible with something I'm using, because upon installing it it has broken some resistance outpost missions. None of the AI friendlies have physical guns, they just hold nothing and shoot nothing, yet it somehow deals damage. Worst of all, though, is now I sometimes get infinite turns that won't end in these missions.
Alpha115  [author] 19 Apr, 2019 @ 9:15pm 
The units have different stats, they have different guns and equipment.
sAiNtgOtEn 16 Apr, 2019 @ 4:29pm 
what's the difference between this and a better militia then?
Dragon32 24 Feb, 2019 @ 12:52pm 
Hey, Alpha115.

Just looking at "XComGameData_CharacterStats.ini", saw that the change to mobility for CivilianMilitiaM2 was missing a "+", so it's just "CharacterBaseStats[eStat_Mobility]=10"

Dunno how much of a problem that is...

And CivilianMilitia has eStat_Offense]=72, rather than 70 as in the Description, and so has better Aim than the M2

M3 has [eStat_Offense]=80, think it should be 75, as per the above.