The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Enhancement
77 Comments
Izu 4 Jul, 2021 @ 1:39pm 
the alchemy not respawning thing is a bit ridiculous, considering that plants grow and populations increase.x2
kot kot 12 Jun, 2020 @ 2:18am 
описание хорошее а как в деле посмотрим ..)))
The Grease KING 27 Mar, 2016 @ 3:51pm 
the alchemy not respawning thing is a bit ridiculous, considering that plants grow and populations increase.
Exodus  [author] 25 Nov, 2015 @ 3:16am 
Just Released Enhancementv2.0 it's in the gameplay, overhauls sections
Exodus  [author] 19 Oct, 2015 @ 8:25am 
A post to my followers I'll be uploading Enhancementv2.0 in late November or early December, It's nowhere near done so expect alot of updates as long as theres no complications updating it, if there are then I will practically complete it before uploading, so far testing has been extremely encouraging expect tons more depth and options than before.
Exodus  [author] 17 Sep, 2015 @ 12:43am 
It's not abosultely necessary but highly reccommended because of all the changes this mod makes to the leveled lists. Starting a new game lets this mod run smoothly and you get all the features this mod offers without any hiccups, thanks for your interest.
posus 16 Sep, 2015 @ 10:56pm 
do i HAVE to start a new game?
Exodus  [author] 6 Sep, 2015 @ 7:19pm 
It's been awhile since I've posted, just wanted to drop a line to my followers about the new mod, Potions are done, Ingredients done, Food done, some misc. done. I'm currently working on weapons and armor just a hint of what to expect think logisitcs while all Merchants will still sell what they always have, each merchant will also sell what they specialize in or whats common to the region, Eorland will truly be the top Blacksmith. nof said bye.
Turboscopic 21 Jun, 2015 @ 8:35am 
*On novice difficulty ;)
Turboscopic 21 Jun, 2015 @ 8:33am 
still getting 1-shot at lvl 25.
Still not unsubscribing.
Exodus  [author] 31 Mar, 2015 @ 1:19pm 
Latest update I hope fixed the sword, I removed all modifications to it so it should be back to normal if not I may not be able to fix it, for what it's worth nothing will be done to it in the new 2.0v mod coming in December which is coming along nicely.
Exodus  [author] 13 Mar, 2015 @ 12:40pm 
Yep, your right I'll fix it soon and release an update the bug I've seen is only the sword I've never used the battleaxe and the bow has always worked fine, sorry and I agree I love using the bow.
AdVictoriamCustodes 13 Mar, 2015 @ 10:51am 
I found one bug with your mod. It makes bound weapons invisible. (it took me some time, but i turned off all my mods and went around checking which one / which combo was making my beautiful bound weapons invisible)... Only yours was making the bug
ml 28 Dec, 2014 @ 6:36am 
Once the attack of some enemies will be reduced, I recommend this mod for everyone who like some challenge and biggest fights.

Result: against these three enemies (giant troll, elite shadow, Draugr Death Overlord I suppose there will be more) difficulty Expert, Master or Legendary are almost impossible to play because of instant kills and lower difficulty are on other side boring when you fight with normal creeps.
ml 28 Dec, 2014 @ 6:36am 
Hi,
I like difficult games or some the challenge but after a few days of playing I see the biggest problem in instant kill. Simply giant troll or elite shadow (arrow also do instant kill), when I block his power attack, deal damage to me 400hp+ (difficult expert; I have 39lvl, 65% block and 300 armor so without block it must be at least 900hp :D and I think it must be much more -> ) and quick blocked attack which is impossible to avoid also kill me instantly 400hp+ on legendary i even dont tell :D.

Once I met some Draugr Death Overlord, well :D he have 1500hp so I must hit him 30-40 times he also instant kill me. My followers also have no chance agains such power, two of them died on one hit and the third rather fled :D.
I also have some of mods which make me stronger so, without them, must be much more dificult.

PS: Tested without any others mods.
Exodus  [author] 26 Dec, 2014 @ 3:40pm 
@ml- He should be ok after a couple of saves some of the new enemies act a little funny like that when you first load the mod without starting a new game think of it as the game catching up with the mod also I've noticed even with a fresh playthrough some of the Draugr especially will fight unarmed if there are a lot of them. I'm looking into that but I think some of them did that with no mods loaded. As far as load order last would be preferred but load it where it works best for your specific mod collection just try to keep my mod group together if using more than this one thanks for the feedback.
ml 26 Dec, 2014 @ 7:40am 
Hi, pls check the enemy "Infected draugr". He does not fight with weapon and use no spells.
(I didnt start new game. Im loading your mod as last).
Exodus  [author] 23 Dec, 2014 @ 4:38pm 
Merry Chistmas everybody "Kisser once for me". Have a safe New Year to. Talk to yall on the flip side, peace out.
S1T3 21 Dec, 2014 @ 3:47pm 
this game would be one of the best mods i had ever seen if it didnt make it so gold coins have weight creator u could atleast addan option were u can turn off and on the weight of gold (i havent play with the mod but i did read what the mod would do)
dead bird 18 Dec, 2014 @ 7:25am 
@Killer_17 the mod adds weight to gold coins
Ωuroboros 1 Dec, 2014 @ 11:39pm 
when i activated the mod my character had 619 lb of weight even if i dropped all of my stuff
Exodus  [author] 13 Oct, 2014 @ 8:10am 
Subscribers- for added difficulty some higher level enemies [does not include the Blue Dragon] are set to protected so if you want them dead you have to personally kill them yourself though your followers can send them to the Bleedout stage.
Exodus  [author] 13 Oct, 2014 @ 8:02am 
@ noahjamerson Gold Weight look at the previous comments Ebola-Chan has it just about right if not dead on I would have to go into the mod and check it out but I think it's about .01 of a lb. Back to followers if a Quest follower is with you [etc Serana] she won't die but will still go into a bleedout stage while in the quest once the quest has been completely finished she will be marked as protected then you have to be careful.
Exodus  [author] 13 Oct, 2014 @ 7:48am 
@ noahjamerson, no not at all protected means that if your followers get into a "Bleedout" stage from damage taken by enemies or are close to it and you and only you accidently hit them with an Arrow, Shout, Spell, Weapon while you have them reqruited you might kill them, or if 2 followers get to fighting at anytime one could possibly die this seems to override the protected setting so be careful what staffs or spells you give them like Fireball, Chain Lightining, or Ice Storm it could upset the other followers, also while not reqruited they may be completely vulnerable and thanks for the compliment and feedback.
noahjamerson 12 Oct, 2014 @ 10:15am 
so the enemies will KILL my followers other than wounding or crippling them
noahjamerson 12 Oct, 2014 @ 10:14am 
one of the hardest and best mods ive ever had also can you set all the followers to not protected or whatever its called.
An Ancient One 10 Oct, 2014 @ 6:22pm 
How much does the gold weigh
Exodus  [author] 6 Oct, 2014 @ 12:40pm 
Subscribers added 2 new perks 1 to the Heavy Armor Tree and 1 to the Light Armor Tree look for them on the upcoming update
Exodus  [author] 25 Aug, 2014 @ 3:40pm 
Oh OK yea I've got that it automatically downloaded one day. I'd say look at the comments on the SMIM mod site and if there isn't a lot said about those kind of issues your probably OK plus chances are that mod developer has the texture pack and would have fixed the same when he tested his mod as all diligent modders do.
ParaDox 25 Aug, 2014 @ 7:40am 
Hirestexturepack is a free DLC you can find it in the same place as DG, DB, and hearthfire.
Exodus  [author] 24 Aug, 2014 @ 10:14am 
NoI I think I've seen the SMIM mod on Steam [ I don't go to Nexus any more] the other I've never heard of the other but they sound very close to conflicting, I try to stay away from texture mods not because thier not good but because of my overpriced piece of **** computer but hey it's like a bad relationship sometimes you keep them around just for the entertainment lol
ParaDox 22 Aug, 2014 @ 3:45pm 
Do you know if SMIM (static mesh improovment mod, if you havent used it i highly reccomend it) will work with hirestexturepack? or does one cancle out he other?
ParaDox 22 Aug, 2014 @ 2:45pm 
I see "brain and brawn" cool
Exodus  [author] 22 Aug, 2014 @ 6:39am 
Also as with all very tough opponents try to coax him into a terrain that benefits you such as a fort or some other kind of shelter, fighting him on his ground or out in the open will be very tough
ParaDox 22 Aug, 2014 @ 6:29am 
ahh, alright
Exodus  [author] 22 Aug, 2014 @ 6:27am 
Yes all the Dragons will regenerate health, I've actually lowered the regen setting from where it used to be, he dosen't want to die so it's smart enough to know how to survive, you will need strong lingering alchemy, a bow that absorbs Health, Stamina, Magicka, strong Archery skills, Shouts, and followers with good Archery skills or powerful mages or both. Not to mention Armor suitable for that battle. He's tough, I've only killed 3 or 4 since I put him in the game
ParaDox 22 Aug, 2014 @ 6:12am 
also the blue dragon is regenerating health, is he supposed to do that? he is extreemly hard to kill because after you do some damage to him he flys around then comes back with full health again.
Exodus  [author] 20 Aug, 2014 @ 7:41pm 
No problem
ParaDox 20 Aug, 2014 @ 2:36pm 
Using AFT seems to have solved the problem, thank you very much.
Exodus  [author] 20 Aug, 2014 @ 11:47am 
I had that problem too when I didn't have AFT loaded, the trade option would come back after about a minute but I do alot of interactions with my followers and didn't like that, I reloaded AFT then it worked fine. I haven't done anything at all with the dialogue except to delay Lydias annoying initial line which is trade related, but to affect all the followers maybe, maybe not, do you have AFT loaded? [Amazing Follower Tweaks]
ParaDox 19 Aug, 2014 @ 8:07pm 
further testing suggests that it it this mod that is causing my problem. I tried different load orders, and I deleted/redownloaded, but that didnt help. If I set this mod not to load my followers trade option come back, but when I set it to load my followers trade option just dissapears.
ParaDox 19 Aug, 2014 @ 7:32pm 
I have other mods loaded so im not sure if its this one thats causing my problem but, when I finish trading with my follower then exit the tradeing menu the "trade" option is no longer there so I cant get back what I just gave them, or give them more stuff. Any idea how I can fix this?
heromedel 24 Jul, 2014 @ 12:57am 
Damn this was almost exactly what I was looking for, but Wild Plants don't regrow? Sorry not for me. If they regrew slowly then fine. But I'm looking for immersion and the idea that if I pick some snow berries they will never grow ever again. Screw that.
ChapnCrunch 12 Jun, 2014 @ 3:58pm 
Glad to help!
Exodus  [author] 10 Jun, 2014 @ 2:46pm 
@chapman-done thats a absolutely great idea and I'll take it a step farther any garden plants anywhere Whiterun, Honey side will respawn any plants in the wild don't, but I'll stay the course on food not respawning at locations you're the man... or woman....or person any way thanks
ChapnCrunch 10 Jun, 2014 @ 2:36pm 
For me, the plants are a dealbreaker. But I really do appreciate the spirit of even that detail here. I play a lot of Minecraft, so I love how many resources are non-renewable there ... but I also like to have some be renewable. Oh, you know what I personally think would be the best? If the plants that you can grow in a garden (say, in your own Hearthfire house) did not respawn in the wild, but would in your own garden. Then it would make it special to go find some and cultivate just a few species yourself. For the rest you'd have to be very careful.
Exodus  [author] 10 Jun, 2014 @ 2:25pm 
@Chapman- Iooking at the other mods the pros do I think also it's possible but I'm just not that good and I've probabbly gone to far to turn back, true I made this to suit me but not selfishly I thought about others along the way too, Good Enough as is? you mean the plants or the updates? please don't say both I can surely compromise on the plants but the updates are a more acomin lol. Thanks for the feedback
ChapnCrunch 10 Jun, 2014 @ 2:02pm 
Any way to make each feature togglable? I don't know anything about making mods, but I'm sure it's possible in theory, maybe with SKSE. But in any case, you made this for what YOU want, so it's good enough as is.
Exodus  [author] 10 Jun, 2014 @ 1:18pm 
Subscribers- Surprise update check out Drogon at Old Horoldan [New Follower]
Exodus  [author] 10 Jun, 2014 @ 12:38pm 
I released Enhancement Better Homes mod early it seems to be working fine you can find it under the Houses section I was going to wait untill it was completed but patience has never been a virtue, enjoy and thanks for your interest.