RimWorld

RimWorld

71 ratings
[Depreciated] More Trade Ships - Double Population
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
29.195 KB
3 Nov, 2018 @ 5:49pm
4 Jul, 2021 @ 7:01pm
5 Change Notes ( view )

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[Depreciated] More Trade Ships - Double Population

Description
This mod is depreciated as of 1.4, please use Trading Options for easier and more fine tuned trader control.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876541977


Increases the rate at which orbital trade ships appear for the Double Population Storytellers.

Safe to add or remove from a save game.

Modification from PinoChemicali's original mod
19 Comments
AAAAA  [author] 11 Aug, 2020 @ 2:51am 
@Horola No, it's only used when you use those Double Population storytellers, the original is here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725465444 and works with the vanilla ones
Holarula 10 Aug, 2020 @ 9:32pm 
Hello, excuse me.
Can this mod be used alone without Double Population loading?:steamhappy:
AAAAA  [author] 4 Mar, 2020 @ 7:07pm 
@Non
Most likely an issue with other mods, I've had it happen a few times on a bunch of playthroughs even not using this mod or the base one, this mod just modifies how often the trade ships arrive
Marmot 4 Mar, 2020 @ 6:47am 
Its bit weird that every exotic goods traders have nothing to sell / absolutely no silver at all. And they are coming quite often. Maybe that's about compatible issue with other mods I'm currently using. Anyway thanks for the mod :winter2019happybulb:
AAAAA  [author] 27 Feb, 2020 @ 5:28am 
Updated for 1.1 compatibility and added dependency on the Double Population mod in the files so auto-sort should work
AAAAA  [author] 26 Feb, 2020 @ 8:15pm 
It should work fine with 1.1 as far as I know, let me know if you get any errors though, I'll update the version number when I can
AAAAA  [author] 4 Jun, 2019 @ 6:26pm 
It only works for the double population storytellers used in the mod linked above, the original More Trade Ships mod should work with the regular storytellers adjusted with the variable population mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725465444
Andrew97 4 Jun, 2019 @ 6:19pm 
Does this work if i have variable population mod instead of double population mod?
blank 23 Nov, 2018 @ 9:51pm 
@AAAAA - .... Nevermind, read the wiki just now.
The notifications are just shown, if the Comms console is powered.
Could be that i switched it off, cause of power problems. And I just had a solar flare.
So, that explains it....
AAAAA  [author] 23 Nov, 2018 @ 9:39pm 
@Zaiyan Not really sure what the problem is, sorry. This mod only modifies the rate that ships arrive and does nothing else, you might want to look on the original mod's page to see if the problem has been reported there as this only flips some stuff around to make it work for the 2x pop mod.