RimWorld

RimWorld

[Depreciated] More Trade Ships - Double Population
19 Comments
AAAAA  [author] 11 Aug, 2020 @ 2:51am 
@Horola No, it's only used when you use those Double Population storytellers, the original is here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725465444 and works with the vanilla ones
Holarula 10 Aug, 2020 @ 9:32pm 
Hello, excuse me.
Can this mod be used alone without Double Population loading?:steamhappy:
AAAAA  [author] 4 Mar, 2020 @ 7:07pm 
@Non
Most likely an issue with other mods, I've had it happen a few times on a bunch of playthroughs even not using this mod or the base one, this mod just modifies how often the trade ships arrive
Marmot 4 Mar, 2020 @ 6:47am 
Its bit weird that every exotic goods traders have nothing to sell / absolutely no silver at all. And they are coming quite often. Maybe that's about compatible issue with other mods I'm currently using. Anyway thanks for the mod :winter2019happybulb:
AAAAA  [author] 27 Feb, 2020 @ 5:28am 
Updated for 1.1 compatibility and added dependency on the Double Population mod in the files so auto-sort should work
AAAAA  [author] 26 Feb, 2020 @ 8:15pm 
It should work fine with 1.1 as far as I know, let me know if you get any errors though, I'll update the version number when I can
AAAAA  [author] 4 Jun, 2019 @ 6:26pm 
It only works for the double population storytellers used in the mod linked above, the original More Trade Ships mod should work with the regular storytellers adjusted with the variable population mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725465444
Andrew97 4 Jun, 2019 @ 6:19pm 
Does this work if i have variable population mod instead of double population mod?
blank 23 Nov, 2018 @ 9:51pm 
@AAAAA - .... Nevermind, read the wiki just now.
The notifications are just shown, if the Comms console is powered.
Could be that i switched it off, cause of power problems. And I just had a solar flare.
So, that explains it....
AAAAA  [author] 23 Nov, 2018 @ 9:39pm 
@Zaiyan Not really sure what the problem is, sorry. This mod only modifies the rate that ships arrive and does nothing else, you might want to look on the original mod's page to see if the problem has been reported there as this only flips some stuff around to make it work for the 2x pop mod.
blank 23 Nov, 2018 @ 9:36pm 
I dont get any notification of a trader ship arriving anymore.
Just the message of them leaving.
That is kinda annoying.
There are no errors. But I am not 100% sure it is this mod that causes it. I just know, there were notifications before I added this mod. But then before I just had one or two traders in 2 years... So, not many opportunities to verify it.
AAAAA  [author] 4 Nov, 2018 @ 12:49am 
@daltonscats Sorry for the confusion, I've updated the mod description to make it more clear for people
Dalton RickmanT.TV 4 Nov, 2018 @ 12:28am 
i did not see that that mod was acquired
AAAAA  [author] 3 Nov, 2018 @ 9:07pm 
@daltonscats do you have this mod installed and on the mod list before mine? It looks like it's failing to find the 2x storytellers in your files. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=726096646
Dalton RickmanT.TV 3 Nov, 2018 @ 8:50pm 
[More Trade Ships - Double Population] Patch operation Verse.PatchOperationAdd(/Defs/StorytellerDef[defName = "Randy-DoublePop"]/comps) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1556125249\Patches\MoreTradeShipsPatch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Dalton RickmanT.TV 3 Nov, 2018 @ 8:49pm 
[More Trade Ships - Double Population] Patch operation Verse.PatchOperationReplace(/Defs/StorytellerDef[defName = "Phoebe-DoublePop"]/comps//li[incident="OrbitalTraderArrival"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1556125249\Patches\MoreTradeShipsPatch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Dalton RickmanT.TV 3 Nov, 2018 @ 8:49pm 
[More Trade Ships - Double Population] Patch operation Verse.PatchOperationReplace(/Defs/StorytellerDef[defName = "Cassandra-DoublePop"]/comps//li[incident="OrbitalTraderArrival"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1556125249\Patches\MoreTradeShipsPatch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

AAAAA  [author] 3 Nov, 2018 @ 7:47pm 
@daltonscats I just took PinoChemicali's code and altered the parameters to work with the Double Population storyteller mod so I might not be able to help, but what error are you getting?
Dalton RickmanT.TV 3 Nov, 2018 @ 7:44pm 
getting a red code