The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Enhancement
   
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9.019 MB
31 Mar, 2015 @ 1:03pm
47 Change Notes ( view )

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Enhancement

Description
The Intent of Enhancement is to provide a more challenging, complex, strategic game with as much unpredictability as I can find so the experienced player will never play the same game twice. A combination of unleveling some items and releveling others so the player may aquire some items at anyrime while others have been stretched more into the later levels [50-70].
This mod focuses on intense gameplay and covers a wide scope of the game as they are all intermingled, unlike most of the great mods out there it dosen't cover one small area of the game but everything that has to do with the choices the player has to make in Skyrim to become Dovahkin and fullfill the hardest occupation in Skyrim an adventuer

[Misc] Timescale has been set to 15 [Longer Days] , Raised Inn Charge from 10 to 30 septims, Increased Steward Bounty to 500, Jarl Reward in Dragon Rising Quest is Unleveled. Guards and Soldiers carry better weapons. Gold Coins have weight. Can lay up to three Runes in Sequence.

[Jewelry] Religous Amulets have much more influence on the game through enchantments but are rare to find, common jewelry has been revalued and reweighted

[New Enemies] Where before you only fought Alduin once, Corrupted Shades at Mt Kilkreath and Nord Ghosts at Volunruud you;ll find yourself fighting Shades,Draugr,Nord Ghosts all at once and in high level dungeons they'll be led by the Unforgiven. You will also encounter Giant Trolls in the wild. A Blue Dragon has been added it looks like Alduin and in fact is a clone but in looks only it has all the tools of all the Dragons combined, it levels with the player
All new enemies are ones already in the game just enhanced with perks and spells

[Bandits, Forsworn, Thalmor] Bandits now have unleveled Armor some are Enchanted some will WEAR leveled Enchanted jewelry each bandit will equip themselves suitable to thier skills, mages and archers have been mixed in the leveled lists so have the Bandit Bosses in the melee lists for unpredictable combat,
Forsworn Briarhearts have better armor, Thalmor have a more military style promotion, weapon and Armor system making them the best organized opponent in the game.
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[Undead] Draugr Bosses may use a Powerful Drainheart Sword,Bow,Battle Axe that is non playable to you, Shades may use unleveled enchanted weapons, Nord Ghosts WILL use unleveled enchanted weapons Skeletons are no longer a pushover all have been enhanced.

[Creatures] Falmer have new enchanted weapons and spells and are much stronger. All of the Antronachs have been enhanced you'll notice the Firebolt from the Flame Antronach is much faster and stronger.

[Animals] All predator animals are unleveled you could meet anything at anytime in thier respective regions, snow bears, snowy sabre cats and Giant Trolls are deadly and attack on site. An animals spit is much faster and hurts alot more all animals have been enhanced.

[Potions] All over the counter potions or ones you find will have different weights depending on thier importance or look of the bottle, any potion you mix is not affected but most all release thier effect in seconds not immediately. Not all potions are pure now, some will have side effects that may or may not matter but these "Dirty Potions" are much cheaper

[Followers] 4 New Followers level with the player and have leveled spells and perks so they progress and get better with the player. They will also have randomized Armor so each playthrough they will equip themselves differently, simply ask them to follow you and they will gear up.The same for;

Housecarls- Argis, Lydia, Jordis
Other Followers- Jenessa*, Mjoll*
Companions- Aela*, Farkas*
New Followers- Andrea [Drunken Huntsman], Vanessa [Sleeping Giant], Trip [Silver Blood], Drogon [Old Hroldan]

*some Vanilla followers will not have randomized armor as it just dosen't fit the game, all those have a book with info on thier new spells and abilities, all above are marked protected not essential.

[Dungeons,Ruins,Locations] The ones that have been done have a higher count of stronger enemies they are NOT balanced with the player if it looks bad it probably is you'll have to decide if your team is strong enough to conquer a specific spot based on experience, just because you show up dosen't mean you'll conquer the first time, be prepared to retreat and try again later
[Note not all will be Enhanced by this mod some will be by my other 2 mods EnhancementDawn and EnhancementDragon for an even bigger variety of enemies to battle, each with thier own strenghts and weaknesses]

[Weapons] All weapons now have thier own weight and individual speed there are no better or worse Example Iron is slow but staggers more Skyforge is faster but dosen't hurt as bad still Daedric and Ebony are highly prized but more rare.Tempering is more complex most weapons and armor will require more items if they are to be tempered. Most all of the Quest weapons and some Armor have been enhanced and you'll only get the top level weapon.

[Dragons] Most Dragons will not land for very long they would rather bake or freeze you from the air. it's up to you to use the right potions and or weapons to kill them there will also be times, when you fight two powerful Dragons at the same time it's up to you to decide to do such a thing.All have been Enhanced

[Deathitems] You will not always get the same thing from the same thing Animals yeild their diet and sometimes pelts, Venom and meat, Humans carry what the player might carry, Undead yeild Gems and an assortment of stuff

[Food] Food has a lot more influence in the game uncooked [except for fish] it's still worthless but cooked with the right ingredients it's crtical in any major battle but alot heavier and more expensive

[Perks] I have tried through standing stones and just going in and lowering the multipliiers of some perks to slow down the leveling system my goal is to play a 100 level game and not have to reset perks which I don't like to do and feel that it's to much of a give me, Some perks have been redone to take some of the softness out of Skyrim new recycling perks have been added to the smithing tree. Light and Heavy Armor now have a Diversity perk for those of us that wear mismatched Armor but it's still not as good as the Matching set perk which has been raised to 35%.

[Respawning] [Any Garden Plant excluded] Most plants that grow in the wild is set not to respawn, you'll have to mange your Alchemy on limited rescources. Prey Animals, Sacks, Barrels, Food found at locations also do not respawn

This mod is compatible with New Armor, Weapons, Followers, Houses. Weather, Textures, Cities, sounds, music
If your an experienced player that likes to use more than 1 follower [2 to 3 recommended] and wants a Hard Challenging Skyrim give it a go but if your new or a player that goes it alone and dosen't like to get beat don't subscribe
No DLCs Required you need Skyrim 1.9 and Start a new game,
Subscribers and Visitors view the change notes for update details
Subscribers and Visitors I'm marking this MOD AS COMPLETED, I'm starting a new mod from scratch [Enhancementv2.0] because this and my other 3 mods are beginning to overlap so I'll make this one that will require all DLCs and will consider the feedback I've gotten while making this one, but staying true to the basics of no new scripts, no crashes and using content already there Approx Release 12/ ? / 15.
Thanks for the Thumbs up ratings
Popular Discussions View All (4)
2
1 Apr, 2015 @ 3:02pm
New Load order as of 06/11/14
Exodus
0
2 Jun, 2014 @ 11:53am
Known Conflicts 6/2/14
Exodus
0
19 Jan, 2014 @ 6:20am
Contents of Upcoming update [Mod is Completed]
Exodus
77 Comments
Izu 4 Jul, 2021 @ 1:39pm 
the alchemy not respawning thing is a bit ridiculous, considering that plants grow and populations increase.x2
kot kot 12 Jun, 2020 @ 2:18am 
описание хорошее а как в деле посмотрим ..)))
The Grease KING 27 Mar, 2016 @ 3:51pm 
the alchemy not respawning thing is a bit ridiculous, considering that plants grow and populations increase.
Exodus  [author] 25 Nov, 2015 @ 3:16am 
Just Released Enhancementv2.0 it's in the gameplay, overhauls sections
Exodus  [author] 19 Oct, 2015 @ 8:25am 
A post to my followers I'll be uploading Enhancementv2.0 in late November or early December, It's nowhere near done so expect alot of updates as long as theres no complications updating it, if there are then I will practically complete it before uploading, so far testing has been extremely encouraging expect tons more depth and options than before.
Exodus  [author] 17 Sep, 2015 @ 12:43am 
It's not abosultely necessary but highly reccommended because of all the changes this mod makes to the leveled lists. Starting a new game lets this mod run smoothly and you get all the features this mod offers without any hiccups, thanks for your interest.
posus 16 Sep, 2015 @ 10:56pm 
do i HAVE to start a new game?
Exodus  [author] 6 Sep, 2015 @ 7:19pm 
It's been awhile since I've posted, just wanted to drop a line to my followers about the new mod, Potions are done, Ingredients done, Food done, some misc. done. I'm currently working on weapons and armor just a hint of what to expect think logisitcs while all Merchants will still sell what they always have, each merchant will also sell what they specialize in or whats common to the region, Eorland will truly be the top Blacksmith. nof said bye.
Turboscopic 21 Jun, 2015 @ 8:35am 
*On novice difficulty ;)
Turboscopic 21 Jun, 2015 @ 8:33am 
still getting 1-shot at lvl 25.
Still not unsubscribing.